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Showing content with the highest reputation on 04/13/2013 in all areas

  1. A couple of shots. Still a bunch of exterior details missing, but we are getting there
    3 points
  2. I haven't been on in a while... Here are some pictures I like... That I took a while ago...
    2 points
  3. I realize that FedEx does not use the JS32 in real life but I was wondering if anyone has painted a FedEx livery for the JS32? John
    1 point
  4. Okay, now that April Fool's is over, it's time to show off some more shots! Today we're announcing a new variant of the Saab 340A: Cargo! This variant will be included free of charge with the base package for all Saab 340A customers! It includes the cargo interior as well as a few liveries. We have a few more surprises in store on this project too, so stay tuned there! Programming on this product for all the systems has come to an end. We have been internally beta testing the Saab, and will soon move onto sounds once some final items are put in place with the Gizmo core. At that point we'll be expanding our beta to a few Saab 340 pilots (real world), after which it's release time. All this said, we still have a lot to show you ahead, and we're really excited about it! Enjoy the Cargo variant previews!
    1 point
  5. Enjoy! And its freeware.
    1 point
  6. Hello, Pilots!, This is a quick note to say that as of today we have surpassed 10,000 registered members here at X-Pilot, and we sincerely appreciate everyone's participation in this community to make it as fun and welcoming as it is! We have watched our viewership and registration counts sharply increase over the last several months and we think this is a sign of great times ahead for X-Plane and all those in the community. Thanks to all of you who keep this place going. We certainly appreciate it!
    1 point
  7. Great freeware aircraft - hope it will be supported in the future by the JAR guys.
    1 point
  8. Not in their entirety, but maybe a few initially. At least for some of the major busses. There are some very interesting cases where one can disable a bus with a breaker and achieve a particular goal, especially with respect to the hydraulics as we simulate many electromagnetic relays that are attached to various busses, so disabling busses and setting switches in a specific combination can be used to accomplish things in emergency situations. Our systems are coded such though that we can insert a breaker into the "virtual circuit" very easily for lots of things. We are currently texturing the cockpit shell and as we come across each breaker label, we will probably make decisions about which ones to simulate based on how relevant they may be in our operations. In normal operations you never mess with them of course so what will most likely transpire is we might simulate only a couple initially, but later write a failure module and perhaps we'll add circuit breakers then. TomK
    1 point
  9. Sure...find a Saab 340A manual and start reading. In all seriousness, though...there's way too much to list. I think the best way will be through video or the manual we provide itself. As we have previously indicated, this product is intended to be study level and mimics the real world aircraft systems. There are no generic displays or autopilot functionality here. We'll definitely post more on this, as it's a very important part of this product.
    1 point
  10. The KLEB Terminal is FINISHED. Finally... apart from texturing. That took a while, but I got it and I've got the detail I want. I think you guys will like it From here on out, the buildings should be extremely easy to model and the rest of this project shouldn't take me TOO long. Enjoy the screenshots.
    1 point
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  12. Yeah I saw this and got a chuckle.....
    1 point
  13. 1 point
  14. Hey Mike, I'll jump in on this one. We have all discussed internally "theories" regarding documentation for the flight sim market. One approach is to basically copy the AOM. For us, this implies that if it's in the AOM, it must be in the sim and despite marketing claims of many companies, very rarely will everything in the AOM be in the simulation, probably barely half in most cases. Most developers are willing to take the risk that customers won't go in so deep as to discover where they come up short and would rather have the marketing value of saying, "our stuff is so real you can use the real AOM". Going this route means either copying a whole lot of info or licensing the information, which is usually quite overwhelming in its breadth. We have good perspective with Jan's consultation because I believe even he will tell you he doesn't read all of the AOM that close and indeed MANY times, we had to read it together to find out how to simulate something exactly. So we asked ourselves, "what satisfies best all levels of simmers" and here is where we are now. We will be writing our own documentation that is a slimmed down paraphrasing of the AOM but not necessarily light. It will follow the AOM roughly but it will also contain product specific stuff of course for installation mumbo jumbo and the like. We'll have a quick start so users interested in instant gratification can get some satisfaction. We will back off somewhat on explaining in depth how systems work and focus more on how to work the systems from the pilot perspective. We believe this will satisfy the majority of the simmers out there. We might include less information initially on backup and standby systems which most simmers won't get into. Now for the hard core junkies, we feel that being hardcore junkies, they either have the AOM or know where to go get it as they're not too hard to find. So the question we asked ourselves in this situation was "what if a hardcore guy gets the manual and puts on thick glasses and goes over it line by line". In that case, we said, "well our sim should try and handle it". So we use the AOM to develop the sim as best we are able with our resources but we will not ship the same volume of information as the real one. So what you will find shipping with the sim is more basic descriptions, typical operating procedures with paraphrasing of the AOM; however, becasue we simulated it according to the AOM, we have some overhead to grow and expand and I think over time, after release, we will certainly consider adding a supplement to the documentation based on feedback or include more specialized stuff, but even for us we have to ask, if it follows the AOM exactly, why not just include it? Our final response to that is that most simmers, ourselves included, don't want that volume of information to have to wade through to find info. This is a entertainment market and not a high risk liability market and therefore the documentation needs are different. We want documentation that caters to what customers will be doing most often BUT if one desires more info, then yea, grab the AOM somewhere and knock yourself out because if it's in the AOM and our sim doesn't work as described there, then that is fair game for questioning. We may tell you that we voluntarily chose not to simulate a feature, but we may have missed something also. We use the AOM to guide our programming so we are game to look at it all. All that said, it market demands dictate, we may eaily change our minds after some feedback and it's not like adding the AOM to the download package is a big deal, only a big licensing cost TomK
    1 point
  15. Left side is finished. The fence took a while, but I'm happy with it. I'm off to the woods in a couple days to grab some pictures of the back of this building. Texturing this thing is going to be a nightmare... Holy crap. I hope everyone's enjoying the screenshots
    1 point
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