I thought I'd add a few more "high level" thoughts to this topic and also try this new forum here. We all feel the frustration...even as a laminar developer we're all anxious to develop and get on with it. Simon's suggestion (or maybe Chip wrote it?) that we hire more people is a valid one....ASSUMING that is...that the market can bear or WILL bear that burden of cost, but as of yet it does not. We are still a very small segment of the flight sim market and the efforts going on now within laminar, IXEG, new stuff at the org and even here at x-pilot are a good indicator that things are not slowing down; however, as a market segment, we still have not reached "critical mass" where everybody is developing for x-plane. It is my opinion that after x-plane 10 ships...and not immediately thereafter, it'll take a bit of warming up to the new tech...but after x-plane 10 ships and Aerosoft comes over, more Carenado stuff comes up, the IXEG guys finish their work and folks see the ease of creating scenery for x-plane AND with the new ATC (which I have yet to experience), I think that will be the time everybody will take notice. Only after they take notice though will they say, "hey, this is a viable sim" and only THEN they will begin to develop after they're convinced. So it's not unreasonable to surmise that x-plane 10 needs to come out, folks need to see that it's good, more developers need to decide to develop and then actually develop, and this cycle might take a year or more after x-plane 10 comes out to get going. Remember MSFS is over 25 years old and didn't have a real competitor for well over 15 years. That is incredible momentum. I think x-plane is making great strides, but change doensn't happen overnight. As far as the guys dabbling in FSX, they're flight sim enthusiasts, they should go wherever they get enthused. Right now, x-plane is just downright "regular" I agree...but that will change soon. You have no idea how bad I want to get x-plane 10 out and get back to working on some custom stuff. I've put out enough 3D polygons for x-plane 10 to redo the MU2 10 times over, it's hard to sit by at watch that thing become a "has been". It's really no more complex than "good things take time", but the workforce is still small. If we had 8x the developers, each working slow and steady, we'd have 8x the output but everybody would still work the same as they do now. The goal is no different than the day we started here. "Change the market perception of x-plane quality and service and we'll grow the market". I'm still on that mission...just from a different place at the moment. Rest easy gents, x-plane 10 is pretty cool. REMEMBER...when it gets released as a beta, it'll be just that, a beta...and participants need to be ready to report, not complain.