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Jonnti46

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Jonnti46 last won the day on October 20 2020

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  1. But you've been saying that since actually May 2020 - "we can't reproduce it" yet it is there. I've offered to help but you don't want it, you need users to trouble shoot it who can reproduce it, last I heard was you were discussing with Xplane developers - I'm not sure what happened as I never heard any follow up. I understand VR users are not high up on the agenda... but the issue is not just for me. And it certainly sounds like there won't ever be a fix for this. Is it possible I can have the upgrade $19.99 refunded? I mean I can't use it, I flew with it once just now as an expensive test, I've been waiting for the fix in the v4 threads for months. I just won't use v4 or 5 and will continue to use Xplane default clouds. The whole thing is very disappointing as I had some faith it would eventually be fixed. The new beta clouds / I don't get the point aside from the poor VR performance (I've got all settings right back) and I'm running a *really* powerful system.
  2. But you answered when I checked with you on the other thread - on the announcement thread. Surely you must know the issue - it is a long running thread, you've responed many times to it, not just to me but to others with the same issue. If there was a doubt, you could have outlined this - i,e, said don't pay for upgrade as issue was actually never fixed, but you said it was (not in this thread) but the other one. I'm finding it quite hard to accept, I bought something that whilst I understand was not fully VR supported, but was to some degree (v3 and then v4) then we had various issues trying to sort it out, you said you'd go back to xplane developers - then there was a "silence" for several months (I think from Sept last year) then next thing I hear is new version, I question before upgrade if it fixes the original problem, you did not say only with Volumatic new Beta clouds.... you actually were really vague. Then we have a kind of fix, but a frame rate issue. Never had this with V4.... When you say you truly did not know, why did you not beta test it? I have x3 different VR headsets, low end, to high end - could have done this for you *and* still paid of course for update... I do not understand this concept.... now we have situation where beta is unusable and original clouds no fix afterall, so I paid again for something I can't use? Can you understand why I might be upset at this stage .... after months of patience...
  3. I'm afraid to report that actually the original problem is not resolved. If you use normal textures (Cumulus FAST), then you still will get double projection (although less bad) but it is certainly there. If you use the BETA Volumetric then you get no double projection issues, *but* the frame rate drops to 5 to 7fps in VR, as apposed to 90fps without VR. And as apposed to 60fps if using Cumulus FAST. So, the new beta will resolve projection issue, but frames drop dramatically even with draw area as low as possible, shadows off, Crepusular Rays Off, Cloud Terrain blending 0. There is something wrong in VR if you use the BETA Volumetric, (it is unusable) if you use the Cumulus FAST then same issue is basically there reported in June 2020.. never fixed. I new this was gamble paying for this upgrade - I figured I was going to be disappointed as I kind of new this would not have been fixed by the vague reply I got re the issue. As I waited *so* long - and then paid for a update that might have fixed it.... I think I'm fairly justified to be unhappy?
  4. Thank you very much for the post, to be honest if I can turn down settings I'd be happy with that, I just could not use the software since June last year in any kind of bad weather as the effect was so disturbing. If that horrible cloud effect is gone it might be worth upgrading. I fully understand most users still fly without VR, but strangely, since I started VR I can't imagine flying without it - to me its as close to real world flying as you can get (especially with XPlane) not tried MSFS 2020 in VR (yet!).
  5. I'm really interested to know if the original problem of VR clouds has been fixed that I raised in June Last year v4 (clouds making you feel cross eyed as you get near them and clouds / coming into cockpit) - I can't really get any clear information that it has been looked at. It a shame as I have x3 different VR headsets and could have helped to trouble shoot inc PIMAX 4K. I'm told VR is a fraction of the user base, so probably not very important - but I'd like to know as I'm really not able to use v4 due to this. If anyone has information on the new version 5 working with clouds in VR I'd be really interested to hear feedback? The feedback from developer is (it would seem) they are not sure....
  6. Hi Does anyone who previously had VR problems (clouds making you go crossed eyed etc) have any news with the latest new release? The information seems "vague" as to whether this is actually fixed or has been looked at or tested. So, it would seem the only source of information might come from a user that once had the issue but now does not? Many thanks.
  7. But we know this is depending on certain VR devices, as I first bugged this in August last year, and others also had same problems so it was well known, yet developers could not reproduce on their device, why not let someone with the actual problem beta test it? Would that not make sense? We’ve been waiting for ages / last status was it was being looked into with X-Plane developers and then nothing. So now, we have to buy it, no chance of a refund, and then find it might or might not work? It’s a really odd approach unless the developers can say it has actually been found re original issue?
  8. Will it fix the long standing issue of double vision clouds in VR? I’d be pretty disappointed to pay for an upgrade if to then find it still is not working- especially with emphasis on the VR side on the update?
  9. Because of the strains for 4k VR my settings are: Visual Effects: Medium Texture Quality: High Antiailising: 2x Anisotropic Flitering: x2 World objects: Medium RTX 2080Ti Driver: 27.21.14.5148 (21-6-20)
  10. Its not clouds in cockpit - it is clouds that go strange in the near distance, which makes your eyes feel like you are going "cross eyed" its to do with the rendering and I presume reprojection in VR. It is really strange that you never see it, I can't think of any reason why it would be not be showing up in some headsets other than others - I have a feeling perhaps you are not looking for the same thing? Or looking for something different? Clouds in cockpit is something slightly different and might be misleading, they feel like they are in cockpit (perhaps), but they are not, the clouds switch / elongate in their form, and due to that lose the 3d effect which I think causes your eyes to do strange things / see double. It is most noticeable approaching them CU or stratus layers.
  11. I don't suppose you've managed to get any further with this issue? Using real weather and now the winter is fast approaching, all those lovely clouds are much more in the cockpit than in the summer! I see other things were fixed but this strange situation of the clouds being re-projected incorrectly in VR is ever present. I see from other posts work was done directly with Ben at Xplane to correct issues when there was cloud issues inside the cockpit in normal mode (non VR), is it possible to investigate with them re this issue as well? It is hanging around for so long, I know it is just us VR guys suffering which is probably small, but when MS sorts out their VR I fear I might be jumping ship! It is such a shame as it basically means the whole immersion is lost as you get close to the clouds.
  12. I understand, no problem, this is not important compared to some things going on in the world currently. I just wanted to let you know that I don't think visibility is a factor. Any cu cloud approaching from below, as you get close I'm sure you will see it, it "switches" suddenly. I can be looking dead ahead, not moving my head and it will happen. It is very easy to recreate (here at least). I can do a video if that would help - but will let you see if you can see it at a later date.
  13. I did re-test with unlimited visibility - it made no difference to the main problem. I also selected the recommended cloud sets suggested, same issue. Such a shame you can't recreate it - that makes it very tricky to sort out.
  14. I've tried solid procedural in the past and had the issue - but I will certainly re-test with this new version of XP and SMP.
  15. Same. I discovered I can't roll back versions either due to the way x-aviation system works, I even tried SMP V3 (which would load and install) but when I switched to VR there were no clouds at all - so obviously that is not a useful test. I've heard X-Enviro does not have this issue, (but who knows for sure) and they say no possible refund if it does. It feels a bit like changing deck chairs on the Titanic, you will still sink in the end! Probably another set of issues with xEnviro (which is not as proactively developed). Hopefully eventually they can recreate this in VR and resolve it - it certainly was work fine with some version of x-plane and SMP - I just can't pinpoint exactly when it all went wrong. I think it was around version 1.41 of xplane. Being also real world pilot, clouds are somehow important to me, and SMP really got the edge - just not in VR!
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