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Litjan

IXEG
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Everything posted by Litjan

  1. Hi Liam, we unfortunately have some lingering gizmo-soft-lockups like you are describing. Whenever that happens, the only way to continue the flight is to "reboot gizmo" through the right-edge pop-out console. This will reset the state of the aircraft (the location and speed stays the same), so you can at least continue the flight. Our next patch should solve a large percentage of those annyoing bugs! Cheers, Jan
  2. ...and you did not enter the PLAN fuel, did you? Cheers, Jan
  3. The ETA for the next patch is a rough estimate of "several weeks to a few months". I wish I could say it would come sooner, but I don´t want to lie to you guys... Jan
  4. And just to add my two cents here - I have not reinstalled X-Plane or Windows EVER in 20 years of using windows and X-Plane. It is simply not necessary, especially not with the latest windows versions from 7 on up. The plane is out for 9 months, and if I had bought it, I would still have 2 activations left. Save yourself the trouble - do NOT reinstall every time something doesn´t work. Here is some further reading on this: http://developer.x-plane.com/2016/11/you-dont-need-to-reinstall-x-plane-to-fix-it/ Jan
  5. I think thats most likely a no.
  6. Your observations are for the most part correct. For now, handle your descent with the MCP. We plan to improve VNAV in the future. Jan
  7. Yeah, it actually should spool up all the way... I will take a look if it does on my end or if we have a bug here. Thanks for the report, Jan
  8. Thats why its called PLAN fuel - it is used to plan your flight, not conduct it. You have to eraze (or better yet: never enter!) PLAN fuel for the GW to dynamically update. It overrides the actual fuel. Jan
  9. I think this is actually due to a change in the way that X-Plane handles the "plane is static on the ramp" friction. We at IXEG have so far spawned the plane in "cold and dark" with no braking available whatsoever. This simulated the state of the plane after sitting dormant for a few days. The brake accumulator would have been discharged, and only the chocks hold the plane in position. We simulate this by failing the brakes. In X-Plane 10, this seemed to work, even on sloped ramps. While the plane was "not moving", Austin made the plane be "glued" to the ground. Only with a certain force applied would the plane brake free. This seems to be changed in XP11, the force needed is much smaller. So the 737 starts rolling (as chocks can´t be simulated in X-Plane). I have added a change to our model in the next patch. The plane will spawn with the brake accu charged, so the parking brake and brake pedals will be effective. Until then, spawn in "ready to fly" or "turnaround". Sorry for the inconvenience, but also keep in mind that we are not officially supporting XP11 with our product yet. Jan
  10. Yeah... get rudder pedals . Jan
  11. Good to hear! Happy landings, Jan
  12. We have not placed any code to simulate this - and I have never tested the plane for dutch-roll, so I can´t really say. You may want to test it yourself? If X-Plane simulates it, our 737 should also do it (don´t forget to turn of the yaw-damper). Jan
  13. Make sure you don´t forget the WXR on switch (in the middle between the two CDU´s). It is needed to power the terrain drawing. In 1.1 there will be a better representation, we will have "TERRAIN ON DISPLAY" annunciators to let you know when the system is working. Jan
  14. Yeah, we caught a few instances where the plane wasn´t much interested in the magenta line anymore. The internal beta is in revision 1.1b2 right now - and the beta testers are reporting that it works very well, now. Jan
  15. Hmm, I think MANY people have used hardware with an axis assigned to the flap lever. I have a Fighterstick USB from CH Products, and if I assign the incorporated throttle wheel to "flaps", it works well. There is no inadvertent deploying of flaps out of the "up" position at all. Bear in mind that this is in X-Plane 10! There are still certain issues with calibration of hardware in XP11, I have to reconfigure my hardware all the time between flights, so you may hit up on a bug that still needs ironing out. Cheers, Jan
  16. No, we didn´t investigate since it was never reported by anyone else and we are fairly certain that the culprit is some other add-on or plugin that is controlling default X-Plane datarefs in a "non official" way (like TerraHaze did). Cheers, Jan
  17. I would suspect an error during installation. You should be able to copy over your files from XP10 to XP11 - don´t forget the X-Aviation folder and the gizmo folder. Let me know if it works for you, Jan
  18. Brakes dont work with no hydraulics powered in XP11 - spawn "ready to fly" or "turnaround". Also no ground services when plane is moving, the guy with the headset isnt that brave... Jan
  19. You are right, Oliver - I don´t think the FMS is taking info from the descent forecast page into account, yet. We allow filling it out - but the FMS disregards the info for now. In the real plane you will have two sets of "transition altitude" - one set for departure (and valid up to TOC) and one set for arrival (valid from TOD onward). This is because different airports can have different TAs. This will be fixed in further updates down the road. Thanks for the report, Jan
  20. Yeah, this is a problem we will solve when porting to XP11 - once that is out of beta. And your observations are right - the elec hyd pumps need AC buses 1 and/or 2 powered, the AC standby bus is not enough. This makes sense, because the AC standby bus is for emergencies, and the elec hyd pumps would drain the battery in a few minutes. The only means to power the brakes without engines running or AC power available is the emergency brake cylinder, which stores energy for brake application by pressurizing nitrogen. This cylinder can deplete (you can see it by pumping the brakes when there is no hydraulical pumps running), sometimes it depletes when the aicraft is sitting unpowered for a longer period of time. The only means to avoid rolling off on a slope is chocks, then. Jan
  21. You have to wait for patch 1.1. Cheers, Jan
  22. Increase the CWS deadband in your "preferences" pop-out menu. Most likely your joystick is giving input (spikes) which will disengage the autopilot immediately (as overriding with manual control inputs will do). Let me know how that goes, Jan
  23. Thanks for the report - we will look at it! Jan
  24. No. 25% less thrust is not N1 - 25. Thrust does not relate to N1 in a linear way.
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