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Showing content with the highest reputation on 04/19/2015 in all areas

  1. Work continues. We're treating this as the final update to the Saab, so we're making sure everything is covered.
    5 points
  2. Hadn't flown a multi in a few months... Definitely a good feeling to be back in a more powerful aircraft.
    3 points
  3. Okay, thanks to whoever did the little tiny update to YXX for the gateway, that made me happy. People care about Canada. Yay. However, I realized that something substantial was still missing: the main taxiway that runs parallel to the main runway. So, I decided to modify it. I have no completely rebuilt the entire airport from the ground up, and along with the gateway version, I will be uploading an orthophoto underlay to go along with it.
    1 point
  4. You have to put into the 777 the same AIRAC cycle dataset as EFASS. FF777 shares the same data with XP GNS430 so you need to update only the latter. Ensure that MONAK wpt exists on your 777 FP. Cheers.
    1 point
  5. Don't go into IMC like what I did yesterday...
    1 point
  6. So you need to ask Peter to give you the 64bit version
    1 point
  7. I'm binge-exporting BC Airfields/Heliports to the gateway. So far I have rebuilt CYNJ, CYXS, CZML, CAB5, CYHE, and CAU4. On the platter now is CYPZ, burns lake, which needed serious help. Every once in a while I take some time to gloriously fly around at sunset.
    1 point
  8. Just relaxing my brain a bit
    1 point
  9. The Sundowner and Duchess are getting an overhaul. No estimates when they will be done. But I will get them done as soon as I can. New mesh and new textures. MAYBE some new code.
    1 point
  10. Thanks John. What I meant is if there is a way I could place a sound file inside the airport and SoundMaxx would automatically play it when the user is in the vicinity of the airport. i.e. It would know which airport the user has loaded, scan the airport folder for some sort of file automatically (i.e. A .wav file) and then play it.
    1 point
  11. about the idea of show more clouds far away from those 40nm. When I was making the textures of the clouds I had to make some textures for the far distance clouds.. Those ones where not texture but sprites so they are planes far away so in that situation I used real photos of clouds. I don't know if Skymaxx is using that far sprites clouds already.. but if not.. that could be a solution. For sure we do not need 3D clouds a certain distance from the plane.
    1 point
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