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Showing content with the highest reputation on 04/18/2025 in all areas

  1. You can create these using: Along-track offset distance - IDENT/(+-)DIST[/NAME] - offset plus or minus DIST from IDENT which is currently in the flight plan Place Bearing Distance - IDENTBRG/DIST[/NAME] - point defined by a distance along a radial from a place Place Bearing / Place Bearing - IDENTBRG/IDENTBRG[/NAME] - point defined by the intersection of two radials from two places LAT/LON coordinates. This can be done with Degrees Decimal Minutes, or shorthand as per the usual shorthand rules. There is some way you can do it using the joystick on the CCP and selecting the point on the MFD map, but I'm not entirely sure how you go about doing that. The Places in question do not have to be VORs, they can be any arbitrary point, including previously defined custom waypoints - I've created downwind, base, and final legs for visual approaches with VNAV planning using this feature. For your example specifically I'd use place bearing/distance. As far as I remember, just enter this in the scratchpad: IDENTBRG/DIST[/NAME] So in your example, if the VOR was ATY, you'd enter "ATY225/50" which would give you a waypoint 50nm southwest of ATY. If you added an extra trailing slash you could input a name for that waypoint as well. Then, once that's in the scratchpad, press the LSK next to where you want to insert it, and then add your altitude restriction on the right side as normal!
    2 points
  2. i havent flown this plane recently, gave it a shot on xp 12.2 but realised my throttles were not moving yet they were in settings. quick search on google i found a forum post from 2019 it said xpuipc could cause issues with the plane so i disabled it and throttles now work is this a known bug/a work around avail? Log.txt
    1 point
  3. Discussions in the HotStart discord, mostly, but I also have some non-public documentation I checked for the details.
    1 point
  4. There are changes in the 12.2.0 that I will include in the update. So expect release close to when the new X-Plane version become final.
    1 point
  5. Thanks, saved me from yanking my hair out
    1 point
  6. This one would be nice. Its still flying.
    1 point
  7. Around what era did MikeL/RIM/BB have a Challenger? Now I’m curious!
    1 point
  8. The Challenger can be hard work on the approach and landing, but when it all comes together it's very rewarding. All the beta testers had difficulty learning how to land, it's all part of the fun. On approach be aware that unlike aircraft like the 737, the pitch response to power is reversed, that means a power increase will see the aircraft pitch down for a moment. This can lead to an oscillation developing, so be sure to fly the pitch attitude accurately. If you find you're wobbling up and down, aim to make smooth power changes, and remember the HUD flight path vector is useful tool, but can get you into trouble too. A useful check is 0.6 on the AoA index on approach. If it's higher than that, you're too slow. Remember Vref +5, and check your weights on the approach ref page. For the landing flare, lift the nose to to arrest the rate of descent, starting at just below 40 ft. Make a smooth power reduction and fly the aircraft onto the runway. The pitch attitude in the flare is around 3 degrees, but look at the end of the runway, not the HUD! You'll have plenty of time for butter later, so for now put the aircraft down positively in the touchdown zone. If you go butter hunting, you'll only find little bounces - ask me how I know! Once you've landed, extend the flight spoilers (the ground spoilers are automatic, but the flight spoilers need to be raised by pulling the lever), use the reversers and you're down. And stay away from that HLIS button, it'll trick you into making your landings worse!
    1 point
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