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Litjan

IXEG
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Everything posted by Litjan

  1. Yeah, it may be that your light scripts screwed up some settings... here is what the cockpit looks on my end. The screenshots are a lot more dark than the "live" picture, for some reason... 1.) Just background lights, no map lights: 2.) Background lights with map lights: 3.) like 2, but including flood lights on DIM 4.) all lights full bright (including flood and emergency) Cheers, Jan
  2. I can confirm the issue - affects the steam gagues, not the electronic versions. Added to bug list. Thanks again, Jan
  3. Hi sho, it could very well be the problem - especially now with Vulkan in the picture. Please try to run without the light mod and let us know if that helped? Thanks, Jan
  4. You are probably right with your observation. It is all to human for us producers and purveyors of a product to instinctively react defensive - especially when the customer pulls the "other products..." card . It strikes a very sensitve nerve in us competitive human herd animals! It takes the patience of a Jedi to not raise your heartbeat a bit when someone says "I have this problem with your aicraft, and all the other aircraft don´t have it!". It is akin to saying "how come you guys can´t do as well as the other guys?" Nevertheless it it always correct to point out a problem that you have with a product - and sure, if we don´t acknowledge or even deny a problem - reinforce the point by making a comparison with another product. Cheers, Jan
  5. Good hint, Torbinator. I don´t have SAM, so I can´t confirm, but it is always a good idea to check for plugin dependencies when a problem appears. Cheers, Jan
  6. Hi Torbinator, yes, we are unlikely to do extensive work on the sounds before the conversion. The biggest problem is one of resources, some users are affected more than others, and often those effects are intermittent, too - making them so much more hard to track down. Once the plane is FMOD I will count on you guys to help me catch and iron out any remaining quirks, though! Cheers, Jan
  7. Hi sandpatch - thanks for the report! We recently "fixed" the EGT needle to show the exact same value as the digital display, maybe an error got introduced when that happened. I will verify and add to the list of things to fix. Cheers, Jan
  8. Hi Logan, you have stumbled upon the "GPU bug" - we are currently investigating it and the next version of Gizmo should fix it. What happens is that after the two generator buses have been powered by the engines, it is not possible to power the LEFT gen bus again with the GPU. IF you look up while you get this "black and white" display, you will likely see that the left BUS OFF light is illuminated. This causes the avionics ventilation fans to stop, and consequently the CRTs to go into monochrome mode - same as on the real aircraft. You can recover this by powering the bus again (with the APU, for example). I know you wrote that the APU also causes this - if this is really so (please try connecting it to both buses so that the BUS OFF light is off), then we have a new bug on our hands. Hope this helps, Jan
  9. Cameron is right, this can be misleading. Different aircraft are providing different methods and depth of simulation and that will show in the load on the computer hardware (i.e. framerate). We are constantly striving to improve performance and Ben Russel, the developer of Gizmo, has made great strides in this - plus we as the developer of the 737 are learning more tricks all the time as well. I am happy that the beta Gizmo brought some improvement for you. Especially with the increased "smoothness" of X-Plane (11.50 Vulkan) it has become even more important to us to not add unnecessary periodic load on the process and we still have some ideas in the pipeline. Cheers, Jan
  10. Hi Janis, Try the new Gizmo Beta and see if that works better for you? For general X-Plane stuttering you can also try the 11.50 beta versions of X-Plane (Vulkan) - this will also help with stuttering. Cheers, Jan
  11. Hmm, that is really weird - the one thing I would maybe try is use the latest Beta version for Gizmo and see if that helps? Cheers, Jan
  12. Hi Martin, something definitely wrong with your setup. With the CG at default - around 20% MAC (doublecheck on the "GROUND SERVICES" menu) - a trim of around 4 should not give you any problems. At the recommended trim, the speed is stable at around V2+20 kts. Initial rotation should require a definite nose-up input (up to 2/3 of full elevator), once the nose starts going up you can relax that to just a slightly nose-up input to rotate with ca. 3 deg/second. The full rotation to ca. 18 deg nose up should take you 6 seconds, roughly. Make sure you run with the "experimental flight model ON" - the plane is "tuned" for this new setting, it will soon become the default X-Plane flight model. Cheers, Jan
  13. Hi Panman, I am kinda curious why you don´t run the latest version of SkyMaxxPro? This is normally the first thing to do if you have a problem - check if there was an update? Maybe try that one and see if it fixes things? Cheers, Jan https://forums.x-pilot.com/forums/forum/165-skymaxx-pro/
  14. Hi Cavok, most often this is caused by the customer running a plugin or addon that changes the light levels in the simulator. If you don´t know which one this may be causing it, please attach the log.txt (found in your main X-Plane folder) and I will have a look. Cheers, Jan
  15. You make it sound worse than it actually is - the list is only on the first page. The other 11 pages are just our customers complaining about it . Cheers, Jan
  16. Hi martinlest, let me draw your attention to a few "stickied" posts that we have to let you know whats working and what is not ;-) https://forums.x-pilot.com/forums/topic/8526-things-that-are-not-going-to-be-in-v133/ https://forums.x-pilot.com/forums/topic/18101-faq-for-new-users/ https://forums.x-pilot.com/forums/topic/17981-version-133-known-bugs-and-workarounds/ The other stickied posts are also worth reading (and watching), but these are the most important. Cheers, Jan
  17. Yeah, sometimes the code is weird like that - it could very well be that it somehow choked up in that particular situation when you were flying. If that ever happens again, please let us know - with as many details as possible (i.e. route entered, wether route was closed or had DISCO´s etc...) Thanks, Jan
  18. Sure - I just tried it - selected MUSCLE3 and only the runway 30R, it looks like this: When I click on DEP ARR and then next to KMSP ARR I get: Picking ILS30L works as expected for me at that point...
