Cameron
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Take Command! IXEG 737 Classic v1.32 Update Released!
Cameron replied to Cameron's topic in General Discussion
Is this really a surprise to you? You were originally using someone else's account for purchases you did not make. Your machine became locked from under that account. -
Doug, I've tried with all my brain power, but the cylinders don't seem to be firing and I can't understand what the heck you're really describing here. A video would probably be most appropriate here.
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Hello All, This will serve as a formal forum announcement that we have released the version 1.32 update for the Take Command! IXEG 737 Classic. All customers who have purchased the IXEG 737 Classic up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the IXEG 737 Classic from today forward, your purchased download will already be updated to version 1.32 for you. It is for X-Plane 11. If you use X-Plane 10, you can still install an old version of the aircraft from the installer, but this update does not otherwise apply to you. Caution: This update is optimized for XP11.41 and newer only! If you run it any previous X-Plane version it will still work, but the aerodynamic model gets changed and will not fly "by the numbers" anymore! Install at your own risk (make a backup of the aircraft folder first, especially if you run XP10)! What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original IXEG 737 Classic download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: Bug fixes: Fixed gizmo crash when entering a waypoint name that contains the letter N or S followed by a letter, W or E downstream. Fixed mousewheel scroll direction for standby attitude indicator level symbol (and increased speed). Fixed coroute loading/saving crashing if user tries to save coroute with pilot created waypoints or partially wrong names. Improvements: FMS: Complete overhaul of departure and arrival procedure selection code, with improved stability and transition selections/loading. FMS: Radial / Circle intersections on the Fix page can now be selected and copied back to the LEGS page as a waypoint. FMS: Pilot created PBD (Place-Bearing_Distance) and LL waypoint types avail. (Examples: JKF350/25, JFK345/2, N45W33, N4533.2W3321.6). FMS: Pilot created waypoints and the loaded route runway can now be copied from the LEGS page to the FIX page. Added coroute folder with sample *.fpl route. Added VR improvement for IRS display mode selector. Increased volume for navaid ident and marker beacons. Prevented cockpit controls from being manipulated through the IXEG pop-out menues. More reliable sequencing of waypoints when flying route in LNAV. Additions: Added custom particle system. As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
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Post in the support forums if you need assistance.
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This has been seen in situations where you are exhausting resources on the computer. It gets tipped over the edge and a CTD happens.
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You're asking for support of a commercial product in a general discussion forum. It's probably not helping the exposure of your issue for the devs who need to see it. There's an IXEG support forum here. You should use it.
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Just an FYI, There is a known issue Laminar cannot solve (up to Apple) where stutters will happen when orthoimagery is in use while using Metal. They have significantly reduced it since early developer beta's, but it's about as good as it's going to get for now.
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https://www.x-aviation.com/catalog/refund_policy.php
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Only one of us does reviews submissions and I've been on vacation. Low on my list till I clear through some support tickets for now. If a review contains falsities such as untrue accusations, information, or is support related in nature (asking a question instead of reviewing) it will not be approved. Stars have no relevance on approval.
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Run the installer twice. One for each copy.
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Thanks for that datapoint. @sundog ?
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Incorrect. We have heard of clashes with the TBM on some systems. It plays fine with other X-Aviation add-ons.
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What you're describing is a false positive. You can ignore it. There's nothing for us to sort out.
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Hello All, This will serve as a formal forum announcement that we have released the version 4.9.5 update for SkyMaxx Pro. All customers who have purchased SkyMaxx Pro v4 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase SkyMaxx Pro v4 from today forward, your purchased download will already be updated to version 4.9.5 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SkyMaxx Pro v4 download and re-download the file. It will download as the latest version! This release has experimental support for Vulkan if you are a Windows user. For Mac users, please be aware Metal is not supported. You may still enjoy this v4.9.5 update when running X-Plane in OpenGL mode. You may read why here. The following is a list of additions/fixes included: What's New / Changed: Fixes a bug that caused clouds to disappear entirely from certain views Minor performance tweak As always, thanks for purchasing from X-Aviation!
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Treat them as Mesh. The coverage area includes 13 airports. There are no airport objects. They don't have to be. They are there for your reference.
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Due to many, MANY complaints, this effect was removed. Seems no matter how much we informed people it was realistic, they battled it worse each and every time. You're not doing anything wrong.
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https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/b6d622a0-61d2-4ce0-9ccb-205f4b5ecbc1/article/128188431
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The sales figures contradict your assumptions, but thanks for the enthusiasm. As a whole, your theory is quite wrong though and the user base of SkyMaxx Pro is considerably large.
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If you had invested the same amount of time it took you to write this topic to instead look through the forum you would have found the answer quick.
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There is no merit to this, and it's something they have said for ages. Ignore such ridiculous statements.
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Nope.
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Annoying Next License Check pop-up...
Cameron replied to SmokeDiddy's topic in BN-2B Piston Islander
Can you please also attach the Gizmo Log.txt file? -
Hi there, The windmilling is a new feature in the latest updates, and we have not ever implemented a sound for this. I think we'll probably re-visit it once we start the path to FMOD.
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Odd. Perhaps something with the shaders you are using? Can't say I've ever seen it, and I don't have anything I can even think of in the aircraft that it would resemble.