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Showing content with the highest reputation on 12/08/2012 in all areas

  1. Testing out the latest version of G2XPL 6.49. Decided to test Yahoo maps and mapquest over the Washington State Olympic Mountains. Results are great.
    3 points
  2. Hi, All, Tapatalk service has been fixed thanks to a plug-in update. Enjoy!
    2 points
  3. Just a flight from GUCY-EGLL flightime about 8 1/2 hrs.
    1 point
  4. Oh please, I can be as lazy as anyone....I see lots of problems with my work. If you change your mind, fire away! I have plans to one day provide a comprehensive training ground in all things development....blender, plane-maker, theory, scenery, development strategies, systems programming, texturing, etc and form a club for those who wish to engage in a higher level of development and are tired of scouring the net for information and how-tos and also want to learn tons of tips and tricks. It may be a good while yet because of my other projects, but I very much have a well-defined vision of providing training services for the community. As XP becomes more prevalent among flight sim users, and I believe it will, there will be a real need for training. I really enjoy it and fortunately, have been given good opportunities to gather lots of experience. In the meantime, I'll practice my voice-over skils and presentation software mastery Tom K
    1 point
  5. A few more shots of the Saab 340A! If you missed the last set and want to see more, go here. As usual, all images are a work in progress. Enjoy!
    1 point
  6. Fabulous! I'm looking forward to FINALLY having a quality YYZ.
    1 point
  7. Hey pyoski, I'm so sorry, I've been out of town, I certainly don't avoid posting on purpose. Thank you for the compliments. Any suggestions you want to give on the King Air I'll certainly consider. The default planes are a bit of a mixed bag. The goal was to make them "much better than previous default aircraft", while still leaving a bit of room for payware developers to come in and do those models if they desired. Now mostly the reason for that was not to be "purposefully lower quality", but rather that the time to work on these was very limited relative to time spent on payware development. I had four of the default aircraft to do. We also specifically wanted to provide a mixed bag of technology, with some 3D instruments, some panel texture instruments, etc. so folks could look at them and see multiple ways of accomplishing tasks if they wanted. There are a few things I know I still need to do yet to the King Air and will chip on those continually...so please feel free to make any suggestion or criticism. With regards to copyright...unless you're reselling it or any part of it (say you use it as a base for payware) then you won't be violating anything. If you intend to modify / improve and distribute it freely, then by all means have a go at it. It can certainly stand for improvment in lots of areas but I'm always open to hear what folks have to say about it, good or bad. I wear big boy pants nowadays Tom K
    1 point
  8. We are very looking forward to release. Me, a former Saab pilot, and her a current Saab pilot. I like her paint job better than my old one.
    1 point
  9. Pilots ready, chocks secured, GPU disconnection... ready to go in......
    1 point
  10. Ok please tell me X-Plane hasn't somehow morphed into the real world. that looks FREAKY real. Scared me a bit.
    1 point
  11. XSB connects to a voice room that is specified in the controller's ATIS when you join a controller's frequency. If you got to a frequency on which there is no controller (ie, 122.80), it will not join a voice room. This is why there is no voice unicom capability in XSB. FSInn (msfs) lets you join an arbitrary voice room. However, that's still not a simulation of unicom, because there is no range limitation, unless you join a 'regional' unicom voice room, ie. "Australia_12280" XSB operates with the expectation that it will receive position reports every 5 seconds. It is possible to do limited formation flying, as long as you're not doing a lot of aggressive maneuvering. Straight and level works fine. Bear in mind, XSB interpolates the position of aircraft between known points (by running 5 seconds delayed, if I understand it correctly). Hence, the animation of aircraft, frame by frame, should be quite smooth. Full disclosure: I am the founder of PilotEdge... PilotEdge has a radio system that is not 'voice room' based (it does use voice rooms on a 3rd party voice server under the covers, but that is largely irrelevant). You can tune to ANY frequency, and if your buddy tunes to the same frequency AND he is nearby, then you will hear eachother on the radio. If you're both on the ground, 10nm away, then you won't be able to hear each other. As you takeoff and climb a few hundred feet, you'll soon hear each other on the radio. Regarding position updates, PE sends data every 3 seconds for distant target or 5 times PER seconds for nearby targets. It also sends light settings (landing, strobe, position, beacon), an engine setting and flight control settings (flaps, spoilers, aileron, elevator, rudder). We'll eventually use a new OBJv8 CSL format which will allow multiplayer aircraft to have animated controls. Right now, we simply show the change in light settings (a very handy feature, I have to tell ya). We have done 5-ship formations at 500-600kts at low level on published military training routes (VR-1257 and VR-1256 in southern california, starting near SMX, heading to PMD, PSP and eventually JLI VOR if anyone is interested in trying it out). 3 of the aircraft were recorded drones, 2 of us were live. The fidelity of the playback was such that it wasn't possible to tell who was live and who was a drone. Small aside, for anyone who enjoys formation-flying, this is the network for you, even if you NEVER say a word to ATC. We have 200+ aircraft flying around 24/7 (we can record more at any time) doing everything from pattern work in GA singles, air work in light twins and singles, GA VFR cross countries, helicopter air tours around Catalina, glider flights launched off a winch (using ridge lift to stay aloft for about 30 minutes before heading back to the airport), bizjet ferry flights and, of course, a boatload of interesting military activity on military training routes and in special use airspace. I hope to ramp up the staffing from part time (3 days a week, 4 hours a day) to full time in a few weeks from now.
    1 point
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