Thanks guys a lot! @GrahamH this will be available for everyone to download it for sure. When I finished I will send it to Laminar, but the other thing that is sure now it is that the first release will be for X-Plane 9.70. Test I've made so far with X-Plane 10, shows me that it can be used without problems, but I would like to work more on this to make sure that everything will work and look fine. There are some difference how things are handled in XP10 (e.g. global illumination) that needs more studying of me to implement it right. Since now Laminar updates only XP10, when I make it XP10 "ready" I will send it to them. @Dozer as I said before initial release will be for XP9.70 and then optimized for XP10. I'm using plugins but no too much, because first I am new to aircraft development, but in plugins I'm trying just to crawl. What I'm using is SASL, and for me that's heavy programming! But it offers amazing possibilities. Example, in MFD display at the bottom, there is an indication that is labeled ISA. That indication shows how much the current outside temperature deviates from standard temp at any altitude you fly. I made that working using a small script. Also, X-Plane when at night it loads the plane with lights about half bright. That's a problem cause some light switches are on/off, but the datarefs are float type, so when the aircraft loaded the switch was in a position about half way, which is not a real position! So I had to write a script again to load them at off position (0) or at on (1). I'm really excited about the possibilities you have with plugins and I would like to implement as much as possible, but at this point my lack of free time is not allowing to go further than the absolute necessary. As a pilot myself with deep knowledge of complicated systems, I really want something to work as in real life! I would like to make it as functional as the real on, but since I'm working in upgrading an existing aircraft that's freeware, imposes some restrictions. But what you propose to build it in mind to use with hardware it is very interesting and what I can say now is that I will have it in mind from start in my next project. About polytext, I've read it and it is interesting. I haven't try it but I will check it.