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Litjan

IXEG
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Everything posted by Litjan

  1. Mostly. The reverser will be disabled and the generator breaker will be openend. The bleed air off is not implemented yet... Jan
  2. Nope.
  3. Hello Roberto, the terrain can only show on the left (CPTs) side of the EHSI. You have to have the WXR SYSTEM switch to ON, and the Terrain Pushbutton as well (unless there is a terrain warning, then it will pop up even without that). It will also only show terrain when you are BELOW the terrain elevation - otherwise it should be in "peak mode" and only show you the highest peaks around your plane, plus in green the highest and lowest terrain elevation on your EHSI map. Cheers, Jan
  4. Hi Enrique, please don´t take this as an excuse that our VNAV is not working very well - it should be and we have full intent on fixing it. But I flew the 737 for 10 years, another 6 years of 747-400 and too many years A320... it is a very rare circumstance that I have descended (or seen my FO/CPT use it) using VNAV. Most of the time your routing is not predetermined (vectors, shortcuts) or you are subject to ATC limitations (early/late descent, advised rates of descent). So for me (and many of my fellow pilots) VNAV is a gadget that serves very little practical purpose. I think VNAV is so important to many flight-simulator pilots because they lack the ability to make accurate descent calculations in their head and they also think that it is "cool" to watch the plane glide down all by itself (and then autoland!). I think that is about as cool as using a Tesla´s autopilot when playing a car racing game . Oh and yes - we do eventually plan on making a cargo variant for the 737 (I see the pattern!) Cheers, Jan
  5. Glad you got it working. Hardware and software combos are really tough to troubleshoot, especially with us not being at the customers computer to really troubleshoot. Cheers, Jan
  6. Your thoughts are noted. We are working on that. In addition to the description on the website you mention, we also have this post up - ever since the plane went on sale first: Jan
  7. Hi Enrique, VNAV descents are really quirky, still. We are working on that - it is not your fault! You did the correct thing - intervene with FL CHG or V/S when things don´t go well. Cheers, Jan
  8. I am not aware of that. Keeping the yoke at its "present position" seems to be a feature in VR, rather than a bug. I assume that LR has coded it because VR users can not "feel" the displacement of the yoke or stick, so they have a hard time trimming (and of course they can´t click trimming buttons like they can with a joystick). I think if you memorize the visual position of the yoke at neutral (you can see that pretty well where it connects to the ground) you can center it manually well enough. I flew a bit with just the VR wands on my Oculus and it worked fine - but obviously needs some getting used to. I would probably prefer to use my hardware joystick, throttle and rudder pedals. Cheers, Jan
  9. Funny, I always hear that the most important issues are the doors, wingflex and holding? Can you guys get your priorities worked out so we can start working on that? Cheers, Jan
  10. Yeah, I am not a computer expert, but I gather that the amount of free RAM or VRAM is not the issue - it is the amount of "file calls" that the operating system can handle. It´s like having a hospital with 10 doctors in it. You could easily add a few stories to the hospital, it still couldn´t handle more patients. So the idea is to whittle down the number of things your computer is trying to do at the same time. Running plugins, loading scenery, doing other things (background programs, browsers, etc.) I am pretty certain that other customers with identical hardware have run the plane just fine, so the interesting question is: What is unique about your setup that brings out these errors... Cheers, Jan
  11. No, it is likely related to running the beta version of Gizmo. It may work fine on one day, not on the next, or even the next session. Has to do with memory assignment and such... Unless you accidentially set the option to "hide pop up window" it is likely due to running the beta gizmo. Jan
  12. We need to eventually animate the .5 kHz... Cheers, Jan
  13. Maybe some out of memory condition that won´t allow loading additional sounds. Try to load the plane at TXKF and see if you get the same errors there?
