Jump to content

Litjan

IXEG
  • Posts

    5,694
  • Joined

  • Last visited

  • Days Won

    417

Everything posted by Litjan

  1. Here is somethting to try: Tune the correct frequency of 109.70 Mhz for the ILS 22 EDDC (IDRW). I don´t think it ever was 109.75... Let me know how that goes!? Cheers, Jan
  2. Thanks for helping out, mfor! We get this a lot - the "disable downwind ILS" option gets new users all the time . Cheers, Jan
  3. It looks like you are right - you can´t see the inboard landing lights when in the cockpit (even with the window open), but if you move to the cabin and then out of the fuselage (there is no camera cage there), you can. This is not really considered a "valid" view, though - there is a distinction in X-Plane between "in cockpit" and "external" views - and some things (like what to display in which scenario) are defined in relation to that. The light-sources is one example, appearantly (even though you can see it´s effect on the ground from the cockpit). Not sure if this is something we can fix, really. Jan
  4. This is not so totally uncommon in the real plane - sometimes the speedbrake still sits "on" the rail after not pushing it forward all the way - not enough to really be obvious, but enough for the warning to trigger. So the first instinct when you get the takeoff config is to slam on the speedbrake lever . Cheers, Jan
  5. Try to fly with the option "show vortices" in the preferences menu turned OFF. This helped some users! Cheers, Jan
  6. Possibly thrust levers not idle at touchdown? Cheers, Jan
  7. Before the end of a week, yes!
  8. No idea what you are doing wrong, except that you are doing something wrong :-) I recommend watching the enclosed tutorial videos and do like I do in them and you will learn how to fly an ILS. Happy landings, Jan
  9. Before the end of a year!
  10. ...and if you find out, I would be interested, too. It may have to do with framerate (recording interval) or with the length of the previous flight (amount of storage space for recorded data) - but that is total guesswork on my side. Cheers, Jan
  11. It "could" be done in 2018. And I am hoping it will, but I can´t promise anything. Jan
  12. Hi, I am not going to stick my neck out with any predictions about the remaining FMS work - but it is high on our priority list. The flightmodelchanges in 11.10 are not something you will notice, likely. They don´t take effect yet (since you are not running a re-saved .acf) and the new (re-saved) .acf is adapting to the flightmodel changes, so the plane will fly just like pre-11.10 . Cheers, Jan
  13. 2018. I don´t know if you read the previous info, but don´t expect too much from this interim patch. The only thing you will probably notice is added reflections for the cockpit instruments. Beyond that it is some stability fixes to the FMS, but nothing else. Certainly not enough to mash your refresh button constantly . Jan
  14. Well, the "two step" deployment you see is realistic - at the first touch you can see the flight-spoilers deploy (wheel spin-up) and on the second you can see the ground-spoilers deploy as well (they need main gear strut compression to come out). The wheels are not something we mess with - the amount of smoke is done by Laminar Research and beyond our control. Jan
  15. Sorry, I can´t comment on liveries showing Ryanair
  16. I have seen them behave both ways in both versions - never able to nail down why they sometimes pop, sometimes move smoothly. We had to make a custom logic for the spoilers - LR´s default model of autospoilers and roll spoilers simply does not cut it. Therefore we can not use the default flight-control surfaces, which "replay" captures during the normal flight. So we have to "record" the position of the spoilers with our code, and that is not as trivial as it sounds and leads to this quirky behaviour. Jan
  17. Yes, we are running a complex fluid dynamic calculation. We are breaking the coffeeliquid apart into 50 million particles (I know, a gross simplification), all bound by cohesive forces, calculate Braunian molecular motion (depending on the coffee´s temperature), then apply adhesive forces (where the coffee touches the cup). Finally apply (varying with altitude and geographic location) earth gravitational force and aircraft motion´s force, and we get a fairly decent presentation of a moving liquid. This will only cost you 50 to 80% of available framerate, dependent on your computer. We thought about making the effect optional, but we strive for utmost realism, and this one you just can´t go without (even though you may think you can)! Enjoy the coffee! Jan
  18. And a little hint - look at the coffee liquid during turbulence...
  19. Hi Abiofly, thanks for the nice words! Yes, it takes a while for the IRSs to align - thats why we always turn them to NAV pretty much right away after getting into the cockpit. It can take even longer to align them if you park further up north (we dont simulate that). I think the "turnaround" option is still pretty realistic - in real life only maybe 10% of my flights are really cold and dark, usually you either take over from another crew, or you flew the previous sector yourself. We get the request for detachable, fly-out windows quite a bit - and I don´t say never - but completing the FMC is the first priority after this next interim patch. There is an option to display the CDU on an ipad, I think, Tom has that (forgot the name of that application)... Happy landings, Jan
  20. No, if you do that it won´t fly well anymore! Jan
  21. Yes - we have thought of adding a "quick alignment" option...just never got to that. You can pick the "turnaround" or "ready to fly" scenario, the IRSs will be aligned already, Cheers, Jan
  22. The plane should "just work" with 11.10. The flight-model-changes are "opt in" - which means they won´t apply until the aircraft is re-saved in planemaker version 11.10. I can´t confirm any reports of navigation receivers or taxi-lights not working - nothing was changed in that regard between 11.05 and 11.10. That being said, we are finalizing patch 1.21 that will (among some more stability fixes and other small enhancements) bring new compatibility to take advantage of 11.10´s new features and also the reflective glass surfaces in the cockpit. Cheers, Jan
  23. Not that I know of. Cheers, Jan
  24. Hi, that is not possible (yet) - we plan to add it later (conditional waypoints) Cheers, Jan
  25. About the lighting and lights - this is realistic. When you get on board, the cockpit is usually totally dark - if there are no lights outside, you will need a flashlight (there is one in X-Plane, too!) to find the battery switch. The overhead panel only has integral lighting, but you can use the flood light (switch on top left overhead) to illuminate everything better. The light you mention coming on later is either the emergency lighting (after battery on and emergency lights in auto) or the light from the cabin. The outboard landing lights come out like the lights on a sports car (correct!) - thats why there are three settings on the switch - OFF, EXTEND, ON. We have not modeled the light in 3D yet, thats why you see it floating in mid-air under the pylon. Happy landings, Jan
×
×
  • Create New...