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Showing content with the highest reputation on 06/07/2016 in all areas
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Vot? You dont laik mei accent?? I think once the dust settles a bit more and we are less busy with updates I might start the video business again for a bit - maybe even having something like a more specific flight-school with vids on "take-off", "Landings", "VOR approach", etc... Jan6 points
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Although it's not really to do with the 737, it ruins my experience with the 737 so it kinda is? Anyway, how do I change my render distance for other people (other planes) in VATSIM? Regards2 points
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Hi guys, back at home. The turnaround state is configured in the way we did it with my airline when I used to fly the 737. Fuel pumps are ON (they will only be turned off when leaving the airplane) Window heat is OFF (this is part of the parking items) Hydraulics are ON (they will be left ON all day long, because every time you depressurize a system, you would need a ground-hydraulic-clearance to pressurize again) Air conditioning is AS REQUIRED, Isolation valve will rarely be moved out of AUTO, certainly not as part of normal procedures. Position lights are AS REQUIRED and certainly OFF during the day. Ignition switch would be left on L or R, that is correct - but we have to pick something, so BOTH is certainly viable, and if we picked L then we´d get bug reports on almost 50% of all days... MCP SPD I am not sure - it should be in the last position, unless the plane was unpowered (which it wouldn´t for a normal turnaround). Parking brake is most likely OFF (with chocks in place) as that allows cooling of the brakes a bit better. I realize that there may be many different ways to do this - but we had to pick something. Jan2 points
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Received this email today from Tanguy. Awesome photo, so I thought I'd share it (with permission) I'm a B737 pilot with more than 1500h on B737/300/400/500W and wanna congrat IXEG for the amazing product you created. Im Very impresed with the fidelity. Still some minor bugs and fix but its awesome. Attached is a pic for you guys. Kind Regards! Tanguy1 point
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Dear all, maybe you have seen them already, but in case you didn't, check out Grahams brilliant tutorials on youtube. They are equal to Jan's vids concerning quality, but with a different and nice accent Hope you enjoy them as much as I do... https://www.youtube.com/channel/UCbCEFhavbOTLvNZkhEWoCaw Bassy regards Benjamin1 point
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Oh boy, long time, again. LONG POST! SORRY! Been busy with school stuff and some modding. I jumped over to Modo last summer and set a goal to push myself to learn modeling with it. I also made it into a mod for Train Fever. I attended a game design class the following August, and have just delivered the finals last friday. During the year we've had a couple asset related tasks, such as "make a viking weapon" or "create a modular environment kit". During the holidays I started making this diesel locomotive. It's also made into a mod for Train Fever. Just before Easter I got hired to do a landscape for a game And from just about the same period, from Easter to now, I've been working on a team with two others to make a game for the finals. I didn't get to make too many assets, as I was chosen to do more managing sorts of things, writing scripts, handling contact with external sound designers, composers and animators. I did however get time to texture a couple of the models one of the guys did And at the very last moment they needed a new asset to fill a blank hole, and I modeled/textured a door to cover the hole.1 point
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And I thank you for your help and commitment - we are pulling in the same direction - towards the perfect, virtual airplane! Jan1 point
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No problem - they do change these things all the time, too. One example is the fuel pumps. On the Airbus I fly they recently decided to turn those OFF during transit - because they draw a lot of power and accumulate wear as well - so they figured they can save some lifetime and also gas (if the APU powers the airplane). Another example is the window heat. It might be feasible to simply let it run - however it adds to the heat in the cockpit, and especially in the summer, every little bit helps (you will find pilots who craft makeshift sunshades out of weight-control folder, magazines, clipboards, etc. to keep as much sun out as possible). There are no chocks - yet. It is on the list, though - then again, I can see the bug reports from failing to remove them, already . The isolation valve is possible different on the NG - where the APU might be strong enough to supply two packs at once - you would need the valve in OPEN for this to work. On the 737 this is not allowed (except when heating, but then its not necessary as the packs are VERY good at heating). Please keep the feedback and questions coming! Viele Grüße nach München, Jan1 point
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I am not an expert, but as far as I know the solution would be to place exclusion zones on the sceneries you generate. It would be multiple exclusions zones, objects, facades, forests, roads. I think that can be achieved in Overlay Editor or in WED. Placing your airports higher in the sceneries hierarchy in the scenery_packs.ini would ensure that the airport show all their glory. This would limit the exclusions of auto-generated objects to only your photo-sceneries. I hope this can be a lead for more informations on the websites of Laminar, WED or Marginal …1 point
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Are there chocks and I've overlooked them?! Or are you just referring to real life on this one?1 point
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Oops... Sorry Cameron I have just mistaken the version number. I mean version 3.2. Really sorry for that...1 point
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But be aware that when selecting "737-300" from the menu, the software assumes 22K of thrust. The IXEG 737 models the one with 20K engines. So in TOPER, I select the 737-500, because the 500 in TOPER is based on the 20K engines. Even though not entirely correct, performancewise in the sim, I would say it makes little difference to choose another airframe. On the other hand, try to enter an airport with a fairly short runway (around 2000 meters or so), and TOPER will warn you if you try to enter near or at maximum takeoff weight (approx 63.2 tonnes for the 300). I also tried reducing the weight a little bit (still close to structural MTOW), and TOPER suggested around 33 degrees C assumed temperature. I did one test at ENHD (Haugesund airport, on the coast of southwestern Norway). The runway is approx 2000 meters, I topped the plane with payload and fuel so that the takeoff weight was around 58 tonnes, which was the highest weight TOPER allowed me to have with an assumed temperature of 33 degrees. I cannot remember the wind, but the OAT was around 20 degrees I believe. Flaps was 5 degrees (TOPER does not provide calculations for flaps 1 takeoffs). I then used X-plane's default failure system to initate engine failure just prior to V1. When the engine failed, I immediately retarded the thrust levers to idle. The autobrake kicked in with RTO and slowed me down to a stop just a tad before the runway end, but still with some meters to spare. Note that I did not use ANY reverse thrust at all, and no speedbrakes either (to put extra weight on the main wheels). Still, it worked out fine. I would say, that if TOPER was giving me the wrong data, I would probably have made my way into the geography beyond the runway. I'm also pretty sure that the accelerate-stop-distance (that is, the distance the plane would use to accelerate to V1, experience an engine failure, and then come to a complete stop), is purely based on brakes only, and not taking thrust reverse into account. I also did the experiment on other shorter runways, and coming to a stop after an engine failure near V1 was perfectly manageable using RTO on autobrakes only. I encourage you to experiment a little bit with this. And don't choose the longest runways, because here, the structural takeoff weight will always be limiting, no matter what. One limitation I can see with TOPER so far, is that it always wants to calculate the highest possible assumed temperature for any given runway, wind, OAT, pressure and weight. For instance, the program might warn me if I want to takeoff from a 2000 meter runway with 61 tonnes weight using an assumed temperature of 30 degrees C or more. But, taking of with full thrust from the same runway might work fine. At least, that's my opinion so far. There are a number of factors that determine the maximum allowable assumed temperature, as well as the maximum allowable takeoff weight for that assumed temperature. One good place to read about assumed temperature is the B737 Techincal Site (maintained by Captain Chris Brady of Easyjet). http://www.b737.org.uk/assumedtemp.htm Also, the difference between assumed temperature and de-rates are also well explained. Happy landings Br. Kyrre Andersen1 point
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I tried to relate it but obviously not hard enough . I will leave it alone, good day.1 point
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Yes, there's different types of ADIs (Attitude Direction Indicator) See here: http://www.b737.org.uk/flightinsts.htm#Classic_Flight_Instruments1 point
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