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Showing content with the highest reputation on 05/12/2023 in all areas

  1. Not for some time. The cockpit looks great in XP12, even after 13 years since its first incarnation. PBR effects are applied in several areas of the cockpit already. There is a limit to the resolution of the textures where more does not necessarily equal better and a specific balance was chosen at the onset. One thing that has not changed much over the years is monitor "dot pitch'...with a few exceptions (Apple's retina display). Having chosen a minimum distance from camera to surfaces that we consider reasonable for a good simulation experience....and also in consideration of anti-aliasing algorithms, we have found that going higher and higher resolution results in poorer detail at the nominal viewing distances and there is a 'sweet-spot' balance between resolution and anti-aliasing algorithms. Anti-aliasing gets less effective at 'too high' resolutions and you get more 'jaggies', not less. Sure, when you get the camera right up on the surfaces, they look good then, but if a real pilot had to get as equally close to a surface to see its detail, you would most certainly question his last eye exam. As such, we selected a nominal range of camera distances from surfaces for typical simming activites and developed our resolutions based on those use cases. Going any higher doesn't yield any worthwhile benefit in our experience as of yet. I'm not saying there's not room for improvements in a few areas...but relative to other ares of the 3D, its certainly one of the better textured areas and not at the top of the list for improvement.....and we're quite proud of how good it still looks in XP12 after 13 years. Nils Danielson did an unbelievable job of texturing the cockpit, best I've ever seen to this day IMO, and those who have experienced his work and the immersion it imbues (myself included) know what I'm talking about. We'll keep on eye on it, vs the state of the art technologically, and if there's something we feel we can do that will improve the immersion experience, we'll ceratainly put it on our wish / todo list and try and knock that out. -tkyler
    4 points
  2. for me the challenger 650 is the best study-level aircraft on the market, among all simulators including, in addition to having a great design and avionics, the study-level aircraft is perfect even for those who are students of aeronautical engineering. what is missing is just the weather radar system and the wipers, only these details make the challenger the perfect aircraft.
    1 point
  3. I've never flown the 733 and I rarely fly XP11 now. However, in anticipation of this airplane for XP12, I've already purchased a license for it. As much as I'm salivating to get my greasy hands on it, don't rush. You can't rush art or science, right?
    1 point
  4. Great info Jan, I never thought about that reason. Cheers
    1 point
  5. Welcome aboard! Thanks for the feedback. If I may be so bold as to speak to the intentions of the developer… It was considered easy enough to bypass the FBO experience by just changing views to the cockpit (however you choose to do so). (The FBO has no impact on FPS when it’s not used, nor any perceptible impact on loading time.) The state management is all custom via the Airframe Manager (pops up upon loading career mode and available via the menu bar), and I don’t think AviTab has any means of extending its functionality in this way, nor would it seem necessary. Not providing out-of-the-box states as you suggest was also deemed unnecessary, as saving one’s state in the exact phase one wants is easy and more flexible. It was important to encourage new users to go through the learning process at least once, and the documentation and virtual F/O was included to assist in that regard. Noted. Thanks.
    1 point
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