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Goran_M

Leading Edge
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Everything posted by Goran_M

  1. A PSD and a Substance Painter file will be made available.
  2. ok, the video has graphical issues, but going by what you're saying, and regarding your click spot problem, yes, there is something we can do to isolate click spots further. I'll make a note of it and we'll put it in a soon to be released update. skiselkov will post back with a response to the EFIS problem.
  3. I'm afraid not. It has been designed as a real world, wear and tear add on. But look on the bright side. Eventually, you'll get much better at your landings.
  4. I understand it can become frustrating. Just rest assured we're here to help.
  5. Order doesn't matter. Just start putting them back and see what happens after each test. I know it can be frustrating, but in the vast majority of cases, it's a plugin that doesn't play nice with the aircraft. And by all intents and purposes, the problem might go away after putting the plugins back. Good luck and please post back results.
  6. The demo install is fine to install if you have another copy installed. There will be no issues. I have 3 installations of X-Plane on my PC. As for the TBM, you can install it as many times as you want on the same PC.
  7. A little bit of a drastic move. Any chance you can download a clean install of X-Plane, then install the TBM and test. I've tried duplicating this, and so far, I've had no success. This is almost definitely something in your X-Plane install.
  8. You're welcome.
  9. Can you try completely removing those plugins and re-test? (All plugins remain loaded, even if they are disabled.) If that doesn't work, I'll investigate further with Saso.
  10. Navigraph are preparing a Hot Start navdata file for the CL650, and this will also be used in the TBM once we get around to updating it. Due to the impending 650 release, the TBM will be updated soon after the 650.
  11. I've never seen this problem in the TBM before. DO you have some kind of plugin that messes with viewpoints installed?
  12. If you have SCEL scenery installed, this is a known issue. The problem has been addressed in these forums in the past and a solution has been posted.
  13. https://discord.gg/qPVbuybS GPU specs are found on the first page of this thread. "We have pulled out all the stops on this one and decided to place our minimum supported GPU configuration at a still relatively decent Nvidia GTX 970 or Radeon RX 570. " CPU specs...if you can run most add ons, the 650 shouldn't be a problem. We'll have a more comprehensive minimum spec sheet some time in the next few days.
  14. Very interesting. First of all, without reading the whole thread over there, Vulkan is native to Nvidia GPU's. That thread is talking about AMD cards using Vulkan.(???) I can confirm, as far as Mac's are concerned, no one is having issues with AMD and Metal. As far as the testers running Windows, on Nvidia GPU's with Vulkan, also, no issues.
  15. Mac, Linux and Windows
  16. Absolutely.
  17. @BE19Pilot... What @Andydigitalsaid is correct. We planned to model the EVS, and I modelled the sensor for it. But it soon became apparent that it wasn't possible. Legitimate X-Plane limitation. The HUD is modelled and fully functioning, and will be seen on stream. Along with a lot more that we haven't shared yet.
  18. You might be surprised at the built in redundancies of the CL650. It simply won't let you do certain things beyond limits. There have been some people in our discord asking for failures, so we will likely revisit that some time in the next few weeks/months.
  19. We're still considering that for a future update. The only thing is, the 650 is extremely reliable. And the vast majority of Challengers spend maybe 200-300 hours in the air, per year. Nowhere near enough to warrant any kind of major repairs due to wear and tear. We do have a very comprehensive failures module, where you can set failures in, if I recall correctly, several hundred different areas. But it's completely manual. But, like I said, we'll look into that more in a future update. Not complex enough.
  20. Sure, you can if you wish. TBM900log.txt and log.txt. Would be handy, just in case.
  21. I'll make a note of that and run some tests. If anything needs to be done on our end, we'll address it once the 650 is out. There'll actually be a few TBM updates we're going to tackle over the next few months. One of which will be XP12 compatibility.
  22. Yes. But not in the initial release. Yes that’s all in the fully featured FMS, just as it is in the real plane.
  23. The HUD and synthetic vision, and their compatibility with Vulkan, has been addressed in the last update and is now working. Are you referring to something in particular?
  24. This is certainly something we haven't come across. It looks like you're loading some kind of space shuttle scenario based on your preferences. Try clearing out your preferences folder (X-Plane 11/Output/preferences) and reload X-Plane. Don't delete the contents. Just move them somewhere outside the X-Plane folder. Reloading X-plane will rebuild the files, bhowever, you will lose any calibration and X-Plane settings you previously made.
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