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Showing content with the highest reputation on 04/10/2014 in all areas

  1. Sao Jorge LPSJ to Horta LPHR, C208..
    6 points
  2. Flying the extraction today for the "Ultimate Survival Alaska" Episode 11, The Finale, Fight to the Finish" . (Adventure available at the ORG HERE ) Landing on top of 4000 ft Mount Augustine, from Kodiak, AK (PADQ) in S92
    3 points
  3. KMIA AA early morning departure and arrival.
    3 points
  4. you are still comparing real vs virtual and IMO they are different , a virtual world will also make you dizzy . well as I said i am not technically qualified as to what fps an eye needs to see clean / clear / smooth / jerk less motion. Do realize we are playing with real time object creation. in a real world they already exist. here it is the computer world which needs to create it every time the same or maybe different objects and scenarios hence we run after having more fps that means that your comp needs to be super quick. As I said this is my opinion. You are free to comment though. Simply put it, you don't like the scenery or the tool you are free not to use it. no offence or anything intended towards you. I come from FSX and i know that fps is essential , there FSX is a good example. why not try a flight around the heaviest area having OSM data using W2XP and keep the settings to the max and see what you are achieving , every computer will behave differently even though they may have a similar config. Seriously just try it and fly around , take some flights around zurich / geneva and see how it feels and if you haven't flown in Switzerland in XPX with the HD Mesh and the photo scenery and W2XP then let me tell you that you are missing something, its beautiful, or better yet fly from Schiphol towards Seppe South West as Netherlands is pretty heavy on the comp. One thing I would like to say this is what i wanted in a simulator the real world objects or object placements and here it is. Don't go too much on the object models and textures as I think in the future they will start getting matured enough. But still they look very very nice. Fly man.
    3 points
  5. Funchal LPMA to Porto Santo LPPS , nice evening run on the 337...
    2 points
  6. FlyWithLua Real Terra Haze for FlyWithLua 1.2 No editing done. livery http://forums.x-plane.org/index.php?app=downloads&showfile=22180
    1 point
  7. ..20x20 delayed.... In the meantime, I upped 388 houses, so you can play with at World2Xplane... I dirtied the textures, so they look a bit more real as all clean and new To come: night textures... and then the rest up to 20x20...
    1 point
  8. Tom, I am very glad to hear that the option with starting in the air is tested and possible. Thank you for the explanation!
    1 point
  9. For the most part, we have structured our code to run in such a way that if you start "mid-air", then everything will work; however, there is usually some type of "glitch" because at the instant a aircraft loads, it loads with several default x-plane values and THEN our code begins to run and that tiny little gap between x-plane's code and ours running causes some seconds of hiccups. It's like if someone were to push you over, you'd take a second to recover and stabilize. Regarding full start ups...we do not really do that a lot at this stage, we have a mode where we start with everything ready to go. For a lot of systems stuff, we don't need to be in the air so all the testing is done on the ground. For flight testing though, it depends on what we're testing as to how far we'll go. For myself, testing some type of landing scenario...like auto-spoilers or such, yea, we just set x-plane to 3 miles out repeatedly....and get the airplane enough under control after loading the scenario to make the landing and test the systems. TomK
    1 point
  10. Unfortunately, the answer to this is no. The autogen for X-Plane is a part of X-Plane's own base scenery. It is not an overlay, and thus cannot appear on top as shipped. Sorry!
    1 point
  11. http://www.airliners.net/aviation-forums/tech_ops/read.main/343894/#menu27 I found this fourm on Airliners.net. Pretty interesting stuff!
    1 point
  12. Tenerife North in the C172
    1 point
  13. Saab340a SkyMaxx Pro MaxxFX (own config) SimHeaven Photo Scenery LAX Area
    1 point
  14. Title: "Final Frontier" Aircraft: Default Cessna 172 Effects: MAXX FX and SkyMAXX
    1 point
  15. "Monday Mail Run" Flights out of CYVR, up Johnston Straight. ACF: Grand Caravan C208B Super Cargo Master No special effects, just the Carenado Purchase ACF. Enjoy!
    1 point
  16. Oh no. I've upset the fanboys. This is clearly a cheap move to take advantage of the enthusiasm built up around other products coming to market. If you can't see that maybe you should pull your head out of your collective asses. This "AMAZING OMG I JUST WET MY PANTS" product will be shallower than the kiddies wading pool, and about as nice to swim in. This won't even be 1% the quality of the other product if you're willing to wait for it. Imagine what the world would be like if we all told the truth instead of glossing shit over day in, day out, afraid to hurt someones poor widdle feelings.
    -1 points
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