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Litjan

IXEG
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Everything posted by Litjan

  1. Making the manipulator hotspots bigger in the middle and smaller for each single lever is a good idea. Although I never "accidentially" grabbed the single spot when I tested. It works pretty well, but of course we can improve that in a future version if warranted. The "wiggle" to break the levers loose is actually a remnant of our regular "align axis via ghost-throttle image" procedure, and is somewhat required in case the user has a joystick throttle attached as well. Because otherwise we would say "ok, autothrottle releases control - user takes back control" - and then the thrust levers would snap back to the user´s joy axis position. This happened during takeoff, for example (when THRUST HOLD) is active...with undesired results. So for now we require user interaction "wiggle levers" to tell the system "I am here and ready to take control of thrust!". Cheers, Jan
  2. By the way - any posts in this thread that are off-topic will be deleted without further comment .
  3. Noticed this myself - I guess people work around this by setting up the flight in 2D and then switching...but I agree, having this in 3D would be great!
  4. Hello mcflyslim, Your english is very good, I understand perfectly! I think making a 737-200 will not be in our future, it is just too different from the "Classics", and there is already a very good model out there by FlyJsim (I envy those guys because they did not have to make the FMS ). I like "Chique" for the Classics, and I can very well see ourselves make a -400/-500 DLC at some point in time. But let´s bring this one up to completion, first. Cheers, Jan
  5. Hi everyone, Patch 1.31 is bringing improved VR compatibility to the IXEG 737-300. We have spent a lot of time on this and think it works pretty well - but things can always be improved, so we would like to hear your feedback, discussion and suggestions related to VR and our aircraft. I have made a short movie, explaining and showcasing some of the features we added and how they are ment to be used. Let us know what you think!
  6. The whole concept of lateral and vertical navigation ties into the Progress page. The 4-dimensional position of the aircraft, environment, weight and operational parameters will all affect what is shown on that page. It is not simple, unfortunately. The ground speed is the basis for the progression of the aircraft along the lateral path. This will determine the time estimates along the route to the destination. The ground speed for each segment of the flight is dependent on aircraft speed (operational), aircraft altitude, temperature and wind. It may be changing at several points along the route. The fuel flow for each segment also changes with altitude, airspeed, temperature and weight. Of course this is just the "planning progress". Now, as the plane advances along the route, you have to recalculate (every few seconds), because now the actual airspeed and actual wind have to be factored in (and faded out along the route towards the planned value). So we have plans to implement all of that - we believe in getting a feature right instead of somehow approximating it - wherever possible. Cheers, Jan
  7. Litjan

    CTD

    Running out of lua memory could be pretty random - happening one flight, not the next one. We haven´t changed any code that would increase load on lua memory, so seeing it now may be total coincidence. Or you have added stuff to your installation recently that increases the load. Other products may not rely on lua in the way the IXEG 737 does, so you wouldn´t see it with them. Try to clear out at least some of your (many many) plugins when running the 737, there are a few that you won´t need when flying it (like extra FMCs, etc) Cheers, Jan
  8. Hi and thanks for the nice words. I am sure you have seen this video, where I answer the question you are asking in detail (it has been up for a few days...)
  9. Litjan

