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Showing content with the highest reputation on 12/08/2015 in all areas
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Perth? YPAD is Adelaide. Found here http://forums.x-pilot.com/files/file/262-ypad-adelaide-airport-photoreal-xp10/6 points
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5 points
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3 points
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The 737NGs have larger wingspans. The two videos you posted are of an NG and a 767. The NG alone has roughly 22 feet of extra wing! Do realize that the larger the wingspan, the more flex. It wouldn't be so drastic on the -300.3 points
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At first I thought to myself, "wow, that's a pretty long list for something that's been in development for 5 years," but I see that most of those things are just eye candy and other minor stuff. Not that I don't care for those, but I can definitely live with that for the time being (especially if I finally get a reliable and accurately represented 737 in X-Plane). In fact, IXEG being such honest and transparent developer means much more to me than a having wing-flex or what have you. I have but two things to add, though: 1) "3D Pilots in Cockpit - not added because we don´t have a good model" - I think you'd make for a very good model, Jan! (pun intended) Joking aside, I see your concern, but I'd still rather had not-so-good looking pilots in the cockpit (outside view only that is) than having to look at unmanned aircraft sailing through the sky. I guess nobody will inspect them from up-close anyway... If you were talking about having a copilot sitting on his seat in cockpit view, than I agree completely. I think CRJ200 had that and I would just turn him off instantly because he looked like that "automatic pilot" from "Airplane!" movie and ate FPS for breakfast. 2) I see "optional eyebrow windows" are not on the list. So, will they make it to 1.0 provided we already have options for winglets and steam gauge engine instruments? I have a livery in mind that I'd like to make and unfortunately it ceased to operate before they even started retro-fitting the plugs. As always, thanks for your hard work guys, my wallet is ready!3 points
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Thanks for the list. I would have liked to see the 3D pilot's added to the exterior view and opening windows and doors. Will look forward to them in the future.2 points
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There will be an installer - every time a new version comes out, you get a notification from the store. The winglets can be added and removed with the click of a button, even mid-flight.2 points
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We'll see if you still say that after seeing how things are currently implemented. Many will be pleasantly surprised!2 points
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Updated September 2023, Version 1.5 Hi everyone. While it seems to be the economically "smart" thing to do to NOT talk about the shortcomings of your product (and then sometimes to just ignore the complaints after you cash in the money), we are trying to run things a bit differently here at IXEG. I would therefore like to share a list of things that will NOT be in version 1.5, and also give a little background of why, and wether we are planning to add it later. I will try to make this list as encompassing as possible, if I forget something, please don´t sue me! I will add/remove from this list as warranted. Aircraft visual 3D model Ancilliary vehicles (catering, fuel truck, loading crew) - this is now accomplished by using the XP11 native ground vehicles, the docking locations for those are correctly added in planemaker. Cockpit keypad entry mechanism Omitted due to security reasons. Deployable emergency slides.Omitted due to time constraints, planning to add later. Deploying oxygen masks. Omitted due to time constraints, planning to add later. Sound effects/visual model for passengers and their (assumed) behaviour. Too complex a simulation off it´s own, most likely won´t be added for fear of having something repetitive or cheesy. Cabin crew voice interaction. You can communicate via menues that are invoked by pressing the cabin call button, though. FMS Pilot entered HOLDS. While we have database-inherent holds (like at the end of a missed approach), we won´t feature the HOLD page where you could enter all sorts of HOLDS. Omitted due to time constraints, definitely planning to add later. RTA feature. Omitted due to time constraints, planning to add later, but low priority. OFFSET feature. Omitted due to time constraints,planning to add later, but low priority. ABEAM points (after shortcutting route, for example). Omitted due to time constraints, definitely planning to add later. You CAN enter stuff in the FIX page, and "find" a PBD point that way (enter a fix, enter a radial and a distance to see the green radial and distance-circle) Entering descent wind forecast (normal wind entry on PERF INIT page possible). Display of "RTE DATA" on EHSI/map, i.e. showing ETA and restrictions next to waypoint. You can see that on the LEGS page, for now. Omitted due to time constraints, definitely planning to add later. Automatic entry of performance data (weight, etc.). We might include that for the "ready to fly" scenario, not decided yet. For now it must be entered manually, if FMS performance assistance is desired (not mandatory). Fully working PROGRESS page - we started to code it, but much of the things shown are placeholders. We expect this to be one of the first things we will add soon after release. Full VNAV functionality for descents with speed and/or altitude restrictions. The FMS gets confused by changing the cruising altitude while enroute and multiple descent restrictions and restrictions of a certain type. Basic unrestricted descents work, though. GUI Dedicated flight-planning software. We feel that this is not necessarily within the scope of our add-on. We model the plane like you get it after delivery from Seattle (+ free lifetime fuel!). There are plenty of flight-planning solutions out there, we include a basic "ballpark" fuel calculator. Complex and visually appealing load+trim software. We feel that clicking empty seats to fill them and pulling sliders to load cargo is fun for a few times - but really all you get is a weight and a center of gravity. And you might just as well set those directly in the gui. We have simple sliders and click-buttons for that (or you can use the default X-Plane menus). No way to output any CDU, EADI or EHSI onto an external device like iPad or such. Would like to have that (especially for cockpit builders), though. Exception: it is possible to use AirFMC, available at the Apple App Store. No pop-out 2D displays of flight