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Showing content with the highest reputation on 04/30/2023 in all areas

  1. yeah can we get installer please or part of airplane install? it is a pain right now for every product update to install this gizmo two plugin beta. i will wait too. already existing solution work fine anyhow. you need to make it easier for people mr ben
    2 points
  2. It becomes tiresome to read the whinging about upgrade prices from a vocal few who seem to have no respect for the amount of work it takes to develop hi fidelity addons. I bought the IXEG a long time ago nd have flogged it to death and will be very glad to see one of the most immersive addons in any sim updated and expanded upon. Anyone who expects that for free after years of usage is being disrespectful to ALL developers who spend many hours for very little reward. Big thanks to those who are bringing the 733 back bigger and better than ever.
    2 points
  3. I recently dropped a video on the Citation 560XL. I pulled no punches. I think it's a great airplane and the developer did a great job. He simply over priced it. I get why: that's his baby. Perhaps, in his mind this aircraft is the best biz jet, (barring the CL650) ever made. He may even have thought that at the cost it's under priced. I like the developer. He's respectful, even in the face of harsh criticism. What I don't like is that he respectfully dismisses criticism rather than learning from feedback. Nevertheless, I do enjoy the plane - even if it is over priced, IMO.
    1 point
  4. In the past few winter months I made a trip from Rotenburg/Wümme (EDXQ) in northern Germany up to Lakselv Airport (ENNA) in northern Norway, mainly to experience the representation of winter in X-Plane 12. I chose the DA42 for this trip - reasonably fast, easy to fly, and - most importantly - equipped with a fluid deicing system. Oh, and available for XP12 at the time I started the trip... I flew with real weather (or what XP thinks is real), which gave me quite a few unpleasant days with low visibility, strong winds and permanent risk of icing up. I also tested the new ATC on this trip, flying most legs just VFR with flight following, and a few with an IFR plan. Overall a large improvement over XP11's ATC, but still a bit stubborn in some cases. The winter wonderland in the screenshot above btw. is fake - for one of the legs, I set the weather to manual and activated snowy runways. This was the only time I saw snow on the ground, although in reality northern Norway was covered with at least two feet of snow at the time I was flying there. My starting point, EDXQ, is approximately on the same latitude (N53°) as Goose Bay (CYYR) in Labrador, Canada, and ENNA is about as far up north (N70°) as Deadhorse (PASC) in northern Alaska.
    1 point
  5. This will serve as an official announcement that we have released the version 2.0.0 update for the SR20 G1000. All customers who have purchased the SR20 G1000 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the SR20 G1000 from today forward, your purchased download will already be updated to version 2.0.0 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SR20 G1000 download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: New Features: Fully Optimized for X-Plane 12! Entirely revamped 3D model, animations, and textures; designed and optimized for X-Plane 12 format changes and the new rendering engine. Updated FMOD sound pack to take advantage of XP12 FMOD features, integrated new sound samples, and more ARM64 support prepped for future. (Note: For ARM64 Mac (M1+ processors) users, ensure you are running Rosetta for now. Important Note Currently, the Synthetic Vision System (SVS) is known to cause issues on some configurations when Zink is enabled. It is highly recommended to not use Zink with this version, with SVS enabled. Additionally, sporadic crashes during load have been seen on Mac. SVS is enabled by default, but it can be disabled via a config file without the sim loaded. If you are experiencing crashes with the SR2X aircraft, disable SVS by navigating to X-Plane 12/Aircraft/X-Aviation/TorqueSim SR20/plugins/sr_systems/settings/. Open the file settings.cfg in a text editor and make the change to the svs line: To disable SVS: svs = 0 To enable SVS: svs = 1 Bug Fixes and Improvements: T-1765 Engine page FOD information missing T-1803 Fix color detection for profile view T-1828 Charge battery command doesn't function T-1766 Add tick system to configs in TSLIB T-1851 Increase base instrument brightness T-1792 LPV Approach Capability due to missing SBAS receiver T-1847 Zink crashes X-Plane during flight loading T-1721 Get ARM build T-1778 Flight control effectiveness XP12 T-1755 Excessive left yaw when taxiing T-1827 GCU Input not working at random times T-1848 Brake Hold with Max Effort functionality doesn't work T-1714 Switch G1000 rendering to G1000 render space T-1858 Flaps balloon too pronounced on deployment T-1857 Elevator trim authority not enough