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Showing content with the highest reputation on 03/22/2018 in all areas

  1. I do not see anything wrong here. 1. Xplane map is NORTH oriented by default (user selectable), so north heading 000 is top above and you are heading 142 degree which will be the aircraft pointing to the bottom right as shown on the map. 000 270 090 180 *(140 should point here aprox) 2. I can not see the FMC on the picture, but you are flying LNAV and i would think the course is set for 132 degree aprox, but because you are having a 107 knots massive crosswind coming from the right as seen on the ND, the A/P is commanding a heading of 142 to counteract wind drift derive and stay over desired LNAV trajectory. Hope this helps
    2 points
  2. Actually in X-Plane this effect may come from your loading order of scenery and libraries in the scenery_packs.ini file. The SeasonsXP library will only replace vegetation coming from the standard library, so all airports using standard library trees will benefit from the replacements. Custom vegetation will not be altered, so they will be displayed in their original shape. However, there are some caveats - for instance you cannot use another library replacing standard trees (or other standard objects) in parallel with TerraMaxx. A good example for this would be the HD Forests library by MisterX6 - if you put them above SeasonsXP in the load order, you'll always see green HD forests. If you put them below, you will see the TerraMaxx trees, but you then could actually remove the HD Forests library as those trees will never show up.
    1 point
  3. And it is seamless (as long as UrbanMaxxV3 is also used, for the winter ones): EDDK seamless integration screenshots - FlyAgi.de By the way, UrbanMaxxV3 really makes a difference in winter seasons, especially in mild winter.
    1 point
  4. Yes, it was the correction for the wind. Thank you!
    1 point
  5. Side note, you speak my language! You are 100%, I wanted to enhance the runways and taxiways......Its just not possible using our approach.... But we're breaking new ground I don't expect those issues to persist......its just a matter of when will change be implemented;)
    1 point
  6. The pol files tweak can be implemented. However, the default airport stuff is different because the runways and taxiways are not parts of the X-Plane library and so they can't be overridden using the library concept (this is what TerraMaxx uses for the seasonal changes). I think for a proper implemetation of the airports there have to be changes made to X-plane itself so it allows the airport related assets to be accessed by the library system. AddOn Scenery is a completely different story - there is no way making them seasons ready completely automated.
    1 point
  7. we had snow sunday night, I am in UK, I made a point yesterday morning whilst out on the road of checking out the trees, whils some did have snow the majority didn't so works fine for me, really liking what I have seen so far, I am guessing there is a cut off date when the snow on the ground in the UK dissappears? I have added 2 pictures of EGGD showing some green and some white.....I like it, seasons were the one thing letting XP11 down, apart from atc but I now use Pilot 2ATC....oh have I said I like it!!!
    1 point
  8. It's all very simple... Tested xplane 11 VR, amazing, sky max pro bug in VR, No support? https://forums.x-plane.org/index.php?/files/file/40952-soft-cloud-art/ Installed and very happy, , works well in VR,..the "proffesional developers" should learn. Uninstalled Sky max pro, share my experience with others virtual pilots who think, like me, that the VR is not only the future, is the present... none will buy Sky Max Pro. Simple
    1 point
  9. You need just to look ahead... Saying VR is just a toy or no standard home computer can support it, or price tag is simply to high, is just because this is coming... Laminar first VR beta is great already for those having the budget for it, despite all evolution/massification coming. It is natural those early adopters demands for addons supporting it, and it is quite clear developers will establish their support/rollout priorities to whatever makes sense for their business. Just see Laminar developers page which topic had the most attention and user comments in the last 2 years, yes, VR.
    1 point
  10. Our goal with SkyMaxx Pro will definitely be to get it working in VR at some point. I do have an Oculus here in the office, but we have a couple of things to clear off our plate before we investigate this topic further. We'll definitely post more information on it as we start to examine what's going on and what we can do for VR users!
    1 point
  11. Don’t know why your rudder is reversed but you have to activate the nose wheel steering every time you fly the plane and every time you land. There is a big knob on the left side on the pilots console near the radio volume controls you need to push down. It is a feature of the real aircraft to!
    1 point
  12. Hi Makaros, I think you are doing everything correctly - when entering a new SID, the old SID should be cleared away. Of course it is very unusual to put in a random SID, usually the pilot knows very well which SID he will fly. It is a different story with the STAR, that is changed regularly during the flight. If you have started flying your SID (or STAR) and then subsequently change it, the FMS will retain certain points of it, because you are "already using it". Cheers, Jan
    1 point
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