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Showing content with the highest reputation on 03/03/2023 in all areas

  1. I want to thank everybody for their patience here. We won't make March 8th as mentioned previously, but not for lack of attention to the update process. We do plan to give a more informational update next week though and I still feel we're not terribly far away from a release as work continues regularly. The roadmap for myself (being both IXEG and TOGA) is to get this port update out, then I'll binge the MU2 for 4-ish weeks, getting it refined for V12 and then take a deep breath/short break and dive into the FMS / VNAV functionality of the 733 while also seeking out other areas to improve throughout the remainder of the year. Thx again. -TomK
    6 points
  2. All I have are things I look at and go..."yea...I'd like to improve that". ...but first and foremost is the FMS / VNAV work of course. Right along side that is a conversion to FMOD based sounds, which will allow us to expand the sound set to cabin/ambient sounds or whatever we can think up, etc. Also, I'd like to improve the 3D in several spots...it is, after all, over 10 years old. I can foresee a high-resolution exterior and textures at some point, which would necessitate new livery repaints, but oh well If I have to redo work with the evolution of X-Plane and computers, so will livery artists I'm going to look at the feasibility of implementing a cargo variant also..unsure the workload just yet. And we are moving to imGUI based interface, rather than the custom widgets we built previously. The thought here is that will allow us to integrate more 'management interfaces' for handling failures, flight setups or providihng additional graphics, etc. Of course working cabin doors, a completely new cabin interior and some wing flex would be nice.....but that work is taking a tiny bit longer than I........um....I mean....yea...those features would be nice to incorporate! Beyond the 733 work, I have another project I'll be working on in the back half of the year alongside the 733..and then one more in 2024 I'd like to tackle and that'll probably be it.
    2 points
  3. Thank you....you're not the only one to make this argument for obvious reasons!, and I'm in complete agreement. Hopefully "all the time I need" won't translate into "an extraordinary amount of time". I'm just happy to be working this stuff full time for a change. Thx again! -TomK
    1 point
  4. Here is why I think you should take all the time you need... Empirically, there seems to have been an exodus of developers and, I think you know why. Those who have chosen to stay on the X-Plane platform are excellent developers, IMO. Most of you (devs) have decided not to rush your products to market, but to take the time to redevelop your products so that me and others can get products that's realistic and take advantage of the XP12's characteristics. With that said, you (tkyler) and a short-list of other devs are expanding the envelope of what aircraft should be capable of in the sim. This is where I believe the X-Plane community will differentiate itself from the other sims. Developers who actually model those little things, and allow those little things to have a cascading effect, while maintaining the realism of the aircraft, will certainly make XP's aircraft THE best available. Simply put, XP12's aircraft needs (I don't like the word 'need') to be better. The aircraft should be the best. Your aircraft, I believe, will be among the best, if not THE best. So take all the time you need. I didn't mean to rant, but I am passionate about the horse I picked.
    1 point
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