Hi Ian,
thanks for the feedback!
I will see what we can do about the clickspots.
The yoke movement times have been subject to much debate - the real yoke can´t be moved nearly as fast as the joystick can, it simply takes time to move the flightcontrols, even for the hydraulics, and the yoke is always "in sync" with the flight control surfaces. This is great for the pilot, as it reduces "overcontrolling", unlike on the Airbus´ joystick (I deliberately avoid the word "flightstick", here), where you have no idea how far the ailerons really are when flying in gusty conditions. Really annoying and dangerous.
I feel that the yoke response time in our model is pretty much accurate - I have done lots of "flight-control-checks" in the real one (every flight), where you move the yoke through the full travel, and it definitely takes a second or more to move it from one full stop to the other.
It also needs to be said that X-Plane´s turbulence model is way too excessive and I NEVER fly with real weather on for this reason. The speed and frequency of wind speed and direction shift is just plain unreal and way overdone, and I have been working on a profound portfolio of videos and documentation of real-world cockpit footage to present my case to Austin. He likes "fun and exciting", so its always a battle to "tone something down". We will see.
Cheers, Jan