  14. Just wanted all VR flyers to know that I have spent pretty much the last 3 days with Mmerelles (Manuel from Patagonia, of all places!) to get the plane VR ready. We (well, mostly him) made a vrconfig.txt file and Tom is right now converting a lot of manipulators that gave us trouble to modern and VR friendly manipulators. I know that I said in the video that we won´t support VR control of the thrust levers in 1.31, but it turns out that we will - there will be a "clickspot" on both levers (towards that center gap) where you can grab and push them simultaneously. The only obstacles remaining to flying in VR that I see now are: poor resolution (depending on your headset it can be hard to read exact values off the instruments) inability to access the IXEG pop-out menus (need to do your flight setup in 2D) Need for rudder pedals (you can steer by grabbing the tiller, but for real crosswind operation you would need hardware rudders) Inability to "trim" easily in VR (although you can grab and rotate the trim wheel very naturally in VR, no pop-out handles yet, though) Necessity to return yoke to neutral to engage autopilot (it won´t snap back to neutral when you let go as it would in a real aircraft). We will have a dedicated thread for VR when 1.31 ships to collect feedback and ideas for improvement. Thanks again for helping, Manuel and also a big thanks to Matheson from VrLabs who also gave us valuable insight and helpful hints in making this happen natively. Cheers, Jan
  15. It looks like you are still running the "MarginalGround traffic" plugin. From your log.txt: Loaded: Custom Scenery/KLAX - Los Angeles International HD/plugins/GroundTraffic/mac.xpl (Marginal.GroundTraffic.KLAX - Los Angeles International HD). Try without that, please? Thanks, Jan
  16. A lot of ADF receivers don´t have a 0.5kHz setting, I think. Usually setting within 0.5kHz is enough to ensure reception (try plus or minus). If you can´t receive that NDB it is probably broken or dismantled and you need to find another approach or divert. Yes, our ADF receiver is old - just like this one: https://www.texasairsalvage.com/main_view.php?editid1=231824 Cheers, Jan
  17. Well, I haven´t in 10 years...but of course we would like to get it working reliably. If the knob gets pushed in, it shouldn´t rotate, but the speed cursor shouldn´t change, either. I will talk to Tom, maybe we can change the "In Out" motion to a simple click, so it isn´t so easy to push when you try to turn... Cheers, Jan
  18. Let us know how that goes! Cheers, Jan
  19. Glad someone noticed! Tom worked over that left one as a "tech demo", so to say - and he will do that to all parts of the cockpit, eventually! Cheers, Jan
  20. Hi there, please read: and Cheers, Jan
  21. Thanks Ian! Version 18 of Gizmo should be included in your installer (choose "stable" instead of "beta"). There are a few versions of Gizmo buried in the developers thread...and it doesn´t help that different versions seem to work for different people...AND also change behaviour from time to time. So the official stance is: Use the stable version (18) that is included in the 1.3 installer. There is no single repository for Gizmo with all legacy, current stable and beta versions, unfortunately. Using google I was also able to find this: https://www.dropbox.com/s/nvgwe6ro40oahb3/Gizmo64.plugin-18.02.12.0240.zip?dl=1 and this: https://www.facebook.com/G64xpl and you may also be able to get advice here: https://forums.x-pilot.com/forums/forum/114-general-discussion/ Cheers, Jan
  22. Hi Oliver, IXEG is fully compatible with fly with lua - it is just when a user runs a script with it that messes with some datarefs, things go south. So it is up to the user to make sure that his fwl scripts don´t interfere with the operation of the IXEG 737. It could be that they are setting the "engage starter" dataref to 1 - so the engines would start turning without doing anything in the 737 cockpit, for example. So if you see something odd happening, this is what you would need to rule influence of 3rd party out: There are many plugins out there that are REALLY awesome (like fly with lua) but unwanted interaction is always possible. Per definitionem no plugin can be considered "standard". Viele Grüße, Jan
  23. Hi Oliver, yeah, Ben stated that the problems with the new betas are due to memory conflicts - so it can be running fine one day, not the other day... YMMV. Regarding the engine spool up - make sure that you have no other plugins interfering, especially fly with lua, etc. Cheers, Jan
  24. Litjan

    FMC bug

    Ouch - did this happen when you just crossed a waypoint? I think there is a problem when you have a route modification "open" and then cross a waypoint...
  25. Hi, I ment to make this post for a long time...so here it is : Cheers, Jan
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