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Showing content with the highest reputation on 01/28/2021 in all areas

  1. We did just find and fix a bug here that could lead to rendering errors and possibly even a crash if thunderstorms (cumulonimbus clouds) are present. If you crashed after flying through stormy weather, that might be why. I'll be handing off a 5.0.6 build soon to fix that. Apart from that issue, you should be able to find a compromise between AA and performance that works for you.
    2 points
  2. I have just updated the application for iOS. One major change is the ability to enter or copy and paste from another source the full flightplan into a textview and download the pertinent data from the server (X-Plane). Previously, you would have to enter each waypoint separately and press a button to download it. Akin to the desktop version, the entered plan will omit SIDs and STARs -- they can be added later. Type in the plan (or copy and paste it) and tap on the button with the plus sign next to the textview. The updated version includes some bug fixes and UI improvements for iOS14. I have also changed the satellite map to a newer cool feature -- Satellite Flyover map. If you notice any bugs due to the change, feel free to drop me a line. If you do not have the application already installed on your iOS device, you will likely see a pop-up message requesting access to your local network. Once you approve it, you will see another warning that connection was not established. The latter would relate to your first attempt to connect. Just tap OK and try again -- it should work. Cheers.
    1 point
  3. May well be teh AMD drivers they never very good.
    1 point
  4. In addition to the VNAV work we have also these fixes lined up for the next update: Improvements * Added switch in aircraft file to always force experimental flight model on * Improved tracking ability of nosewheel in tight turns (less skidding) * A "direct to" turn will not attempt to re-intercept the line between current aircraft position and the waypoint * Yoke checklist can now be flipped up and down and yellow bug goes all the way to top again * Added a dataref to indicate if autothrottle is active or not * Added a preference to "pause on Top of Descent" Bug fixes * Fixed right-hand windshield wiper 3D * Fixed fuel gauge testcycle * Fixed leading-edge devices lighttest button * Fixed EGT needle on steam gauges not going higher than 800C * Fixed hydraulic accumulator pressure on modern gauges always showing full pressure * Autopilot trim cutout switches will now also stop the speed trim * Scavange pump will not trigger unless a center-tank pumpswitch has been turned on then off * Animated stopwatch buttons * Vertical speed scrollwheel can now turn "infinitely" (instead of running against an invisible turn limit) Cheers, Jan
    1 point
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