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Showing content with the highest reputation on 02/02/2017 in all areas

  1. Perhaps you could just shake your monitor up and down to simulate the experience you seem to be after?
    3 points
  2. Do we have wingflex, I cant see it. This is very important for realistic atmosphere .
    1 point
  3. Thanks a lot for clarification! I will give a try to RWC. I didnt checked it before it look really nice stuff.
    1 point
  4. I am beginning to suspect you hold the record for the most negative votes. I have certainly done my bit to help you with that record. Congratulations.
    1 point
  5. when you fully retract your flaps to 0 via key command and they jump back to something this tipically means: 1. Your axis lever and/or potentiometer is having dust and it can not reach minimum travel readings. 2. Your potentiometer is bad, it never reads 0 it is always sending signal as being certain % of the travel 3. You have an uncalibrated axis/driver issue? If you have a proper calibrated axis lever and a properly working potentiometer you should be able to have full travel under xplane calibration menu. EDIT: The axis flap detent script: If you have a fully working axis lever ranging from 0 to 100%. The script creates virtual detents as per the aircraft model so when you move your flap lever you have ranges % of detents not to be required to keep fine tuning the axis travel to get desired flap setting.
    1 point
  6. Thanks. We're working on a new release, and tracking down those occasional texture artifacts is on my list already. Cloud shadows should work, however. I'll double check using your specific settings. *EDIT* - There was indeed a problem with shadows being cast from overcast cloud layers with "HD puffs" enabled. I've fixed this for our upcoming 4.1 release. I think I found the issue with the texture artifact you found as well.
    1 point
  7. Ha, see any of my sad plane maker concoctions over the years lol... that hanger would fly much better I bet, and sure don't take my comment as a knock, just a request. Thanks for noting and responding, and congrats on an awesome creation! Great aircraft, I have many great memories of the 737 in the early years when my dad flew them for Piedmont/USAir. Many standby flights on these ha, just hoping to get a seat, and ecstatic when it was a window :-) He's now flying the A330 for American after the merger, but this is the plane I flew on the most. Great memories! Glad to see such an epic simulation of it!
    1 point
  8. I am very sorry that you are so angry to not find this in our list for patch 1.1. We realize that it is the single most important feature in a virtual aircraft for some users, and I fully respect your descision not to fly our plane anymore until this is added, but I will miss you in the virtual skies, though! Cheers, Jan
    1 point
  9. Here are a couple of X-Plane screen shots, not the most recent version since i have to export the whole thing again since i made changes
    1 point
  10. As a potential customer and now owner of the plane, I will admit I was disappointed when I read wing flex wasn't modelled. I did in the end buy it, but it did make me seriously think twice, and I sure hope it is added. I get "wing flex" is an easy (and now common) joke in our FS world, but also to simulate the plane to such a nice detail and ignore that a 95 foot wide slab of relatively thin metal doesn't flex is silly too. The simple gauges flounder about, so to me so should the wings a bit. With no wing flex, I feel like I am simply flying one of the static library objects honestly. I enjoy realistic procedures, but also watching outside or passenger views etc., particularly at this price point. Static wings are simply disappointing and show the dev is either lazy or ran out of time or resources. Obviously in this case, you haven't had the time yet, as you did a lot so well. I bought the plane despite not having wing flex, but I did hesitate once reading this feature was lacking. I don't think I'm alone. Please add them :-) Take care all!
    0 points
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