Hi Jean,
I just tested and I am not able to replicate this issue. Can you confirm that the Avionics switch was turned on? The audio panel is one of the few things that is actually on the Avionics bus.
Pressing and holding CLR on the GCU should reset the MFD after a second or two.
Are you able to replicate the series of button presses required to get the Engine page to disappear? If that is happening something is missing in our state tracking system somewhere that we need to address, but currently I can't replicate it.
The X-Plane GCU frequency integration seems to be a bit finicky. From my testing, it seems to require the trailing zeros that are in the number before hitting enter.
The MFD is based on the X1000, so it will show whatever the default LR G1000 shows. The LR G1000 will show traffic that are injected through the native X-Plane TCAS system.
The MFD is based on the X1000, so it will show whatever the default LR G1000 shows. The LR G1000 will show traffic that are injected through the native X-Plane TCAS system.
The oxygen system has had an overhaul on the interface as there were some bugs that cropped up. These fixes will be in the next update. We also have made some significant tweaks/improvements to the engine tuning.
Here is a mod to get rid of the prop disc texture. Replace SR22_prop.png with the attached file of the same name in the SR22 folder, and SR22TN_prop.png with the SR22TN's file of the same name in the SR22TN folder.
Transparent Prop Mod.zip
If you go into the new plugin admin with the chart of plugin usage, does there seem to be a surge in microseconds per frame with X-Plane and/or our plugins?
We are looking into the engine cutoff bug at near-idle power when taxiing, there seems to be something in the physics model that needs a bit more tuning.