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Coop

TorqueSim
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Everything posted by Coop

  1. Hi Jean, I just tested and I am not able to replicate this issue. Can you confirm that the Avionics switch was turned on? The audio panel is one of the few things that is actually on the Avionics bus.
  2. Thanks for reporting. We have this fixed for the next update which should roll out shortly.
  3. I will reach out to RealSimGear to see if perhaps there is something in their config files.
  4. Thanks for the bug report! The G1000 state tracking system should be getting an overhaul soon with the coming updates.
  5. Not currently, but I will let you know if we need anything @wired521 Thanks!
  6. Pressing and holding CLR on the GCU should reset the MFD after a second or two. Are you able to replicate the series of button presses required to get the Engine page to disappear? If that is happening something is missing in our state tracking system somewhere that we need to address, but currently I can't replicate it.
  7. The X-Plane GCU frequency integration seems to be a bit finicky. From my testing, it seems to require the trailing zeros that are in the number before hitting enter.
  8. We are still working on tracking it down. @wired521 Are you on a Mac as well?
  9. I'll look into this, though it isn't as high of priority as other more critical fixes.
  10. Sadly, it does not appear that LR's G1000 supports ADFs.
  11. It is not in PB5
  12. The MFD is based on the X1000, so it will show whatever the default LR G1000 shows. The LR G1000 will show traffic that are injected through the native X-Plane TCAS system.
  13. The MFD is based on the X1000, so it will show whatever the default LR G1000 shows. The LR G1000 will show traffic that are injected through the native X-Plane TCAS system.
  14. Can you try replacing g5.cfg in the X-Plane 11/Aircraft/X-Aviation/Beech Sundowner C23 v2 G5/ folder with the attached file? g5.cfg
  15. This will be fixed in the next update
  16. Hm, those should persist. I will take a look. With the SR22TN, the boost/high boost switch is not spring loaded, unlike the SR22.
  17. Yes, this will be fixed in the next update
  18. Can you send your log.txt? So all the switches work but the three levers don't?
  19. We have 1.1.2 getting prepped to go out in the next few days, in the meantime, I posted the file to fix that issue here:
  20. The oxygen system has had an overhaul on the interface as there were some bugs that cropped up. These fixes will be in the next update. We also have made some significant tweaks/improvements to the engine tuning.
  21. Hi Rick, The system only works with RSG hardware as it relies on their plugin for placement details and needs two-way communication with that.
  22. This sounds like your GPU is being fully utilized, I would try adjusting X-Plane settings to see if reducing any sliders fixes the stutters.
  23. Here is a mod to get rid of the prop disc texture. Replace SR22_prop.png with the attached file of the same name in the SR22 folder, and SR22TN_prop.png with the SR22TN's file of the same name in the SR22TN folder. Transparent Prop Mod.zip
  24. If you go into the new plugin admin with the chart of plugin usage, does there seem to be a surge in microseconds per frame with X-Plane and/or our plugins?
  25. We are looking into the engine cutoff bug at near-idle power when taxiing, there seems to be something in the physics model that needs a bit more tuning.
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