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Showing content with the highest reputation on 05/17/2023 in all areas

  1. This thread (and this forum at large) are the correct place - although there will be an email newsletter when the plane is ready for XP12. We are in the final stages of updating, I am not going to dare and put a date on it, but the plane is flying fine and the remaining work is some 3D, some minor bug squashing and a final user-experience polish. Cheers, Jan
    7 points
  2. This will serve as an official announcement that we have released the TOGA Simulations MU-2 Marquise version 2.1.0 update. All customers who have purchased the MU-2 Marquise v2 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the MU-2 Marquise v2 from today forward, your purchased download will already be updated to version 2.1.0 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original MU-2 Marquise v2 download and re-download the file. It will download as the latest version! This version brings official X-Plane 12 support. See all the v2.1.0 changes by clicking here! As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
    3 points
  3. Hey guys. Something came up about 10 days ago where I switched my focus to the MU2 very agressively (to the tune of multiple 12+ hour days). The result of this is the MU2 for V12 release is imminent. The time frame was aggressive enough that I could not get all of the outstanding items on my issues list into this V12 port, but did get about 80% of them done. That list of fixes and changes are now online here. These issues are in addition to the XP12 specific features like the rain and ice effects and all the new lighting. What did not yet get addressed are the engine stuffs, the EGT and FFs yet, those are the same as now for the moment. In addition XP12.05 has mismodeled the BETA reverse IMO......it can take up to several seconds to get reverse pitch after moving the levers into reverse. Laminar has said this is fixed in 12.06, but I haven't got that version in my hands yet so I can't verify if that is the case. If not, I will work with Laminar again to rectify this. So the plan now is to go back to the IXEG and get those customers flying in V12 asap. Going forward, I'll start looking to fine tune the engine model and performance, as well as add liveries and more fun items. If anybody is interested in making liveries, but wary of the paint kit complexity, let me know. I'm thinking about doing a video showing some advanced techniques for making liveries with Blender....but if there's no real demand, I probably won't. With the MU2 in V12...I can start to pace myself a bit more regularly and start adding more luxury features. ....and for those who are excited to see the ice effects on the windshield....good luck! I had trouble getting ice to form and spoke with Laminar about it and found its a pretty complex system. If the temp is too cold, then wet drops won't hit the window and freeze...if the wind is 'warm" that affects it also...and wind speed of course...and precip levels. X-plane, fortunately has a tool for simulating the ice for developers because getting ice to form takes just the right conditions and a fair amount of time, but the effect is in there -tkyler
    3 points
  4. I have a confession. I was approached about 10 days ago to participate in a short-notice endeavor (X-Plane related) that was tough to refuse and had me put the IXEG work on hold for this time frame....so this short delay in our original time estimate is squarely on my shoulders.....but I feel was the wiser decision for my continued work in X-Plane. I'm back on to the IXEG tomorrow. This side endeavor will become known sometime today I suspect. The good news (hint) is that completion of this endeavor will allow me to continue on the IXEG development right after the V12 port version comes out, and not have to detour back onto any other work....and there is a bit of an 'Easter Egg' in this endeavor that reveals the two projects we plan on working on in 2024. So we'll roll out the V12 port and I'll jump right back onto the FMS and other improvements planned for the remainder of the year. So this endeavor delays the V12 port, but moves forward the follow-on work. Those improvments (FMS, new nav data, beginnings of new 3D exterior) will take the better part of 2023 I'm sure, but we'll start that immedately after the V12 port release. As far as time frame for the V12 port now.... I can't say exactly. we always feel "close" because all the big stuff is out of the way. My todo list largely consists of finishing the interior texturing (rear galley), putting in the wing flex and squashing Jan's list of 'mostly small' issues, that's the list. I am dealing with 3 graduations of my kids this weekend (and family get-togethers).... and they will get my time to celebrate their achievements. I'd like to be done within 3 weeks, that's all I'll say. Will we be done in 3 weeks? I don't know. If not, I'll certainly be closer than I am today and still moving! -tkyler
    2 points
  5. Hi there, Since this seems to be something you're really hoping for (seen a couple posts from you about it now), I don't want to sugarcoat the answer. There are no near-term plans to do anything for MSFS. The team has a very full plate right now with X-Plane work, and it will stay that way for quite a long time should things go as planned.
    2 points
  6. I didn't have high hopes for this as every third party aircraft I've tried for X-Plane 12 gave me terrible performance. Like unusable single digit frame rates. The MU-2 was by far my favorite aircraft in X-Plane 11, so I had to give it a try. I am overjoyed! The MU-2 is absolutely gorgeous in X-Plane 12 and gives me very little performance hit compared to the default aircraft. I'm easily getting mid-20s even with lots of clouds. Actual aircraft performance seems to be a bit better too - closer to real world. I'm getting 285 ktas at 15,000'. So pleased to have this excellent aircraft working in X-Plane 12. Thanks for all your hard work.
    1 point
  7. I apologize I couldn't get to the engine stuff just yet....but there's lots of pressure to at least get these guys flying in XP12. Once that's done and folks can get a fix on some level at least....then I'm actually looking very forward to taking a breath...and start the refinement process...and indeed some fun stuffs. I'm really enjoying the work. -tk
    1 point
  8. I like it, VirtualGAaviator. IMO Developers are making money with MSFS and that is why they are being slow with xp12. I am all in with x-plane. No going back to microsoft. I will not waste my money on MSFS. I used FS9 for many years wasted a lot of money on add ons that did not work and wanted to file a lawsuit on some, but did not have the money to do so. But that is flight simulation, it is not cheap. In the 23 years I have been flight simming, I have spent close to a half million dollars on computers, simulators, add on, aircraft, and the big one, Internet speed($75 to $120 a month today). The debate on which one is better will never end. Personally, I do not give a F!@# how good MSFS is. I am x-plane forever! Yes the rant would of been better, only because i love to cuss, maybe to much. It's my right. Freedom.
    1 point
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