Just an FYI for anyone interested.... just an example of some of the things the port process to XP12 entails...not just for me, but all devs. This image shows illuminated surfaces both at night and during the daytime. If you set these levels to look normal during the day, then they're currently a bit "blown out" at night. If you set them to look good at night, they look washed out..darn near off during the day. For myself...I have a way to code around this for all illuminated stuffs; however....because XP12 is in a public beta...there's a good chance this will get tweaked at some point in the near future..but of course this is just one issue amongst many issue being handled by Laminar.
Tweaking the brightness of each of these elements takes a bit of time..and of course you have to check them in the sim....so when things change on Laminar's end, its causes another "round of tweaks" to be made. If I make my own tweaks in code to make these look more correct....then such changes would probably be nullified by any changes Laminar makes and cause me to have to "go back and change" all the stuff yet again. So the protocol is to "report it" and let the item wait its turn in Laminar's work queue.
...doesn't mean I can't work on liveries...or other special effects in the meantime....but just an FYI about the nature of the public beta and how us devs have to wait before we can make the changes we need to.
-TK