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Coop

TorqueSim
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Everything posted by Coop

  1. Pretty much
  2. This FMOD pack preview should get you sorted on that issue
  3. We have upgraded our coding toolchain, so you will need to install the latest Microsoft Visual C++ Redistributable. We have a guide for doing so here: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/b5b1f8c9-451a-415f-9640-17e583e39fed/article/128188431 Let me know if anything else comes up!
  4. Coop

    Using HpA

    I just sent you a PM with the beta
  5. Perfect! We were able to go through and do a massive 3D mesh optimization, I am glad the performance issues are now resolved
  6. Updated the Islander G5 patch for 1.1! http://afms.im/G5Wiki
  7. Re 1, we talked with Austin at LR and they confirmed that this is an X-Plane bug and he is working on a fix. Re 2, I will look into that, odd. Thanks for letting me know
  8. Yes, it will be uploaded soon
  9. I'm not seeing anything in the log. We don't have a custom engine interface, it is purely default X-Plane for handling of throttle levers. Are the levers mapped in X-Plane settings to Prop 1 and Mixture 1?
  10. Ah, I see the issue is XGS landing speed plugin. The version you have prevents our plugin from loading. People have reported that the updating to the latest update of xgs has fixed the issue.
  11. From the log, it appears that you don't have the latest Microsoft Visual C++ Redistributable Installed. You can follow the instructions on our guide to get that fixed here: https://torques.im/FbwwAT
  12. As reported here by Threshold, UWXP has issues with certain manipulators, we use the same modern XP11 manipulators similar to what is in the Zibo/Default 737. https://www.thresholdx.net/news/uwxpai It is most likely this, but to make sure it isn't something else, can you upload your log.txt file?
  13. Do you have UWXP installed? Their recent update seems to have broken many different 3rd party aircraft.
  14. Coop

    Copilot

    Good idea! I have put it on our list of things to add.
  15. Integration into the 3D panel requires the aircraft developers to either integrate it (as similar to the RXP GTNs) or provide the source cockpit manipulator object in blender format to add in the screen space and manipulators.
  16. G5s can be rendered onto the 2D cockpit as just the screen, or popup windows can be located and used for them instead. Right now these features are in the 1.1.0 beta, PM me for access if you decide to use the G5.
  17. There is not.
  18. Yes, it will certainly have a lot more than this preview in the final version.
  19. Hm, yes please upload that as well. Gizmo certainly shouldn't be asking that every time. I am pinging @Cameron on this, he will have a better idea on what is going on.
  20. On the Ovation 2, the "Elev Trim" must be on for the Autopilot to function, can you confirm that is turned on?
  21. It will be next week most likely. We are still working on some final FMOD tweaks to get the sounds just perfect. We will be sending it to the store as soon as we are completely happy with it.
  22. That sounds like the aircraft is failing to activate. Can you provide the log.txt file? Also please make sure the Gizmo plugin is installed and running (the X-Aviation installer should install it with the Islander) as that is what activates the aircraft.
  23. For the Cabin flood lights: yes, the switch is located on the left sidewall panel next to the oxygen pressure gauge. No, the instruments display temperature in Fahrenheit, as matching the aircraft and the manual. There is not an Acclaim manual yet, with the V4 update, we will be making a new set of manuals to reflect the Acclaim and the other changes. The Ovation 3 only has the G1000, as that is the differentiating factor between the Ovation 2 and Ovation 3. Yes, the FMOD sound preview is just that, a lot more is to come there. Thanks!
  24. Thanks for asking this, very understandable. The HMB SR22 is a great freeware aircraft, congrats to folks at HMB on that. Our aircraft is being designed with a different set of goals, as is understandable for the differences between payware vs freeware. Our SR22 is poised to be used for training at many different flight schools, as such we aren't making a typical aircraft. The stability and accuracy of what we do is paramount. The TorqueSim SR22 will shine when compared; we have a team of experienced developers working on the many different aspects aircraft. Some of the various points to highlight briefly: - Level of fidelity: we have a fully custom engine model, custom TKS model, custom oxygen, custom electrical, to just scratch the surface. - Our 3D model and textures are some of highest quality ever made for an X-Plane aircraft. - A fully custom-recorded and professionally developed FMOD sound pack. We have spent hundreds of hours recording and mastering the sounds to be perfect in-sim. - Our flight model has been professionally developed and is tuned to perform exactly like the real aircraft. - Maintenance and wear simulation: hundreds of different components are simulated to wear over time, proper care in flying is completely necessary. - Properly tuned for performance. We have many years of combined X-Plane experience, as such we know quite a bit on performance tuning. We are making sure to multithread as much as possible for optimal performance. - Synthetic vision on the G1000 along with numerous other improvements upon the base G1000 - Flight testing and validation, we are working with a team of real pilots and testers to get all the details ironed out and everything to be precise and working. - This and a bunch, bunch more features that we are still working on If these features aren't what you are looking for in X-Plane, the HMB is a fine alternative. We are confident our aircraft will stand its own.
  25. The night lighting has been improved significantly in the coming update 1.1. You can see some screenshots here: https://blog.torquesim.com/2020/05/23/islander-1-1-update/
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