Cameron
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Everything posted by Cameron
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Coop, lead developer at TorqueSim, has shown a new update for the SR22 project they are working on. In this update we discuss the RealSimGear Perspective Hardware integration, as well as a 3D and texture model preview. The update is also packed with more information about the engine model and electrical system. You can see all of this in the SR22 Development thread located here on X-Pilot.
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Leading Edge Simulations DC-3 Development Update
Cameron posted a X-Plane flight sim news article in Aircraft
Leading Edge Simulations' developer @airfighter takes us through the history of the famous DC-3, and shows previews of the menu system, passenger cabin, and a little explanation as to which version of the DC-3 LES has decided to develop. Take a walk through history in the forum post here on X-Pilot! -
Feature request: Turbulence suppression
Cameron replied to Gildahl's topic in Real Weather Connector
Real Weather Connector talks only to SkyMaxx Pro to render clouds. It's not meant to do anything with winds or turbulence. -
Feature request: Turbulence suppression
Cameron replied to Gildahl's topic in Real Weather Connector
SkyMaxx Pro actually doesn't touch turbulence. That is all X-Plane itself. We are strictly feeding cloud types and placement. -
No one said anything about an update being released.
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In your original post you said 4.8.1.
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Yep, being worked on every day.
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No, it does not. You must calculate weights on your own.
- 7 replies
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- passenger weight
- pax weight
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(and 1 more)
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There's a Chart manual. Read through it and find whatever you need.
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Well, it makes most sense to use the Charts manual that came with your product.
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We do not have an FMS in our aircraft. Are you confusing ours with Carenado? This one is ours: https://www.x-aviation.com/catalog/product_info.php/take-command-saab-340a-p-100 In the USA, pax weights are seasonal. In the summer, each passenger is considered 190 lbs. In the winter time, 195 lbs.
- 7 replies
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- passenger weight
- pax weight
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(and 1 more)
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That appears to be for the B variant. Our model is an A. Unless you meant the data on page 17, then yes, the A category is what you want to look at.
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I would need detailed info on your installer screen selections to even begin to diagnose this.
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I'm confused why you are confused by this? You're asking the GPU to do more work with more clouds to achieve the AA on the multitude of clouds under cloudier conditions. Of course it's going to eat up more FPS than just FXAA! That aside, we control nothing to do with that stuff. It is entirely sim controlled (in other words, Laminar).
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X-Plane.org
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I do not have that file available, sorry. I just happened to have the old component files the installer needs to run, so I replaced them on the server.
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Hi, I have re-instated the 4.9.2 files on the server. If you have the 4.9.2 installer you should now be able to successfully get it installed to test your theory.
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Directly from the FSGRW product page: In short, yes, you are gaining quite a bit more by having FSGRW present!
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If what you're wondering is can you edit the colors, the answer is no. It's not something you can "edit". John simply rid of some artifacts that were present in some TGA files.
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SkyMaxx Pro v4.9.3 has been released and is a free update for all current v4 customers. Included in this update is numerous Vulkan fixes, as well as newly refined lighting on clouds. There have also been some cloud texture refinements to fix some artifacts. You can read more about the update here in the forums!
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Glad you enjoy it! We like it too.
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I think I need to respectfully disagree here. It made sense for SkyMaxx Pro. Not much is going to change in its implementation. However, when it comes to aircraft development, I would have to argue that developers' are doing themselves right by waiting. Laminar has A LOT of moving parts right now and things are changing daily on the rendering side of aircraft, and to some extent, scenery texture paging. Chasing bugs for aircraft developers in a beta that is ever-changing is basically like asking for a sunburn on purpose out of pure enjoyment; not fun.
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Hello All, This will serve as a formal forum announcement that we have released the version 4.9.3 update for SkyMaxx Pro. All customers who have purchased SkyMaxx Pro v4 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase SkyMaxx Pro v4 from today forward, your purchased download will already be updated to version 4.9.3 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SkyMaxx Pro v4 download and re-download the file. It will download as the latest version! This release has experimental support for Vulkan if you are a Windows user. For Mac users, please be aware Metal is not supported. You may still enjoy this v4.9.3 update when running X-Plane in OpenGL mode. You may read why here. The following is a list of additions/fixes included: What's New / Changed: Fixes some cloud shadow anomalies Fixed cloud drawing anomalies in Vulkan / HDR when using some third-party aircraft Improves cumulus and overcast cloud lighting Adjusts some cloud textures As always, thanks for purchasing from X-Aviation!
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http://forums.x-pilot.com/forums/topic/17733-strange-cloud-bloom-effect-1150b6/?do=findComment&comment=149247 Evidently you already read that and "liked" it. Did you already forget?
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But to answer you directly, no, it has nothing to do with datarefs and is a source code change on our end in the interim until Laminar changes THEIR source code.