Jump to content

Chase911

Members
  • Content Count

    113
  • Joined

  • Last visited

  • Days Won

    2

Chase911 last won the day on December 24 2018

Chase911 had the most liked content!

Community Reputation

12 Good

About Chase911

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Huh. Okay, well I guess it's just how the city pair worked out for these two flights. I'll try another flight or two and see how things go. Thanks.
  2. So I'm not sure if any changes were made regarding how the clouds appear at various altitudes. The last build, 492 had a good spread of cloud layers. Now it's back to pretty much a single layer of clouds. Plus I'm not sure I like the new cloud colors. In time I could get use to it. Maybe as an option down the road to select the cloud colors? idk. But the main issue is the clouds are at one altitude. So I'm going to re-install 492 using the previous installer. I have flown two times with v143. Both flights only displayed a single layer of clouds. I use FSGRW and real wtx connector with it. I had FSGRW set correctly under settings to pull from it. I think you are doing a wonderful job with keeping this product up to date and always improving it. So please don't take this as a complaint, it's not. I'll just wait till your next update and will try it again then. That's why everyone should keep their old installers, so you can bounce back and forth. Thanks, Dave.
  3. Ah I see. Outstanding. Thanks for the quick reply! Dave
  4. I am confused with this statement. If a weather station is reporting an overcast layer at 1000 feet. That means at 1000 AGL there will be an overcast layer. So like Denver Int. for exp is 5000 something MSL. So an overcast layer would actually be at 6000 MSL. So how will this new code work with METAR reports? If I was landing into KDEN, I would look to break out at around 1000 feet above the runway. Has this changed? Thanks for the Update, and I'm ecstatic that this is working with 11.5. However, I do not run Betas, but it's good to know once it goes to release, my weather will still work. : ) Dave.
  5. Will the update... when ever that happens.... include VR adaptability? I have A Pimax 5K. And it can't be used with this aircraft. I think there has to have some sort of VR code for it to work. Not complaining at all. The plane flies okay. I just think it will be cool to try it in VR one day. : ) . Happy Monday. Dave.
  6. @Goran_M. Hello Sir. I alerted you just because I know you also work on this AC and I haven't signed up for Discord yet. Maybe you can pass this on? One of the main reasons I updated to this new build was due to the updated Fse Weight & Balance Release notes state, "Re-worked portions of the Payload Manager to allow displaying CG and manipulating exterior elements even when an FSE flight is active" This still does not allow us to manipulate the weights after starting a flight within the Fse plugin. Yes it shows the CG, but so did the last version. The problem is still there where as the CG shows proper, but Fse adds all the weight to the tail section of the plane making taking off and landing a bit of a hassle, due to the CG is way off. Fse doesn't care about weight, only fuel calculations. So true, you should block out the fuel caps, but allow the PAX menu, so we can load the AC how we see fit. Eg. Fse says 6 PAX, But I would like to fly with the weight of 4 pax and distributed the weight how I see fit. Maybe on one of the next hot fixes Saso can make it where we have access to the passengers to set the weight where we want it, not what Fse says it should be. Also, when I clicked cancel Flight on the Fse plugin menu, it hung the sim, then eventually caused a CTD. So don't try to cancel a flight or bad things happen... Other possible Bugs I figured I'd mention. * micro stutters with this version. The FPS is roughly the same as before, so that's good. * The Synthetic Vision no longer displays the "Pathway". On a positive Note. The Back up Gen test now works without breaking stuff lol. And other than a few hiccups the flight model feels better. And the Texture work is great. Thanks for the update guys. : ) Log.txt attached. Dave. TBM_Log.txt
  7. Has this update ever been applied?. I've been reading a bunch of interesting posts about this airport scenery. Scratching head to determine if i want to buy this, now very dated scenery. But the screen shots and videos I've seen show it to be pretty nice. So I'm on the fence. Dave.
  8. I am making a Dev request for the next update. When using this aircraft with Fseconomy the weight and balance window is totally blacked out. This will cause the plane to be very tail heavy and no way to correct it. I would personally like the ability to go back into the weight and balance window after starting fse to re-adjust the weight portion to result with a better CG. Also I'd like the availability of adding cargo or what ever to the trip. I use this strategy with my REP Aircraft all the time and it works well. Fseconomy does not care about weight, only fuel. So this works better. Thanks for the consideration. Dave
  9. @skiselkov Hello. I Purchased this AC a couple days ago. Today marks my 3rd flight with her. Brilliant Aircraft!. I've been saving up for it, and not disappointed. I do want to point out, that for some reason this "bug" still exist. I downloaded the AC on Sunday August 11th. So it should be the latest version. Is there a web page I need to go to to update the AC to a different version which the store download gave me? Last night I flew the AC and this part broke ( Standby Alternator ). I replaced the part after the flight. Today's flight. 1.5 hours on the same part resulted with yet another broken part and I needed to replace the entire part. Repairing for cheaper is not an option for some reason. I am running XP11.34. I have not updated to 11.35 yet. I assume that the part is breaking when, like the others, i am going through the checklist and test the backup Gen. It appears to work correctly on the MFD. I make sure the amps are LT 80, and it still breaks it. Anyway, I guess I'll skip this test for the time being. Thank you. Dave.
  10. For me, this has always been a problem. The only fix would be to go to the Better PB and request he fix the issue. I no longer use it. I use either XP PB or more often, i use the Map and turn the aircraft sideways at the gate so i can just power out. Dave
  11. Rofl. Yeah. Might be best to just reload the aircraft on the ground using these quicker methods than i was using until we can get to the bottom of it. Dave
  12. NP. I'll take a SS and I'll save the log.txt. Thanks. Dave
×
×
  • Create New...