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Coop

TorqueSim
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Everything posted by Coop

  1. TorqueSim BN-2T Turbine Islander Paint-kit (Photoshop Format) View File This is the Photoshop formatted paintkit for the TorqueSim BN-2T Turbine Islander Submitter Coop Submitted 02/01/2021 Category Liveries Livery For https://www.x-aviation.com/catalog/product_info.php/torquesim-turbine-islander-p-201 X-Plane Version(s) X-Plane 11  
  2. Version 1.0.0

    76 downloads

    This is the Photoshop formatted paintkit for the TorqueSim BN-2T Turbine Islander
  3. You can find it in the X-Plane command browser in joystick settings when all commands are visible. It will show the commands in a big list with drop downs. Click + on "afm" to expand these options.
  4. Yes, the avionics bus is forced on for other issues with overriding some default X-Plane behavior. We are looking into methods to be able to circumvent this, but without the electrical power source options on the GTNs being customizable on our end, there isn't much we can do in the meantime. Default GNS behavior should be proper with the avionics bus customizations.
  5. Hi! Regarding the G1000, an auto popout system is not currently integrated, just the bezel-less popouts that need to be manually assigned. We have a much better method for window handling in development, the M20 will get the modernizing this system in the future. Regarding the Yoke/Throttle. The commands are bindable in X-Plane joystick settings. All AFM commands are under afm/m20r/cmd/switches and should be descriptively labeled to identify their function.
  6. And a hotfix to address the issue in the meantime:
  7. Here is a hot fix for that issue:
  8. Here is a hot fix file to address the HSI 180° offset with the panel lights turned on. To install, just place this png inside the X-Plane 11/Aircraft/TorqueSim BN-2T Turbine Islander/objects folder replacing the file of the same name. (2T_gauges_LIT.png) 2T_gauges_LIT.png.zip
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  9. Yes, we have a fix for that in the works right now and will be released in an update this week.
  10. I can't replicate this and we don't have any reports of this. Do you have some graphical mods that could cause this possibly? A screenshot and your log.txt file could help diagnose what is going on.
  11. Hi Julian, After purchasing the G5, re-run the BN-2T installer to have it install the G5. There will be a separate aircraft in the X-Plane menu that has "G5" in the name.
  12. Taking a look into the trim to see if we need to add more authority there. We haven't heard of cases with such a severe runout of trim, those extreme circumstances sound like either the flaps are still out at too high of a speed or the engines are above torque limits.
  13. I'll put the AP popup request on the list as well as the fix for the isolator switch on the checklist.
  14. There are custom commands for these, they are browsable through the X-Plane command editor, starting with "afm/islander/cmd/switches/...", these can be bound to switches if you desire.
  15. We will get this fixed in the next SR20 update, in the mean time, just replace the TorqueSim SR20/SR20_cockpit.obj file with the attached file. SR20_cockpit.obj
  16. Thanks for the report, I'll look into it!
  17. Hm, it should. Is the persist setting turned on?
  18. It will release at 4:30pm EST (30 minutes from now)
  19. Hi David, With RealityXP, you will need to adjust their settings based on how your specific is configured. There is probably an option in RealityXP settings to have the GNS drive the HSI, or drive the autopilot. Trying either of those could get it working. RealityXP will know more in this regard. I would also recommend changing the autopilot back to how it was prior, as most likely the aircraft developer had it set at a certain mode on purpose.
  20. Is this using the LR GNS 430 or the RealityXP GNS 430? If it is just not automatically adjusting the course to match the GPS DTK, this is a customization needed to be made using the "Plane Maker" application. Open the aircraft of concern in the app, then under Systems -> General 1, select the two circled options below.
  21. Another bonus coming with the BN-2T, a military variant! An automatic system is in place, any livery with "MILITARY" in its name can get the military equipment to show, allowing community liveries to also make use of these extra objects
  22. TorqueSim and X-Aviation are excited to announce the release of the Turbine Islander this Friday (January 29th)! We’re pleased to finally present our rendition of the BN-2T to you. What began as a simple conversion grew into a completely new aircraft. This is the culmination of efforts spanning nearly four months, including updates to the 3d model, textures, texture mapping, FMOD sound pack, plugins, flight model, and many more small fixes and changes. If you enjoyed the BN-2, you’ll find the turbine version an absolute joy to fly! You can see our preview flight of the aircraft here! Many of the upgrades built for the 2T will also find their way into our BN-2 in the near future in the form of update 1.2. We very much look forward to sending that out as well. Regarding pricing and release logistics: The TorqueSim BN-2T Turbine Islander will be available for $34.95 Everyone who has purchased the BN-2B through Thursday (Jan 28, 11:59pm EST) will be eligible for promotional pricing, bringing the price to $19.95 (43% off!). A coupon code will be emailed on Friday which will be valid for 60 days. A bundle will be available containing the BN-2B and BN-2T for $54.95 All prices are in USD. Here are some other great screenshots showcasing the new visuals! More photos can be seen here.
  23. Much improved soundpack here
  24. Coop

    Shadows in Cockpit

    Turning down the "Visual Effects" setting should reduce the quality of shadows and thus could help in your situation. The aircraft also does simulate the cockpit lighting, you can turn on the overhead and panel lights using the appropriate controls in the cockpit (knobs the switch plate, button on ceiling panel), these only work with the X-Plane Visual Effects set to enable HDR.
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