I think Laminar Research (and more specifically Austin Meyer) had mentioned they plan to revisit the taildraggers ground handling behavior for XP 11.40.
I'm not sure what they'll change, but pretty much all taildraggers in XP suffer from that hypersensitivity and lack of control on the ground, the worst case being with a crosswind component.
Afaik, XP does not simulate any friction for a wheel pivoting about their contact point with the ground (just pivoting, not rolling - which should be a factor while rotating a taildragger during taxiing and initial maneuvers on the ground). This might be less significant for the PR but it's certainly different with tundra tires, the contact point surfaces being more important.
And there's also the prop wash component with crosswind which has been considered largely imperfect by some developers (and also irl pilots) (ASDG (Super Cub) developer, Rush had even tried to get some real world data and sent them to Austin).
I don't know much about what's done in that regard by LR, but it's obvious taildraggers ground handling suffers significant issues in the current version. Some planes might be more sensitive to that aspect than others.
@sd_flyer your experience with real taildraggers is precious, and you could even send some feedback to directly to LR. There might be some planes available that would match what you've already flown.
On topic, my point is that LR have to improve the taildragger ground handling in general, and that TorqueSim probably cannot make it perfect for the PR even if they manage to circumvent some inherent limitations of X-Plane.
That being said, if any improvement can be patched in, I'll be more than happy too ^^ I've already performed my fair share of ice skating spins with the taildragger PR