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Showing content with the highest reputation on 08/04/2023 in all areas

  1. There are elements of PBR in the cockpit already, though not to the extent of the cabin for sure. I will make a pass over that at some point to determine how to best thandle this. Our techniques at the time didn't have the 'power' we do today with Substance Painter. So yea, I'll give it a look, but it will be gradual process after other things are handled first. -tk
    2 points
  2. There is not currently; however, I have made a note to add a command to do this for the upcoming V12 port+ patch....something like "ixeg/733/connect_gpu_to_aircraft, etc. -tkyler
    2 points
  3. If you need any help with Fmod , reach out , I run Mango Studios and we've helped alot of developers add fmod or fix issues etc even make a pack from default for them
    2 points
  4. Yes, fortunately it seems to respond to the enable/disable requests from the sim properly. Just would be nice to be able to do it programmatically and temporarily, only while in walk around mode.
    1 point
  5. Thanks for your answer, it works again using fresh B3 ;-)
    1 point
  6. Can you screenshot and upload images of the full RXP configuration page for the GNS430 in-sim, in the SR22? (You will probably need to take multiple as it scrolls a ways down)
    1 point
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