down trim T-1853 Payload Arm Dataref replaced for X-Plane 12 T-1852 Weather datarefs updated for latest X-Plane 12 versions T-1856 Wheels do not show up when on the ground. T-1706 Fix settings files from appearing empty T-1705 Add vacuum override dataref option T-1702 CAPS Override command issue T-1751 Add XP12 G1000 default sidebar disable flag T-1720 Remove debug calls in subsystems T-1739 Aircraft loading presents error about SR22_IVS_IN.obj T-1746 +ve FF with Fuel Selector to OFF T-1732 Should not be able to prime with fuel selector off T-1730 Spark Plug Fouling not reproducible (Increased RPM drop on single mag when spark plugs are fouled) T-1745 Fuel priming with cavitation sound and no fuel flow T-1743 Priming cavitation sound should not happen after the aircraft is correctly primed T-1706 Address config files staying empty T-1715 Fix parachute for CAPS T-1713 Fix use of deprecated dataref in physics T-1716 Increase torque of C24ST5 Starter T-1717 Migrate to support XP12 weight and balance system Texture material fixes Seat backs flipped normals. New interior trim normal map and improved ambient occlusion. Lighting adjustments. …. and many other tweaks and changes to improve the behavior of the system with X-Plane 12 As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
    1 point
  6. I would like to chime in here - I have worked with Tom on this over the last week intensively - previously I had test flown the 737 in XP12 (after we fixed the major roadblocks of even getting if flyable, like making the flaps work, etc.) and I had tuned the flight model. Tom worked hard on 3D modeling over the last months with little for me to do (I am too stupid for blender and those things) and now with him approaching the end of that work, I dove back into flight and system testing. The more I test, the more stuff shows up that does not work anymore, because Laminar changed things - and these changes are all improvements in modeling systems, yet they still leave our "old" way of doing/overriding them unusable. So in a very real way we have to redo a lot of the things we already did for XP11, it is not a quick conversion at all - and this is something we definitely underestimated when we initially said to "upgrade to XP12 for free". The move from XP11 to XP12 is not an upgrade, it is in many areas a repeat of the dev work work we already did for XP11. And I am thankful for most of our customers to be very understanding of the fact that we charge a small price to compensate us for this! I think the old 737-300 still has a lot of life in her, I thoroughly enjoy my "test flights" and find myself again and again to "just finish this approach" even though I was just testing some autopilot PID constant ... simply because it is fun to fly and looks great in XP12 . Cheers, Jan
    1 point
  7. This is an adjusted crosspost from the Hot Start Discord, but I think it's relevant to this thread. Every wing ever made will flex. A PA28 has wingflex. A Lockheed Starfighter has wingflex. The Challenger has a very stiff wing, and as such you won’t see significant movement in flight. There are no engines out there on the wing, so the bending loads at the root are minimal. Aircraft like the 737 and 747 carry the engines out on the wing, so on the ground the gear supports the engine and the wing will bend down with the engine and fuel weight. In flight, the wing carries the weight of the engine and fuel, and so will flex upwards. The Challenger only carries the fuel in the wing, and it's only just over 2000KG with full tanks, so the difference in flight and on the ground is minimal. Without the engine out there as a mass damper the wing flex is also smaller in magnitude and potentially higher in frequency, essentially it will flex less and stop flexing sooner. In X-Plane the turbulence simulation feels pretty poor IMHO. Low intensity chop, where the flight path doesn’t change and it feels more like driving slowly over a cobbled or washboard road is most likely to show the wing moving, but X-Plane does a pretty poor job at replicating that - XP11 lacks subtlety in most parts of the weather simulation. There’s also the fact that real wings show smooth deformation / bending (one single continuous curve) but XP can’t do that sort of smooth body animation, so it’s necessary to chop the wing up into sections and have angles between them. This can then cause other issues with the wing like flap positioning etc. As such, wingflex in XP is a compromise - it will never look perfect. Goran has been clear that Wingflex is coming to the Challenger, and the devs may have some magic up their sleeves to make the subtle movements happen. However judging by other addons, large movements of the wing (like a 787 or 737NG) in XP turb are what some sim pilots want to see when they ask for “wingflex”. The Challenger will not have this, as the real thing does not. I think it’s important to set expectations correctly for the community.
    1 point
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