Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/10/2018 in all areas

  1. feel free to ban me if there's already a thread for general funny bits! this I found very funny, had to think first.. http://pleated-jeans.com/2010/06/29/how-superheroes-fly-image/
    1 point
  2. I'll look into the weights a little more and run a few tests, then come back with a possible fix.
    1 point
  3. https://www.virtualnorwegian.net/pirep/145926/ Was hoping to beat the 5hr mark across the pond, winds were great today, track U eastbound, 143kts tail wind, CI 100 and Mach .77 and a pretty light load. 2.5 hrs worth of fuel left as well! Another first I have to try is the KPVD to Bergen, a bit risky but should be quite easy with winds like today. Was tempted to land the opposite way at Shannon but that would be highly unprofessional! No attempt being made at the return flight until the winds calm down
    1 point
  4. After flying it for around 1 year now, it has instantly become my absolute favourite. I actually prefer this to any 737 NG simulation. I don´t really need most of the things from the "Things that are NOT going to be.."-List. Opening doors etc. is nice eye-candy, but not really necessary for me. What I miss flying on Vatsim though is a HOLD function. It really kills the whole realism for me, flying all the procedures and then the controller asks you to enter a HOLD and you can´t do it. Yes, you can fly sort of a manual HOLD; I could also fly the whole leg manually or only with HDG mode, but I don´t - as this is not very realistic. I can imagine that most fans of the 733 here would love a HOLD implementation very much, especially if they use this fantastic 733 on any online network. Thank you so much, again, for this great project and its outcome: The most flyable plane on XP11. (for me) The pure joy of flying a STAR manually after takeoff, the way this plane simply flies, trims, it is incomparable on XP for me. Yours Martin
    1 point
  5. So we've been hard at work at implementing a custom icing simulation & rendition. Everything dynamic and done via shaders, of course. Depiction of severe icing encounter. Inboard boot just inflated, so inboard leading edge is flaky as the ice flew off in chunks. Notice the ice isn't just a surface effect, it appreciably increases the thickness of the wing, as there are several inches of packed ice in this image: The jagged leading edge in the following screenshot is due to ice crystal growth. This is what makes the wing stop behaving like a wing and instead gives it the refined aerodynamic qualities of a brick: Any exposed sharp edges and point-like structures are prime ice accumulation space: Including wing leading edges, strakes, exposed antenna housings and flap fairings: While stationary on the ground, ice also tends to accumulate on the fuselage:
    1 point
×
×
  • Create New...