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Showing content with the highest reputation on 04/13/2017 in all areas

  1. Hello fellow flight Simmers! We are very excited to announce our new work collaborated with Latinwings about Valencia LEVC airport in Spain! Please take a look our progress on main building (Terminal) Ground and ANIMATED JETWAYS Hope you like it. Thanks from me and Icarus team
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  2. No soft date for now. The beta team continues to work with the latest build, but due to a natural disaster having affected one of our devs we are allowing him the opportunity to get back on his feet from mother nature's mess.
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  3. Great. In love with SkyMaxx!
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  4. And it will stay the only solution until we make the XP11 compatibility patch. We can not add the needed information to the XP10 .acf file, it simply has no datafield for it. So I suggest trying again, maybe you are missing a simple step? Jan
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  5. I think is due to do a recap on our scenery projects status to inform X-Plane Community. Our scenery developments are divided in two categories. Our own developments and developments that we are in partnership with FSX/P3D counterparts, to convert their sceneries in a professional manner to X-Plane. Few things before dive into details. For our scenery developments we have one scope; to provide the best possible quality in X-Plane. That’s all. Time/money/competition, etc are secondary considerations. Our promise is that when you take money out of your wallet to buy our products, you will never feel… “what a waste”! Product quality, prices, and support will always be top notch. And of course, always up-to-date with the latest X-Plane technological advantages! But, do not expect to give you any ETA! One more thing. From now on, all of our developments will be X-Plane 11 compatible only. There are big differences (PBR materials, ground traffic, and many other features) that will require 2 parallel developments, a.k.a. 2 times the work. Let’s start… Our Developments: Lately we have changed the way we are working, to streamline it for faster development times. So far the results are quite encouraging! This way we can work in parallel developments more efficient! KORD Chicago International: This is one of the biggest and more complex airports in the world! So the undertaking is huge, and our previous method of working was not good. A lot of delays…inefficient!Every airport has its own challenges, Chicago has a lot! One of the most iconic landmarks in the airport are the basins. Also there are 2 taxiway overpasses, and a few other mesh related features that are missing from X-Plane. We made the decision to provide our own meshes, in which we have built all that stuff! Problem #1: KORD sits the boundary of 2 dsf tiles! And cuts in the middle one of the basins! But we love (!) challenges, so we have made it!After the delays, we have restarted the project in full steam. Mesh has been re-edited, orthophotos reworked. We have the majority of the buildings done. We need to finish ground textures, lighting, markings, ATC/Taxi routes, custom jetways with animations, gates to be updated with Airlines’ codes. Most of them have been done to certain point, not finished yet. Project “T”: A very iconic North American airport, on an island, near a city’s skyline! Completion about 30%. Will be announced shortly! Project “L”: US West Coast airport in a Metropolitan Area. Completion about 10%. Will be announced later. Developments under Partnership: LatinVFR: As you know, two weeks ago we have released the first product of our cooperation, KSAN San Diego Intl Airport. This is a “driver” project, and since is going very well, most probable this partnership will continue, but at this time, we have not anything solid. Of course, announcement will come, as soon as we have any development. LatinWings: We have already released (by Aerosoft) the first of our product, a small Spanish airport, Sorria-Garray, and we have finished the development of another small one, Requena, which hopefully will be released soon.Currently we have under development, and probably will be the next release, LEVC Valencia International Airport. This is going to be the first, only X-Plane 11, product. Completion is about 70%. As you notice our agenda is full! And on top of that add our planes developments! That’s for another article! Do not expect to give you any ETA, but we expect all the projects above that are under development to be released within 2017! Fingers crossed!
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  6. I know this is an old post started more than 2 years ago. I recently revisited this scenery to check the status and evaluate weather to continue with the project or not, and I was happily surprised of the state in which it was left off. Looking at it with fresh eyes, after close to a year without opening the files, and an intense year of skills refinement, I decided to reboot the project and push it it all the way to release. There is still a lot to do starting with a custom mesh to add underpasses and adapt the terrain for all objects to look right, leaving the slopes on the runways, plus all the city (autogen and custom). Once XP11 and the documentation for the new scenery system is out , most likely a new UV mapping and retexture will be necessary. This will certainly not happen this year, but 2017 will be the year for this and other mexican sceneries I have in the works. Here is just an overview of the whole airport scenery at the current status.
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  7. Version 1.0.0

    602 downloads

    SWISS fictional livery for the IXEG 737 Classic based on the SWISS Airbus A320-214 (HB-JLR). Enjoy.
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  8. Just because you don't see something going on doesn't mean something isn't going on. There is a team testing daily the new updates and sifting out bugs so our customers don't have to. The only people you'll find in X-Plane not doing anything as a side project as a developer would basically be Laminar themselves. Lastly, you purchased this product EIGHT DAYS AGO! This post of yours is even more ridiculous given that bit of information.
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