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Coop

TorqueSim
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Coop last won the day on July 1

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  • Birthday October 19

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  1. This is a bug we have logged, should be addressed in the next update.
  2. There are multiple cases that prevent the AP from engaging, make sure the roll knob is centered on the AP panel, as well as that the gyro is not in fast-erect mode. The cases are documented in the manual that prevent AP from being able to turn on.
  3. It looks like the X-Aviation plugin isn't being found by X-Plane. Most likely a third-party antivirus software is quarantining it. Make sure to restore that plugin, and reinstall the aircraft if necessary.
  4. Ah - yes you can't have both installed and have reliable actions from them.
  5. Thanks for the detailed reports, I've got these filed!
  6. The aircraft also has to reverify itself outside the main activation system. It will hold a cache for ~2 weeks, so if a conflicting plugin is reinstalled it wouldn't be obvious in that time period.
  7. Not seeing anything obvious in the log, it could be something being a conflict with one of your other third party plugins. I'd recommend seeing if temporarily removing some of those resolves the issue.
  8. Sounds like something might not be activating. In order to debug what is going on, we will need you to send us a copy of the X-Plane log.txt file. You can find a guide to get this file here: How to find the X-Plane log.txt file?
  9. You can reset any saved popup locations by deleting "popups.cfg" in X-Plane 12/Aircraft/X-Aviation/ <citation 525> / plugins/cj_systems/settings.
  10. It isn't currently planned, but I agree it's a nice add. I'll file it with the RSG team to consider.
  11. Can you record a screen capture of the start up process you are following?
  12. Is this with the latest X-Plane 12.1.x? I'll need to take a look, the Vref number speed is going to be slightly above where the green AOA circle sits, but that discrepancy seems a bit more than expected.
  13. This behavior is working fine over here, how are your switches set up? There are internal mechanical safeguards in the system (even cabin dump won't let you get over ~12-14k ft cabin altitude)
  14. DH altitude alert will be in next update Engine fan at TO thrust I have sound for this on my side, check your sound sliders in X-Plane? No gear noise from retract/extend see above Wind noise seems to be lacking (it sounds the same at 250 kts as sat not moving) see above AP disconnect sound is extremely quiet see above Battery overheat test doesn't work this was only a thing for very early CJs before their batteries got replaced. This test doesn't do anything anymore, as with the real aircraft. HDH mode (heading hold?) doesn't work as expected. Expected behavior: capture heading at moment of AP engagement check your turn knob, this behavior is working on my end DME speed and time stops working and displays zero, or constantly counts from zero to the value then resets to zero this is based on radio reception. Are you on the ground when this occurs? DME speed and time sometimes only reads zero regardless of changing frequencies, etc. see above Some switch have the wrong number of positions (e.g. some 2-position switches have 3 positions) what switches? After the first engine start, BOTH start lights illuminate with second engine start this is expected behavior for the aircraft. The second engine uses the first engine to start, and is indicated in this fashion. Engine spool time/EGT peak is unaffected by battery health this is something on the list we are looking to see if we can modify the XP engine model to be affected by GPU start current limiter has no effect voltage should droop considerably when under the current limit
  15. There is likely some step you are missing from the checklists that is preventing alignment. I'd go through and make sure you don't have switches flipped that shouldn't be.
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