    CTD

    You have run out of memory, your last line in the log says: G64:1177.568: Memory Allocation Error: Run(timer): xs_sound_engine: not enough memory You need to reduce the number of add-ons you run, especially other plugins that compete for lua memory allocation. Cheers, Jan
  10. No way on the delete - I am in favour of leaving posts like this up as they can provide valuable guidance to people with the same issue. Thanks for confirming the fix - this makes these threads even more valuable. Cheers, Jan
  11. We say "Cargo kotzt nicht, Cargo motzt nicht" (Cargo doesn´t puke, Cargo doesn´t complain) Or "Paletten statt Purseretten" (Pallets instead of Purserettes). We sometimes used to fly cargo at night with our 737 Quick-Change versions...and we also had one D-ABWS that was actually a cargo aircraft. We take pride in our ability to fly idle-power smooth descents (well, the Boeing pilots do) - the ideal way is when you don´t have to add power (or use the speedbrake) until 1000´ AAL. It takes a lot of experience, planning and some luck to work out - everyone has their own secret formulas and special way of doing the math. It usually involves aircraft and airport altitude, weight, speed, wind profile, expected remaining distance, ATC constraints, other traffic - and also strength of nerve, tide of the seas, phase of the moon, and the current position of the Dow Jones index . Cheers, Jan
  12. It reminds me of the "no cockpit" bug we saw with the "show vortices" option enabled... which was a semi-legal OpenGl hack ;-) Cheers, Jan
  13. I have never seen that. Strong suspicion that its one of the shader hacks you mention. Cheers, Jan
  14. Hi there, not sure about the avitab. It should be on - at least for the "turnaround" and "ready to fly" states... Make sure you use the little "power" button on the EFB, maybe you turned that off? I know about the temp on the PROG page (and wind readouts!), but there is also a temperature readout on the instrument panel that you can use...you just have to switch between SAT and TAT to see the right temperature... which is a bit of a pain, I agree. While you wait for us to implement the PROG page temperature, you can use this "rule of thumb" to calculate SAT: The difference between TAT and SAT is roughly the Mach number - 50. So for .76 the difference would be 26. It TAT is -20, SAT is -46. Works out pretty well... The PROG page is WIP but we will fix it up for sure! Cheers, Jan
  15. Well, for the bleed air I could say that it works - the engine isn´t putting out any pressure anyway so there is no way to really confirm this ;-) Chees, Jan
  16. Mostly. The reverser will be disabled and the generator breaker will be openend. The bleed air off is not implemented yet... Jan
  17. Nope.
  18. Hello Roberto, the terrain can only show on the left (CPTs) side of the EHSI. You have to have the WXR SYSTEM switch to ON, and the Terrain Pushbutton as well (unless there is a terrain warning, then it will pop up even without that). It will also only show terrain when you are BELOW the terrain elevation - otherwise it should be in "peak mode" and only show you the highest peaks around your plane, plus in green the highest and lowest terrain elevation on your EHSI map. Cheers, Jan
  19. Hi Enrique, please don´t take this as an excuse that our VNAV is not working very well - it should be and we have full intent on fixing it. But I flew the 737 for 10 years, another 6 years of 747-400 and too many years A320... it is a very rare circumstance that I have descended (or seen my FO/CPT use it) using VNAV. Most of the time your routing is not predetermined (vectors, shortcuts) or you are subject to ATC limitations (early/late descent, advised rates of descent). So for me (and many of my fellow pilots) VNAV is a gadget that serves very little practical purpose. I think VNAV is so important to many flight-simulator pilots because they lack the ability to make accurate descent calculations in their head and they also think that it is "cool" to watch the plane glide down all by itself (and then autoland!). I think that is about as cool as using a Tesla´s autopilot when playing a car racing game . Oh and yes - we do eventually plan on making a cargo variant for the 737 (I see the pattern!) Cheers, Jan
  20. Glad you got it working. Hardware and software combos are really tough to troubleshoot, especially with us not being at the customers computer to really troubleshoot. Cheers, Jan
  21. Your thoughts are noted. We are working on that. In addition to the description on the website you mention, we also have this post up - ever since the plane went on sale first: Jan
  22. Hi Enrique, VNAV descents are really quirky, still. We are working on that - it is not your fault! You did the correct thing - intervene with FL CHG or V/S when things don´t go well. Cheers, Jan
  23. I am not aware of that. Keeping the yoke at its "present position" seems to be a feature in VR, rather than a bug. I assume that LR has coded it because VR users can not "feel" the displacement of the yoke or stick, so they have a hard time trimming (and of course they can´t click trimming buttons like they can with a joystick). I think if you memorize the visual position of the yoke at neutral (you can see that pretty well where it connects to the ground) you can center it manually well enough. I flew a bit with just the VR wands on my Oculus and it worked fine - but obviously needs some getting used to. I would probably prefer to use my hardware joystick, throttle and rudder pedals. Cheers, Jan
  24. Funny, I always hear that the most important issues are the doors, wingflex and holding? Can you guys get your priorities worked out so we can start working on that? Cheers, Jan
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