  19. Ok, I just tried with my navigraph dataset and it works as expected. Here on the first pic I selected the MUSCLE3 with ILS30R and the TRTL approach transition: Then (assuming I got instructions to change to ILS30L) I clicked on DEP/ARR then on ARR (next to KMSP) and got this page: Now all I had to do was click next to ILS30L and it worked fine... Maybe you can "drytest" this again on your side and tell me the sequence of events (or even better make a short video) so I can see if its a genuine bug, an error with the dataset (those happen quite a bit) or something unexpected you did? Cheers, Jan
  20. Well, a real pilot has another guy with him in the cockpit - so there are 4 hands and 4 eyes.. To fly the 737 by yourself requires practice and a lot of planning ahead so you avoid situations where it gets "too much". Judicious use of the autopilot is recommended, especially when you have "stuff to do" besides just flying the airplane (like setting up radios etc.). The speedbrakes should not be used with more than 15 deg of flaps deployed - I guess you found out, why ;-) It will become easier with practice - try to remember the values for pitch and power for certain phases of flight (like downwind, on final,...) that makes precise flying easier instead of "hunting" for the correct pitch and power. Cheers, Jan
  21. Hi - can you tell me which dataset (Navigraph or Aerosoft) you are using so I can check this on my end? Normally when you click on the ARR line-select key it will offer you ALL available runways, so I am not sure what went wrong :-( Cheers, Jan
  22. Hehe, yes - once you complete them all, you should have a good idea of how the aircraft works. I also made some more movies to give you some ideas here: https://www.youtube.com/playlist?list=PLGRsg_6rB1D6f7lKjdw5r9P99swJtryhQ Cheers, Jan
  23. Hi Beachdog, I assume you are talking about "track up" - there is no option to have "north up" - except for the PLAN mode (we have that as well). this has been requested a few times - appearantly a few airlines are operating with this option. I have an issue in our gitHub with this request, but it is a fairly invasive coding effort, so I am not sure when we will get to it. From a philosophical standpoint I can only say that flying with "track up" seems to be wrong to me - its like having an attitude indicator where the little aircraft banks, instead of staying steady in relation to the horizon and the attitude indicator banking and pitchting (staying fixed) with the aircraft. In my opinion, the top of the map should always be pointing where the aircraft is pointing. That way you see objects on the map at the same relative bearing as they are in real life. Imagine flying at a 20 degree crab angle, due to strong crosswind. Now you want to see the airport - on your (track up) map it is straight ahead, but if you look straight out of the window, it can´t be seen (because its 20 degrees off to the side). Cheers, Jan
  24. Yes - this chart will give you the TASS for a flaps 15 takeoff - but only taking into account the runway length, not the obstacle situation. You read it like this (there is an example-dashed line in the diagram): 1.) Enter on left with airport OAT - go up until you hit the airport pressure altitude (elevation + QNH correction of 30`per hPa). Then go horizontal to right, until you hit the REF LINE. 2.) Now start on right with field length available, go up to first REF LINE, then follow it PARALLEL to the "slanted lines" for runway slope, then go up again to next REF LINE then follow it PARALLEL to the slanted lines for "head/tailwind", then go straight up (make a long line). Now follow from the final point of "1" PARALLEL to the "slanted lines" until you hit the vertical long line from 2. From that intersection go horizontal to the right to read off the maximum brake release weight. If you want to find out the TASS, you need to start the process in reserse. Start with 2.) to get the vertical line. Then go from the right (current weight) to the vertical line, followe PARALLE to slanted lines to the REF LINE (vertical), then go left until you hit the airport pressure altitude then go straight down to read the "theoretical" OAT (=TASS) that would still allow a takeoff with your current weight. Cheers, Jan
  25. Yes, I have an issue in our gitHub for enhancing this... we may be able to do this on the avitab, for example. Cheers, Jan
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