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Showing content with the highest reputation on 04/24/2014 in all areas

  1. Flying into the sunrise, Toronto Cloudy day in Halifax New York, NY: City of Dreams and 2AM Gyros (I miss it dearly ) Arriving into Washington National; sadly, not the River Visual Approach Two clueless individuals taking off with a strong tailwind on a short runway Expressway Visual Approach back into LaGuardia
    10 points
  2. Title: "Mission Glacier" Add-ons: Boeing B-17G Flying Fortress (free) MAXX FX 1.0 (pay) X-Plane 10 HD Clouds v1.2 - 2048px by Federico Casalini (free) New Realistic Skycolors X-Plane 10 (free) KGPI - Glacier Nat'l Park, MT Scenery (pay)
    9 points
  3. FYI the plugin is 99% done on my side, just waiting for Ben to look at it and work his magic to bundle it as a releasable product for beta-testing. I'm planning on doing a version for the Ramzzess and Philipp's 777 and 757 later this year. I just love these planes.
    4 points
  4. Well you did give us the tools to make it the best, John.
    4 points
  5. Another few shots of the Rafale over Tahiti.
    4 points
  6. Support the real innovators or watch the sim languish in mediocrity forever.
    3 points
  7. B200 King Air landing in Juneau (PAJN) (Final Frontier) (Alaska) I hope you like
    2 points
  8. Continued brilliant work by Tom Curtis with Alaska Final Frontier 10.2. Thanks Tom! You make Alaska for Sim Pilots!
    2 points
  9. Carenado over Jackson Hole and the Grand Tetons
    2 points
  10. Go around in LOWI SkymaxxPro, MaxxFX, Simheaven OSM and photoscenery, HDMeshV2, FljSim 727
    2 points
  11. I'm in the process or creating a tool which will add buildings, obstacles and forests from OpenStreetMaps. I know there is already a tool called OSM2XP existing, but it has a couple of problems and development seems to have stalled on it for the time being. The tool presently supports the following: Multipolygon buildings (buildings with holes) are supported. This makes a big difference in cities.Multipolygon forests and relations are supported. Lots of forests (especially in Europe) are grouped together in OSM into relations, and OSM2XP couldn't find these, which made large areas in Europe where there are forests empty.Complex Rules supported. Example, you can specify that a building with a particular set of tags, and area or height should use a particular facade. This means you can also place obstacles not only based on their tag, but also on their height and other information.If a building has colour information, the tool will generate a facade for it with the exact colour of the wall and roof specified. This all depends on the information in OSM of course, but in some major cities, it's really well done, and people have started to add this information.Resume support, so if you are generating a large scenery area. You can stop the program, try it out, and continue the generation later for other tiles.The program is still in alpha and is currently command-line only, however it's already generating some good scenery. These shots below show a run I did in Berlin: I'm not intending for the program to compete with OSM2XP, as I'm designing it for scenery developers who understand the options and aren't scared of config files and the command-line. Of course, if anyone is willing to create a GUI for it, I'd be happy for the help :-)
    1 point
  12. MAXX FX THEME Recently I posted some images using SkyMAXX and MAXX FX, a few members wanted to know how I achieved such shots........ Attached is a new theme I like to call Blow Your Mind I created one with noise and one without. Personally I like noise mostly at night, I think it simulates when those rods and cones go goofy..... Here is Blow Your Mind without noise: And with noise: And the file: Blow_Your_Mind.zip Unzip the packageNavigate to (X-Plane Root)/Resources/Plugins/MAXXFX/UserEffects....Drop the files into that folderGoto the MAXX FX UI inside X-Plane check power usergoto load and select Blow_Your_Mind or Blow_Your_Mind_noise Results will vary and I used Raleigh scattering in the picture....... Enjoy!
    1 point
  13. Another update available. Don’t forget to consult the ReadMe file for important info. Carburator version (v2.1) http://forums.x-plan...&showfile=18737 or http://www.talisman-illustration-design.com/turbulence/files/temp/C172SP_WidePanel_C_v2.1.zip Fuel Injected versions (v1.4) http://forums.x-plan...showfile=21634) or http://www.talisman-illustration-design.com/turbulence/files/temp/C172SP_WidePanel_F_v1.4.zip Alan
    1 point
  14. First up, the ARFF. I've model the building and a single crash truck (#2), still need to model the bigger trucks. I've used the light bar lights, but they always seem to look bad for me for some reason...still working on it. This is what I used for reference http://capecodfd.com/pages%20special/ARFF%20Apparatus%2009.htm
    1 point
  15. All you guys are turning this into one of the best screen shot contests I have seen for X-Plane....
    1 point
  16. I'm OFFICIALLY impressed. Congratulations. *weeps bitterly at defeat*
    1 point
  17. 1 point
  18. Beautiful Alaska in the updated Final Frontier package... Freeware King Air 350 and Stock Cessna 172...
    1 point
  19. Freeware Piper Seminole and Carenado Baron 58...
    1 point
  20. Greece and El Salvador in the C90...
    1 point
  21. 'Valley Sunset' Addons: SkyMaxx Pro v1.3BeachMaxxReal Terra HazeMcPhat Studios ATR 72-500ATR 72-500 HOP! by MdMax
    1 point
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