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Litjan

IXEG
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Everything posted by Litjan

  1. Oh, ok - that is interesting! I will talk to Tom about it, but that should be possible... Thanks for the feedback, Jan
  2. Hi Sergio, I don´t need them, but it is also not allowed to post them on here (copyright reasons). There are ways to find those on the internet, so anyone interested in getting them can probably easily do so. Thanks for the offer, though! Cheers, Jan
  3. Hehe, ok - so we have some experience to work with, here. Can you check the fuel flow while you cruise? Fuel levels? Make sure you have the right units selected, its a bit hard to see on the gauges if you are tanking Kilogramms or pounds. I think the fuel-flow gauges will still not change the units to lbs if you have that selected... You can display the "weights" and the fuel flow in the X-Plane "data out" tab (numerical display on screen), just to make sure. Thanks, Jan
  4. Yes, 8.33 is sorely missing and will be a focus of the near updating path! Jan
  5. Hello Seamaster, sometimes the internet connection can be the problem - especially when there is an unusual configuration of routers or access points. I am not a technician, but I once had to bypass a second router to make it work. Good luck, Jan
  6. I assume you are saying that the files can not be unpacked or written to the destination folder? Make sure there is enough space on the medium (harddisk) and that you have administrator and writing rights. Jan
  7. Hi, there could be several reasons. Landing gear still down, cruising at low altitude, wrong speed, not all tanks filled,... The plane will carry 16.000 kgs of fuel, that is enough for about 5+ hours of flight. Your fuelflow should be about 2200-2500 kgs/hour (both engines) with a speed of ca. 420kts. If you don´t get these values, you are doing something wrong :-) Cheers, Jan
  8. Hi Sdwr87, yes, that is correct. Apply an exception to your antivirus program (Windows defender, etc.) for the whole X-Plane folder. That should cure it. Make sure that you are not running multiple AV suites, too. Another reason could be running X-Plane off of an external harddisk. This is not recommended for bandwidth reasons. Cheers, Jan
  9. No, Litjan has full, flowing hair!
  10. Your gizmo plugin is not running. You either have not done the installation correctly or you have failed to activate your product.
  11. + Vr config file + Custom particle effects
  12. 1.3 is independent of Vulkan - you can still make your choice in 11.5X (OpenGL or Vulkan) and the IXEG will work fine. It will also work fine in 11.41. Cheers, Jan
  13. Thanks for that advice, will check it out!
  14. Track up? Navigational blasphemy! I will put it on the list. Not sure what the extent of coding necessary would be. Cheers, Jan
  15. Definitely on our list - we have changed a bunch of stuff in the cockpit, so a new vrconfig.txt would be good. I have to investigate and learn how to make one. Not sure if SimVRlabs would like to help us with that...
  16. No problem - the "show vortices" option was a remnant from X-Plane 10 times when it still worked. It was a "semi-legal" way of coding it, and X-Plane 11 doesn´t like it anymore. Thats why it will be gone with our next patch (version 1.3). X-Plane 11 is now supporting "particles", so this effect is done natively. Cheers, Jan
  17. Hi there, please try again with the option "Show vortices" NOT selected in the left-screen-popout-menu (Preferences) - and let me know if this fixes the problem for you? Cheers, Jan
  18. Hi Torbinator, the volume for the radios is on our to-do list - but not for 1.3, unfortunately :-( Cheers, Jan
  19. I have just tried on my installation but have been unable to reproduce your problem. Are you running any other "third party" camera plugin, like X-Camera or such? Alt-tabbing in and out did not change any of my views at all. But just maybe this is a side-effect of some code-change that Tom did (for the replay mode). Lets see if this still happens for you after 1.3 Cheers, Jan
  20. No, not yet. It requires a total rewrite of the rendering engine, even Vulkan isn´t capable of fixing this - maybe DirectX21 will... just kidding ;-) We still have a few bugs around from back then that we haven´t fixed yet. I understand that this is very important to you, though! Cheers, Jan
  21. Hi everyone, starting today I will aim to make a video every week for your viewing pleasure...talking about IXEG development, flying our aircraft, showing you procedures, techniques and various other stuff. Stay tuned to this channel!
  22. That is correct!
  23. Hi Jeff, yes, that problem has been known as long as the "workaround fix" for the braking issue has been found. It was new to me that other parts of the lighting don´t work, either. The whole thing came down when Laminar "fixed" or rather "tightened" some of their code which in turn exposed two authoring errors we made when initially making this aircraft. One was assigning a (wrong) spring constant to a wheel and the second was an authoring error pertaining to the light code. The first one could be fixed in planemaker, but saving your fix would enforce the new code onto the lighting - which would break that. So it is either or. We have fixed that problem for the next patch. I never quite understood why people with a "twisty" joystick are also affected, I always thought that that axis counts as a yaw axis as much as real rudder pedals do. Cheers, Jan
  24. I think what you are seeing is not due to the camera shake system we have implemented. You can tell by the fact that the camera angle is changing, whereas our code only changes the camera position. We also don´t have any code that reacts to longitudinal acceleration (braking, accelerating). I have tuned down the camera shake effect you get for rolling down the runway (fast) for patch 1.3, in XP11 it was too strong so that it could move the viewpoint persistently instead of oscillating around its position - like "shaking it loose". Cheers, Jan
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