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Showing content with the highest reputation on 09/21/2021 in all areas

  1. Hello All. This post will be locked as its only intended for public statement. While many people are aware of the IXEG Development status, many others will not and so this post is intended to provide clarifying information. For a while now, IXEG development has sat relatively idle. The reasons for this are multiple and have been stated in other forums; however, two significant factors contributing to that idleness have since wained and IXEG are looking at how to best move forward with IXEG updates again. There are two areas we are looking at for updates, 3D cabin/doors/animations and the FMS. Regarding the FMS, IXEG are looking at transitioning to the XP1100 Navdata format, which is derived from the ARINC 424 standard. Moving to this dataset format would yield increased accuracy in the representation of procedures and more practical data with which to improve LNAV / VNAV / performance caclulations. If it turns out that porting our code to the new XP1100 format is too cumbersome in the short term, then we will seek to patch what we have now and transition at a later time. The important thing is that IXEG are moving again to improve the FMS. Regarding the 3D, this will be a bit more of a undertaking. The development tools IXEG used for 3D development are nearly fully deprecated and there has been a major transition to newer tools and methods. This necessitates IXEG reconfigure our source material to the new formats and we have a LOT of 3D material to translate. This means that the 3D updates will be longer in coming than the FMS updates. Once the 3D is ported to the new tools though, any updates we implement thereafter would come much quicker, simliar to what was done shortly after our release for those that recall. We apologize for the idle time and appreciate all our customers and any patience you've exercised. We are sincerely committed to making the most immersive and accurate simulation of this aircraft as we can and will continue to push towards that goal, no matter where its end may be. -Tom Kyler
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  2. Been a while since an update. After reaching a natural break point in the VNAV work at the beginnig of the year, the 733 work has since been waiting in the wings. A few things happened since the last report. 1) I've been working with Laminar for some projects that will eventually make its way into XP12. 2) I wrapped up all my other non xplane contract work so that I now only work on my X-Plane projects full time and 3) I reprioritized my MU2 project as my highest priority now that I'm back developing for xplane full time. I am targeting releasing my MU2 later this year. Progress on that is described elsewhere in these forums...so those wondering what I'm doing if I'm working full time XPlane....then the Mu2 is the answer. Getting the MU2 update out of the way (being long overdue as a 13 year old product) will allow me to resume the 733 work in earnest. A lot of good things have come out of my work for Laminar and the MU2 work that will allow us to improve the 733 in lots of ways, not only the FMS, but also targeting -400 / -500 variants, wing flex and simply improving the product all around. The 733 will not be abandonware...no more so than the MU2, which I've maintained for nearly 15+ years. When it gets in turn in rotation after the MU2 release later this year, it will be front and center for me for quite some time after. -tkyler
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  3. In addition to the VNAV work we have also these fixes lined up for the next update: Improvements * Added switch in aircraft file to always force experimental flight model on * Improved tracking ability of nosewheel in tight turns (less skidding) * A "direct to" turn will not attempt to re-intercept the line between current aircraft position and the waypoint * Yoke checklist can now be flipped up and down and yellow bug goes all the way to top again * Added a dataref to indicate if autothrottle is active or not * Added a preference to "pause on Top of Descent" Bug fixes * Fixed right-hand windshield wiper 3D * Fixed fuel gauge testcycle * Fixed leading-edge devices lighttest button * Fixed EGT needle on steam gauges not going higher than 800C * Fixed hydraulic accumulator pressure on modern gauges always showing full pressure * Autopilot trim cutout switches will now also stop the speed trim * Scavange pump will not trigger unless a center-tank pumpswitch has been turned on then off * Animated stopwatch buttons * Vertical speed scrollwheel can now turn "infinitely" (instead of running against an invisible turn limit) Cheers, Jan
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  4. Version 1.0.0

    45 downloads

    This is the blank livery for the TorqueSim/RealSimGear Take Command! SR22 Series which also shows the proper configuration of the tail number generation system. This paint-kit/texture pack is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0 You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
    1 point
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