instruments/CDU/EFIS to make reading or entering stuff easier, no hiding of yoke to not obscure view. We feel that the ergonomics (or lack of) an airliner cockpit is an important part of the experience, so we don´t want to "help" too much. We have "preview pop-ups" of the EHSI when making changes on the EFIS control panel to help you see if you have the right setup. Other systems Wxr radar returns can only be displayed on the left EHSI/map. Omitted due to time constraints, definitely planning to add later. Terrain colour display can only be shown on the left EHSI(map. Omitted due to time constraints, definitely planning to add later. Operating circuit breaker (CB). We decided that most CBs will never be moved in normal operation. We will add moveable CBs with the yellow collar later (to be used in abnormal situations), and possibly some others as well (standby altimeter vibrator!). Automatic startup/shutdown "macros". Won´t add that. This plane is about realistic operation (it´s not hard!). If not desired, just select "ready to fly" or "turnaround-state". IRS using "false" position. It is not possible to deliberately enter a "false" position and have the IRS align to that. The entry will be rejected unless reasonably close to the real position. In the real plane the GPS would also "correct" your wrong entry (if close enough) or warn you. A position far from the old "shutdown" position would be rejected once. A wrong latitude would be detected during the alignment process...It would be a lot of coding effort to maintain a "wrong" position with the corresponding effects (map-shift, etc.) A dedicated way to fly the same plane together in multiplayer. Note that SmartCopilot has made great progress in making our plane flyable with a crew of 2, and while not perfect yet, it is working very well, going by user reports: http://forums.x-pilot.com/forums/topic/9714-smartcopilot-first-attempt/?page=1 Volume control for radios/navaid ident checking. We have implemented a better volume (more loud), but it can not be adjusted yet. We are trying to be as upfront about the shortcomings of our model as possible. I have myself bought many aircraft for flight-simulations boasting great things, only to be disappointed. I want to avoid that for everyone, so if you find a "must have" feature on this list, I encourage you to hold off on purchase until we added your feature in a later patch. I could make a feature list of things we have that would take you hours to read, but instead you can assume that our plane can do everything that the real one does, except for the things noted above. Cheers, Jan1 point
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Impressive screenshots … so far away from Europe where I usually fly with X-Plane.1 point
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I added those to the list for now - sorry ;-) I definitely want to have those eventually, so you have an ally! I remember some of my Captains back then who insisted to always take out the sun-shielding in the eyebrow windows "in case an airplane comes straight at you from that angle"... I guess it could have happened... By the way, the length of the list is nibbling on everyone´s pride here at IXEG - it´s like moving house and you think you have everything in the last truck, only to find out that there is almost another truckload of stuff spread all through the rooms... The list is not final - in both directions. We are still hopefull that we can scratch the odd item off the list, as time becomes available. Tom can´t do VNAV straight for days, he would crack at some point. So that´s when he turns to some mundane 3D, for example. Jan1 point
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1 point
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Undecided - it is likely that we make the page "operational", so you can enter something. We have to see if its worth adding the data into the calculation, though. X-Plane only offers 3 wind levels (iirc) natively. Even if you have a more advanced weather "injector" in the future, chances are that users will have no way of knowing what the wind during the descent will be - so how can they enter it accurately? If they enter data that doesn´t reflect the reality, then the whole descent calculation will get messed up. We currently envision to take cruise wind into account to recalculate the descent when you approach the pre-calculated ToD. This is also what the real FMS does if you don´t enter a descent forecast (few real pilots ever do...). The FMS assumes a " wind correction factor" for the descent - since the wind speeds usually get slower the lower you get, this corresponds with your TAS getting slower, the lower you get. So if you have a 20% tailwind speed increase, this 20% factor can be applied to the whole descent "angle". In reality, very few descents can be flown "idle" power as calculated. The real atmosphere is just too unpredictable, and even a 10kt unexpected headwind will make you come up short 3-4 miles, unless you add power (which the A/T will do for you in a VNAV PTH descent if you get too slow). The real FMS also has a problem with the "wind-shift" factor. Let´s say you enter a strong layer of headwind. In the long run, this will make your idle-power descent "steeper". The FMS adjusts for that during descent planning, if you enter the wind into the descent forecast page. But as you ENTER the wind layer, initially your IAS will increase (positive windshear). This initial shear is not planned for and surprised the FMS. It assumes that it will need to descend steeper (due to the headwind), but suddently finds that the airspeed increases unexpectedly! This will often cause you to be forced out of VNAV (as the speed gets above the allowed speed error). So in conclusion, VNAV is not the magic bullet and the FMS isn´t almighty or omniescent. It is a 80´s computer facing a very complex and dynamic reality, and while its a great helper, it has it´s limitations. Jan1 point
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It pains me to see such a beautiful aircraft and not be able to fly it. I can't wait to buy it!-1 points
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It's nice to hear that. As you said, reading Boeing's documentation it's on higher level that aims to train real professional pilots. I remember reading J Rollon's PDFs about how to set up the airplane was very useful as it's simple to understand with images Wow, that good. It simplifies the procedures and you don´t get bored reading all the documentations. But also sometimes it's more entretaining reading the manuals and practice a little bit Thank both of you for answering very quickly. Another question, how many liveries will include the B733 ?-1 points
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Clicking and dragging is for the birds, hopefully scrollwheel support gets added sooner rather than later.-2 points