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Showing content with the highest reputation on 03/04/2023 in all areas

  1. That is actually very much "in progress" Graeme and I anticipate switching to that dataset asap. I wrote extensive nav data routines for parsing XP11 navadata quite a ways back in prep for this eventual port....so the heavy lifting is mostly done. It will look for the custom data if it exists (from Navigraph or Aerosoft...XP11 format), and if not present, defaults to Laminars dataset. I posted on it in the forum somewhere way back when where the left FMS was running with the XML dataset and the right FMS was running with the XP11 navadata format; however, at that juncture, it was only displaying procedural names from the parsed data, not loading anything into the flight plan. We have a 'de-coupled internal' format we use for the FMS data, whereby we read in the XML data and cast it into our own data structure...so in theory, I now only need to write the 'caster' between the XP format and our internal format and it should be mostly done. TBH, I'm hoping it will just work with minimal troubleshooting...so yea, we're right on the same page. -TomK
    3 points
  2. All I have are things I look at and go..."yea...I'd like to improve that". ...but first and foremost is the FMS / VNAV work of course. Right along side that is a conversion to FMOD based sounds, which will allow us to expand the sound set to cabin/ambient sounds or whatever we can think up, etc. Also, I'd like to improve the 3D in several spots...it is, after all, over 10 years old. I can foresee a high-resolution exterior and textures at some point, which would necessitate new livery repaints, but oh well If I have to redo work with the evolution of X-Plane and computers, so will livery artists I'm going to look at the feasibility of implementing a cargo variant also..unsure the workload just yet. And we are moving to imGUI based interface, rather than the custom widgets we built previously. The thought here is that will allow us to integrate more 'management interfaces' for handling failures, flight setups or providihng additional graphics, etc. Of course working cabin doors, a completely new cabin interior and some wing flex would be nice.....but that work is taking a tiny bit longer than I........um....I mean....yea...those features would be nice to incorporate! Beyond the 733 work, I have another project I'll be working on in the back half of the year alongside the 733..and then one more in 2024 I'd like to tackle and that'll probably be it.
    3 points
  3. I want to thank everybody for their patience here. We won't make March 8th as mentioned previously, but not for lack of attention to the update process. We do plan to give a more informational update next week though and I still feel we're not terribly far away from a release as work continues regularly. The roadmap for myself (being both IXEG and TOGA) is to get this port update out, then I'll binge the MU2 for 4-ish weeks, getting it refined for V12 and then take a deep breath/short break and dive into the FMS / VNAV functionality of the 733 while also seeking out other areas to improve throughout the remainder of the year. Thx again. -TomK
    3 points
  4. Hi Rick, VirtualGAaviator I second this! I'd like to fly everyday too. But alas, time seems to be my enemy! I fly heavies all the time, at this point it's all Boeing aircraft. And for now it's the Zibo B737 on XP11. When XP12 settles down (will take 6 months, IMHO), I'll try out the A330 for medium haul. I've seen the Citation X on XP12. I'll probably try that as well. It sounds like a fun aircraft to fly. On the modding, I don't think you need permission from LR. I've seen folks just pushing out mods for other aircraft in the other place. The Zibo B737 & Soarky B744 are just 2 that come to mind. I think it becomes complicated if you want to charge for modding. Either way, I don't think it hurts to get an official line from LR that clears the way for modding aircraft. I think they might even provide extra information that might prove to be useful when modding. Steve
    1 point
  5. Can't wait to have the 733 refreshed and back in action - it was my introduction to X-Plane and made a great first impression. I did my multi crew and jet orientation on a 737 Classic sim, and the IXEG brought back all those memories - even with XP10 visuals it was way better than the actual sim ;-) When you launched back in 2016 I was amazed at how well the sim captured that 737 experience. I can understand doing the XP12 compatibility first then moving to the FMS work later, and hope it comes together easily for you. Perhaps if the FMS is being reworked it would be good to move to the now standard Laminar navdata rather than using a custom set? I know this dataset didn't exist when the IXEG project started, but perhaps some of the edge cases in the nav code would be better handled with this format?
    1 point
  6. yes i reccamend rob hammers youtube
    1 point
  7. Thank you....you're not the only one to make this argument for obvious reasons!, and I'm in complete agreement. Hopefully "all the time I need" won't translate into "an extraordinary amount of time". I'm just happy to be working this stuff full time for a change. Thx again! -TomK
    1 point
  8. I'm with you, man. Let's talk about flying. I, too fly almost daily. However, I only have a couple hours to get in a short flight most days. I'm one of those guys who'll attempt to fly almost any GA airplane - thus; I support a lot of developers. My favorite aircrafts before XP12 dropped were the Challenger and the MU2. Since I'm not flying XP11 any more it's now the Challenger and the default Citation X. The X is a blast. LR did a good job modeling that aircraft. Now it needs to really come to life through modding. I have been wondering if one needs permission from LR to publish extensive mods to it. Unfortunately, I my skills are too limited to mod it. I'm willing to be an advocate to the X-Plane community for modding it though . Nevertheless, I expect that the MU2 will become my 2nd favorite aircraft, once it drops for 12.
    1 point
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