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Pils

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Everything posted by Pils

  1. As far as we know, common SOP is 200 kts, unless there's a (lower) speed restriction, either on SID or by ATC.
  2. Or hit me up on Discord.
  3. I don’t know how Spad works but if you tell me what you’re looking for I can look it up. However everything should be in DRE.
  4. No. If the real plane has no data for a bleed configuration we aren't going to invent it.
  5. This is the simulator itself causing the crash so would need to report to Laminar Research. However make sure sound is enabled in X-Plane and Windows, and the master volume slider in X-Plane isn’t zero.
  6. Please post your Log.txt from a session where you have issues. Also please make sure you're using the numeric pilot ID for SimBrief configuration.
  7. I assume you didn't buy it twice, because X-Plane 12 was a free update! But, as far as you report goes, I'm guessing you're on an Apple Silicon-based Mac...
  8. This all comes down to X-Plane's VRAM management system. It believes you are running so low on VRAM that it has to make all textures lower resolution. Assuming you have reasonable amounts of VRAM on your GPU (at least 4 GB), you can/should report this as a bug to Laminar Research. The next version (V1.8) is also going to attempt to workaround this, but there's no estimate for when that will be released. In the mean time you can try reducing the texture quality setting so your VRAM is not under as much pressure.
  9. Did you have an N1 thrust limit available and active? TO or TGT?
  10. Disable X-Camera or similar (TrackIR, Tobii, etc.) if used.
  11. I don’t believe there’s been an intentional change in behaviour. I have a feeling that it’ll only spawn you back in the cockpit once engines are running? I’ll have to confirm with the developer, but at least the button should change from Enter FBO to Let’s Fly (or something like that).
  12. There’s been no change to this functionality. Do you have a screenshot of the airframe manager?
  13. Try dragging display 3 so its bottom edge is level with display 1. And don't use anything but display 1 in X-Plane. If you want an MFD on a secondary monitor, use a pop out (native window).
  14. The machines are not product specific, they are shared, and tied to your x-aviation account, as a whole.
  15. Use the X-Plane default autopilot commands, they have "auto-repeat".
  16. A few posts up..
  17. V1.7 is NOT exclusive to XP 12. XP 11 will be supported for at least 1 more year.
  18. Maximum with 6GB is definitely pushing it, also assuming the 6GB option was selected when installing Chally. Higher SSAO and anti-aliasing might use more VRAM, but not sure on that. If you’re buying a new GPU in 2023 better it be at least 12 GB (and Nvidia for X-Plane purposes).
  19. Ok. Well, in V1.7 a more detailed downlink was added, and also made it more representative of real world transfer speeds. If it's a very long flight plan, and you're on satellite comms, it could well take 10+ minutes. You can check via the Study menus if data transfer is happening. You'd have to wait 30 minutes (as in the real plane) for a downlink "timeout". A rejected flight plan should happen when it's downlinked, and will also display in the log. You might just have to be more patient. However, next time, please also send the FMS file, and the full flight plan route, from SimBrief so we can test it. Thanks.
  20. I don't see anything about a failed SimBrief downlink. Maybe you can send me a screenshot of the relevant User Settings window, in private if required.
  21. This is due to Stable Approach.
  22. Likely a difference in how their autopilots are implemented (using default, etc.).
  23. Thanks. As Goran says above, as far as we can tell this is an issue with Apple's OpenGL implementation on Apple Silicon-based Macs and as such likely only they can resolve it. However, if you are feeling brave, there's 2 workarounds that may alleviate the issue, but if you choose to use them it's entirely at your own risk. 1. If you have a copy of X-Plane 11 installed, copy the DDS files from X-Plane 11/Resources/bitmaps/Earth Orbit Textures to X-Plane 12/Resources/bitmaps/Earth Orbit Textures, overwriting what's already there 2. If you don't, you can resize the DDS textures in X-Plane 12/Resources/bitmaps/Earth Orbit Textures to 1024x1024 pixels (how to do this is an exercise left to the reader) We still hope that when Gizmo goes "ARM native" (and Rosetta won't be required) it'll bypass whatever OpenGL issue is the cause, but I'm not holding my breath.
  24. There's no real "gamification" in the Career Mode. It's named for the persistence of the airframes, and the presence of the FBO/ground services. P.S. Please don't cross-post into multiple forums.
  25. Are you using X-Plane 12 on an Apple Silicon Mac? Please post your X-Plane Log.txt
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