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Coop

TorqueSim
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Coop last won the day on December 22

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  • Birthday October 19

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  1. The CJ has fully custom switches for most anything. They can be found in the X-Plane command browser under the prefix afm -> cj -> cmd All are listed in commands.txt in the CJ's aircraft folder -> plugins/cj_systems/resources
  2. Coop

    NWS

    Every control system is going to behave differently, so there is some where the axis curve is better. The system will be tuned a bit more with v1.0.2 though.
  3. Coop

    NWS

    You can revert to the prior gear handling by disabling the new custom interface via the settings.cfg file in the CJ aircraft directory -> plugins/cj_systems/settings. In that file, set the value of the line "use_custom_nose_steer" to 0.
  4. The UNS is not required for use when using the GTN. There are some intricacies to be aware of (modeled after how the real avionics work). The UNS feeds the autopilot via GPS Steering, so it gives very nice smooth turns, with adequate prediction, etc. The NAV inputs to the EADI/EHSI system do not have GPSS, so the GPS from the GTN is treated just as a standard nav radio input, which means it may not fly as nicely as a full modern suite of avionics.
  5. This is something we are looking into, regarding flaps, we hope to get that working. Spoilers, most likely not as they behave quite different than the typical spoiler-lever type aircraft.
  6. Logged, thanks for the report. For now, just be sure to use the default trim commands.
  7. Hi Philip, Right now there isn't a way to load in purely cold and dark, it will return to how the plane was left before. The fms config is livery specific, but the rest of the aircraft itself isn't. The request to add a non-persistent option has been received and is something we are tracking internally to get added with a future update.
  8. Click at the top/bottom of the wheel and it will trigger the up/down commands. The texture itself doesn't rotate (as it is a 2D popup and the rotation would be in the axis where that isn't readily feasible).
  9. Version 1.0.0

    278 downloads

    This is the official user manual for the Take Command! TorqueSim CitationJet 525. If there are any questions, please visit the forums at forums.x-pilot.com or our discord.
  10. This appears the be the same issue as posted here: Windows Defender is falsely quarantining the main cj_systems plugin preventing X-Plane from loading it.
  11. A plugin on your system appears to be blocking the network connection from the aircraft to verify your license. We've seen this issue before with the GndHandling plugin, try removing that and see if that resolves the issue. (E:\SteamLibrary/steamapps/common/X-Plane 12/Resources/plugins/GndHandling/win.xpl)
  12. There are a few requirements for AP to be able to engage: The "Turn" knob must be centered on the AP control panel on the center pedestal. There is a clickspot on the knob that will center it for you as well. The attitude gyro must not be in fast erect mode. This is the lower left switch on the pilot's switch panel located to the left of the main pilot's displays The ATT2 gyro must not be enabled as the EADI source. This is the button underneath the DME power button on the pilot's panel. "ATT2" would show on the EADI if it is selected. The ATT1 gyro must be aligned. (If you see the horizon bars on the EADI, it is aligned)
  13. It is likely the issue here with an overactive Windows Defender:
  14. Both are being looked into
  15. The attitude gyro alignment process can take a few minutes, but if it's beyond that, I would recommend checking that the circuit breakers are powered. The main switches are as you highlighted avionics and the AC inverter are required to power the gyros. On the lower left pilot's switch panel, you can put the gyro into "fast erect" mode which will spin it up faster to align. The key thing to remember is to turn that off after alignment as the autopilot will not work with the gyro in that mode (it'll refuse to engage).
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