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Uncle Jack Simulations

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Everything posted by Uncle Jack Simulations

  1. Hey there! I spent the previous days trying my best to reproduce this issue, but still no luck. Have you tried starting the engine manually (no use of the menu helpers) for a change? I know unplugging those devices may be tiresome but, during debug, everything that can be excluded should be excluded. I am still investigating this on my end, since it's the only bug report that remains, but i still insist that you try booting the aircraft up with no additional flight controls attached, just to be 100% sure this isn't the cause. Respectfully, Dan.
  2. Just reporting back that this is top priority right now. I am investigating this further. Just because you didn't mention it, i'll remark that loading the aircraft with "Start with engines on" and trying to reload it from the Developer menu are known causes for this erratic behavior. While i'm trying to reproduce this in my end, i'll kindly ask you to try 2 things: - Try booting the aircraft up without any flight control hardware attached. - If able, try installing on a different computer. Your license supports multiple computer installations at the same time, to don't worry about that.
  3. Hey Johnson! I am just using X-Plane's default camera system. That means, Arrow keys move me up, down, left and right, and dot and comma move me forwards and backwards. Holding down "Shift" makes the movement become quicker! I don't believe X-Camera nor TrackIR can somehow reproduce this behavior that you described. I would, however, suggest that you try running X-Plane and the PT-19 with just the bare minimums (Which is the Gizmo Beta plugin, that is installed alongside the aircraft), and then we can see if this keeps happening. The reason for this is because i could see from the Log file
  4. I made you a video and, hopefully, this will get sorted Let me know if, even when following all of this, this behavior still persists. Respectfully, Dan.
  5. Hey Noam! Thank you for the kind words! Hope she's giving you a lot of enjoyment Of course! I intend to have a "walk mode" and a "towing mode". The things is... I have no idea how to do this. But rest assured that, if i can make it, it'll happen! Respectfully, Dan.
  6. Hey Johnson! That makes me believe you had an older airframe already. The addon simulates for occasional faults on the magneto ground wiring. It would also explain why it's harder for you to start the engine even when allegedly doing everything by-the-book. Respectfully, Dan.
  7. To get a new "factory new", simply delete the file "states.dat" from the PT-19's root folder, then load the aircraft again. You can get the prop out of the way by cranking the starter once or twice. If the prop still won't get truly out of the way, rapidly rotate the starter to shift the magneto actuation point.
  8. Hey Jjohnson!! Your engine is catching fire because it is severely overprimed. Disclaimer: Never select X-plane's "Start with engines running" OR try to reload the aircraft via the developer menu. That will break things. Load another aircraft, like the stock C172, and then load your PT-19. First, let's make sure your engine is looking great, by checking the maintenance menus. Also make sure your spark plugs are on, by going to the big opening in the front cowling, and seeing if there are these wires going all the way into each cylinder. Check for sufficient fuel, too. On the PT-19. th
  9. EDIT** Read Cam's post below! Disregard this Hey burningbee!! Yes, you will start "fresh". Try backing up the file "states.dat" that is located on the aircraft's root folder, and save it somewhere safe. After the update, you can paste this file back in and it should have your data there! The way the aircraft loads and saves data has been slightly changed in this update, so if you have any issues with doing that, then just delete the file altogether and you'll be fine. Hope this helps! Respectfully, Dan.
  10. Thank you, Speed!! YES, this is great material for anyone looking into aerobatics on the PT-19, and development also relied on it for some specific airfoil tunings Again, thank you! Respectfully, Dan.
  11. I see! Well, after that traumatic experience, i'd still suggest loading other aircraft first, then coming back. That seems to "reset" the PT-19 and allow for it to properly start, and should make these systems work correctly, too! Thanks, Steve! Hope it Helps!
  12. I'll take a closer look into this. It doesn't seem to affect all liveries, so it may be easier to fix. Thank you, CaptCrash!
  13. I was so far unable to reproduce this issue with the 3D menu autostart and the with Jerry's superstrenght... Have you by any means tried to reload the aircraft through the developer menu? This is known to also glitch the aircraft into this catapulting state. I'd recommend loading the default glider and then loading the PT-19 back, making sure to check if any systems got broken during the glitch, and then attempting to use those functions again. Respectfully, Dan.
  14. Update: I have just now fixed the issue with the oil cap not being interactable while the cowling is removed. Should ship along the next update! Again, thanks for your report! Dan.
