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Showing content with the highest reputation on 06/22/2023 in all areas

  1. I'm campaigning for this to Laminar.....the ability to exclude light sources from reflective surfaces...but as of this moment, I don't believe we can. I'll squeeze in a quick report here also. Just completed all the interior cabin texturing....at least 99.5% of it....and now I'm working on the lighting for the rear galley. Lighting for cabin/front galley already done. Next week some time I'll begin the final punchlist items list and we'll start looking to wrap things up to package for release...that's not an overnight step, lots of checks have to be made, but we're definitely coming to the end of this V12 port + process. I'm going to start calling this the "V12 compatibility patch + (plus)"....becuase its exactly that. A port of the existing V11 functionality to V12, PLUS a few extra 3D stuffs thrown in. I want to make sure people understand this isn't some "V2" with all new 3D throughout, revised FMS/VNAV etc.....that work comes after this release...this is to get folks flying the 733 in V12. Here's a update screenshot of the new cabin/rear galley....the works that's been going on the last 4 weeks. -tkyler
    3 points
  2. It already is the best turboprop available for X-Plane. It is amongst the best general aviation aircraft ever made for X-Plane.
    2 points
  3. I really dont think people have any idea of how much work goes into an airline, especially trying to replicate an FMS and flight system and all the idiosyncrasies that each have. Not like they are all the same. appreciate the work still my fav.
    1 point
  4. Is it your first day in the flight simulation space? Nobody hits their goals/estimate. ini keep their mouth shut until the product is 99.9% complete, then announce a release date - that's completely different to what's going on here, where we've been kept up to date with the development along the way. It'll be ready when it's ready, and, as a long time user of the product, I'm grateful for that.
    1 point
  5. Well the MU-2 detour work didn't help.....but beyond that, in the world of custom engineering / design work, there are unknowns in the process. Perhaps the results we are able to get out of x-plane might not be what we want and we have to backtrack and try different techniques, or we make conscious choices to implement things we didn't plan on implementing initially. May be the software we use is giving us fits (*cough Substance Painter). In estimating efforts for stuff like this, I like to call such targets, "personal carrots" we dangle in front of our own faces to keep us moving and motivated. I can reel off a large list of custom efforts that went well beyond time and cost estimates ....by Boeing, NASA, Icon aircraft, Cirrus, Space-X ...really smart folks with billions of bucks to work with etc...so it just comes with the territory. We're happy when we get it right...and just keep our heads down when we don't. One example though....we have working cabin doors. You can open these doors via the GUI by clicking a checkbox to have the doors open/close. BUT....I guarantee some folks will want to open these doors more like the real thing, by grabbing the handles and rotating them. So....I put that feature in, and it was a bit more work than clicking my heels together 3 times....and when I did that, now the checkboxes via the GUI need to reflect the door state if opened by mouse first. If you open the door halfway with the mouse and then open the GUI dialog....what do you see then, what should the checkboxes show? What feels natural and logical? This disconnect between possible actuation methods caused animating 'jumps' and I had to run a bunch of tests to see what worked and felt logical and natural, and add custom code to handle all that and it just added some extra time, etc. But in the end, I know that the customers that like to move stuff with the mouse will be happy and those that don't care can still use the checkboxes. But until I tried it, I wasn't exactly sure what worked best. I have to view the interactivity in this example from the perspective of a LOT of customers with different preferences and expectations. In the end, its a win-win for all customers, at the expense of my time estimate being delayed because I decided to add in a feature I didn't before, etc. There's been a few other areas regarding lighting that didn't quite work out like I hoped, eating up too many FPS and I had to backtrack and make some changes there also. Until I tried it though, I wasn't sure what the performance cost would be..and the alternative method turned out to be quite a bit of work. So...its stuff like this that stretches the time estimates. Your comment though, that you love the product gives me confidence that my choices when doing the work are mostly the right ones, and taking the time to do it right, even if it goes past my estimates, are usually worth it. -tkyler
    1 point
  6. I just learned that Jim Tweto from Flying Wild Alaska succumbed to an accident in his Cessna 180. I've seen the show so I'm saddened by this news. Tons of love and condolences to the Tweto Family.
    1 point
  7. just 2 shots as I look around my new addition to the virtual hanger...
    1 point
  8. Curious Why is this taking so long long. You have missed every single estimate you put out. Even ini builds releases before this. Love ur plane but I’m suprised honestly
    -1 points
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