Jump to content

Litjan

IXEG
  • Posts

    5,673
  • Joined

  • Last visited

  • Days Won

    412

Everything posted by Litjan

  1. The plane should "just work" with 11.10. The flight-model-changes are "opt in" - which means they won´t apply until the aircraft is re-saved in planemaker version 11.10. I can´t confirm any reports of navigation receivers or taxi-lights not working - nothing was changed in that regard between 11.05 and 11.10. That being said, we are finalizing patch 1.21 that will (among some more stability fixes and other small enhancements) bring new compatibility to take advantage of 11.10´s new features and also the reflective glass surfaces in the cockpit. Cheers, Jan
  2. Not that I know of. Cheers, Jan
  3. Hi, that is not possible (yet) - we plan to add it later (conditional waypoints) Cheers, Jan
  4. About the lighting and lights - this is realistic. When you get on board, the cockpit is usually totally dark - if there are no lights outside, you will need a flashlight (there is one in X-Plane, too!) to find the battery switch. The overhead panel only has integral lighting, but you can use the flood light (switch on top left overhead) to illuminate everything better. The light you mention coming on later is either the emergency lighting (after battery on and emergency lights in auto) or the light from the cabin. The outboard landing lights come out like the lights on a sports car (correct!) - thats why there are three settings on the switch - OFF, EXTEND, ON. We have not modeled the light in 3D yet, thats why you see it floating in mid-air under the pylon. Happy landings, Jan
  5. Thats the spirit! Have fun, Jan
  6. Hi Martin, we do not "force" failures on people with renewed licenses - not even if they don´t have a licence at all, the plane will simply not run . And your report about this is the first one we get, so I am inclined to think it is a problem unique to your computer or setup. If all else fails, delete your preference files, maybe there are some corrupted key bindings that trigger failures or so... You can see the status of the icing (and anti-ice) on the "data out" display, search for the correct data to output with the keyword "ice". Happy landings, Jan
  7. I just doublechecked and anti-ice is still working. There is ice accumulation on a "AOA 2" - but this is not used on our aircraft, so it should be inconsequential. Cheers, Jan
  8. Hi Laem, I have not really tried them recently - but the anti-ice used to work and I am not aware of any changes to the icing code or datarefs. But I will check it out just to make sure. You have to use wing-anti-ice and engine-anti-ice in icing conditions. The nose gear being "stuck" could be due to having X-Plane default failures enabled. Cheers, Jan
  9. Your impression is right - the pilot will not feel different CG´s as long as they are within the allowed envelope. Cheers, Jan
  10. Normally (on a real plane) it would - since the bags and pax stay in position and the fuel "shifts" its position. However, we treat the CG as shown in the "ground services" menu as the CG that is currently valid. This is the way that the real pilots would interact with the CG. They don´t see it shifting during loading/fueling - they just get a "final" CG when the loadsheet arrives. Happy landings, Jan
  11. Hi Mareckis, the trim is only influenced by the CG (center of gravity) - not by the zero fuel weight. You can set the center of gravity in the "ground handling" IXEG pop-out menu, or alternatively in the X-Plane weight and balance GUI. The recommended trim setting as read in the FMS will only change if you input the correct CG there - it defaults to 20% MAC (mean aerodynamic chord, a measure for it´s longitudinal position). You can also read the recommended trim setting in the ground handling menu, next to the CG value. Cheers, Jan PS: In the real plane (and also to some extent in X-Plane) the CG will shift during the flight - when people walk back and forth, and also as fuel gets burned, as the location of the fuel tanks does not coincide perfectly with the CG. The effect is pretty mild, though, and the pilot will typically not notice it.
  12. Hi Sylvain, I read you question, but I have no idea how to extract the flightplan from our plane. There are no datarefs or any easy way, and the same holds true for the EADI and ND. I know that Tom is interested in cockpit-building himself, so there is a good chance that this capability will be expanded in the future. Cheers, Jan
  13. Matthias is right - there is a bit of a conflict with X-Plane´s native settings (start with engines running) that can be selected in X-Plane´s GUI and the IXEG provided settings, which can be selected in the left-side pop-out menu. The recommended way is to have your X-Plane setting set to "start with engines running" - and then select your desired startup state in the IXEG pop-out PREFLIGHT menu. Cheers, Jan
  14. You are right - the real plane will use an algorithm to reduce the bank angle at cruise speeds - we have not implemented that yet. Cheers, Jan
  15. Awesome shots - good enough to print them out as posters or postcards!
  16. If flying RNAV approaches is what you are after, then that is possible with the current implementation already. As a matter of fact, the real 737-300 I flew was not certified to use VNAV during the approach - we flew them in LNAV and V/S. I think the problem was the single FMS/GPS receiver combo. So you can already fly the GNSS or RNP approaches to the LNAV minimum, but not to the Baro VNAV minimum. Cheers, Jan
  17. Hi Erich, I do not think that flying without that scenery should be the final solution - I would just like to find out what is causing the weird returns. Let me know how that goes, Jan
  18. Hi johnc, there is nothing new to report, unfortunately. Work on 1.3 has not begun, we are working on 1.21 (bug fixes and 11.10 compatibility). Jan
  19. Hello Erich, the weather radar is taking it´s cues both from X-Plane´s weather, and from the terrain mesh - this is to simulate ground returns. You can make the radar beam reflect of mountains, and it will even be shadowed by them (not showing returns behind the mountains). You can also make out big enough water surfaces... that being said, it is possible that erroneous terrain data my throw the radar off. But I think this terrain would also show up visually (like a spike) - and I have no clue why it would have the same shape as the arrival transition to the ILS . You could test if it is related to the norway pro mesh by temporarily disabling that mesh (add the _DISABLED to the relevant line in your scenery_packs.ini) Cheers, Jan
  20. Hmm, that is weird - never seen that before. Does it happen if you don´t use WT3? Does it go away after a few seconds? Thanks for the report, Jan
  21. Nothing suspicious in your logs as far as I can see - I hope that Ben has an idea . Thanks for the update, Jan
  22. Ahh, ok You need to type FREEZE into the window so you agree that your OLD computer (before replacing the hardware) is now not used to run the 737 anymore. This is to avoid that people run the 737 on many computers by saying that they built new hardware. You need to de-register the old hardware (which you are not using anymore). Cheers, Jan
  23. Hi adbera, please rephrase your question, I have no idea what you are asking. Thanks, Jan
×
×
  • Create New...