RojanTrojan Posted February 21, 2012 Report Posted February 21, 2012 Thanks for the update Pete. Great work so far. Rhydian Quote
hobofat Posted February 22, 2012 Report Posted February 22, 2012 The future vintage Beaver might look a little more "heavy duty" though.I should probably put this in the "what makes you happy" thread, but yes, vintage is what does it for me! Glad to hear you'll be doing that version as well. 1 Quote
Ntr09 Posted February 22, 2012 Report Posted February 22, 2012 The future vintage Beaver might look a little more "heavy duty" though.Yes vintage does it for me too. Very good to hear that. Quote
Pete_SMS Posted February 29, 2012 Author Report Posted February 29, 2012 After fighting a flu during the last days, I feel a little better today and wanted to show you a small update on the texture maps. I removed the procedural texture from the spec map and the results look more realistic now. I am going to handpaint a few areas of less specularity, but overall I am quiet happy.Have a look... Quote
karingka Posted February 29, 2012 Report Posted February 29, 2012 That looks pretty spectacular!!! Nice job Pete... Quote
Ntr09 Posted February 29, 2012 Report Posted February 29, 2012 Such attention to detail! The rivets are very crisp and defined. Hope you get better soon!-NR Quote
Zaffa Posted March 9, 2012 Report Posted March 9, 2012 Impressive plane! I am following it since the first posts!Just to know, how many polys did you use for the external model (without cockpit)? Quote
Pete_SMS Posted March 12, 2012 Author Report Posted March 12, 2012 Hey, glad you like it.The exterior model, without the cockpit, has slightly less than 40,000 faces. Quote
Zaffa Posted March 14, 2012 Report Posted March 14, 2012 Wow! a lot of them! will this bird be heavy for an human computer?Will you release only for xp10 or also for 9? Quote
Pete_SMS Posted March 15, 2012 Author Report Posted March 15, 2012 40,000 faces is not too much for an exterior model. There are add-ons with a much higher poly count. However, that is not a problem. X-Plane has not really a problem with high poly count, but I still prefer to not go crazy or insane with the number of polys/faces.What really can affect fps though, is the number of textures and their size. So far everything is withing very reasonable limits and the aircraft performs nicely so far. So no worries.Development is based and done on XP9. So this will be the primary version at the moment. I will make sure that it runs on XP10 as well though, and there will be a native XP10 version in the future as well. Quote
Pete_SMS Posted April 13, 2012 Author Report Posted April 13, 2012 Hello all,I know it has been quiet for some time, but of course the Beaver made progress in that time period. So no worries. I am happy that we can show you a few new WIP shots of the Beaver cargo version with tundra tires, alaska cargo doors, a slightly changed interior and a new livery. I hope you enjoy the WIP shots and the news. More soon.... 1 Quote
karingka Posted April 14, 2012 Report Posted April 14, 2012 Wait a minute.... that first picture???!!!! I thought you were showing us a real world livery you planned to make, but no! It's the model! Looks amazing!! Quote
RojanTrojan Posted April 14, 2012 Report Posted April 14, 2012 Holy moly! That's a very, very realistic looking model. Well done Pete.Rhydian Quote
Gjalp Posted April 14, 2012 Report Posted April 14, 2012 I soooooo want this bird! I too thought the first piccy was a photo of the real thing!Slainte,AndyNZCH Quote
Pete_SMS Posted April 16, 2012 Author Report Posted April 16, 2012 The old lady has been flying a lot lately and is showing a little wear and tear by now. I hope you don't mind... 1 Quote
Pete_SMS Posted April 19, 2012 Author Report Posted April 19, 2012 Made a flight to Price Rupert today and while waiting for some stuff, I took a few shots.... 2 Quote
steven winslow Posted April 20, 2012 Report Posted April 20, 2012 Just keeps getting better and better. Love the domed observation windows! At least they look domed from the angle in the second shot. Quote
Pete_SMS Posted April 25, 2012 Author Report Posted April 25, 2012 Here comes an artistic render of the Beaver cockpit in its final state from a modeling and texturing point of view. I did it in Blender using Cycles. I love that new renderer.... 1 Quote
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