  15. Hey there zkalos! Yes, you should be able to remove the oil cap with the right cowling removed, so rest assured i will look into this phenomenom closely. The sounds of the aircraft's wheels rolling through paved or unpaved surfaces do change a little bit, and since the floor panel is close to the ground, rocks and shock absorption from the tailwheel do make quite some noise! In fact, if you taxi with the flight stick pulled towards you, you'll even be able to hear the constant contact sound that the tailwheel mechanism makes when being forcefully dragged across the ground. About
  16. Hey there Steve! First: Thank you for the positive feedback! Yes, anti-aliasing does make a big difference in performance, specially for 4K textures and detailed meshes. What we tested was to actually disable AA inside the Sim, and use something else to control it, for instance, nvidia inspector. That helps performance-wise a lot, and will deliver good visuals too! For the Toe-Brakes: They should work! There is this issue with X-Plane when the aircraft is rolling on grass or other unpaved runway, where the brakes won't hold you still above 1.700 RPM. If you're over paved surfaces, the toe
  17. Hey Giacomo! Thank you for the kind words! The aircraft was built for the experimental flight model I agree that being able to move the control surfaces by hand would be a really cool feature, i'll look further into that! I am working on a "leaky" texture set for when the aircraft is flying with the fuel caps open (which is a mechanic already present in the current build). This could certainly be expanded to include an over fill situation! AviTab is a bit tricky. The thing about it (and its current design limitations) are, i believe, the major reason why mostly all imp
  18. Hey folks! I knew you online pilots out there would ask for some kind of transponder / radio. There are lots of modified PT-19s, and even full PT19 conversions of other models, like the more advanced PT26. I believe it would be more enjoyable to have a historically accurate version of the bird resting in our hangars, and i tried my best to commit to this vision when developing it, but rest assured i'm planning something that may satisfy your needs. It is my intention to release an expansion for the PT-26 and even the PT-23 (radial) aircraft, and those do have an electrical system among t
  19. Hey ph-kim! I believe you are mistaking the wobble pump actuation with the primer actuation. I'll link you a video of a real PT-19 startup procedure (It is in portuguese, but the important thing to notice is how many times the pilot pumps that wobble pump): And on your other question: You actually need a bit less than 2.5 PSI. 2.5 is listed in the manual in order to give you some margin on that setting, this is because fuel pressure escaped through the fuel pressure relief valve (you can observe this happening if you build up pressure, and go check the bottom cowling's op
  20. Hey ph-kim! Yes, information on the trim tabs is HARD to find. The aircraft i personally assessed has this trim tab adjustment. The owner/operator told me this was a 1942 original modification, which, according to him, made the aircraft behave nicely specifically during left turns, which were/are a bit problematic for the PT-19. I've noticed not all aircraft have this. Some do, some don't. I did notice, however, that the flight dynamics i custom coded for the addon follow the behaviour of the corrected version of the aircraft, hence the visual representation of this. The aircraft still doesn
  21. Hey! From my experience regarding the flaps lever, it behaves similarly to a parking brake mechanism in your average car. It does have detents, yes! But those aren't labeled detents as you would see in most other aircraft (which would read a certain degree of flap actuation for any specific flap lever position). Since i couldn't realistically implement the detents (which there are lots of), i decided to let the user freely move the lever; which is more or less how it is done in real life: By look and "feel". X-Plane does, however, recognize and execute on the user's "Reduce flaps" or "Increa
  22. Hey there ph-kim! While i tried my best to faithfully reproduce all the mechanics and quirks of the PT-19 as i possibly could, some things may still be a bit "off" here and there. I'll look further and try to dig more information on these rudder pedal cams. As for your other suggestion - yes, this is exactly how i'm attempting to solve this for the next update Respectfully, Dan.
  23. Hey ph-kim! Just seen your threads and rest assured i'll assess all of them shortly Chocks, Jacks, Individual Toe-brakes and the parking brake handle are all at play when the subject is keeping the aircraft from moving. For this reason, since manuals state that the parking brake interacts directly with the toe brakes through the master cylinder, i decided to simulate this mechanical link they have. X-plane's default parking brake system is a bit wonky at best, and i did experiment using it with the parking brake lever. The thing is, if a user has the "Apply regular brakes" command issued,
  24. As suggested by Cameron, updating X-Plane to version 11.50 should solve this issue. I'm investigating this error and will try replacing the potentially faulty dataref. Thanks for reporting this!
  25. Hey Giaco! Thank you for your kind words! 1. In order to lock the stick, first pull the control lock lever fully, then center your flight controls, and push the stick fully forward. While still holding this position, finally push the control lock lever forward, and the stick should remain centered. There is an issue on extremely sensitive hardware flight controls which will glitch out the system visually, making it stutter constantly, but the flight controls will still remain locked, it's just a visual anomaly that may happen on some setups. 2. Yes, that is correct! The parking brake
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