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Showing content with the highest reputation on 03/05/2020 in all areas

  1. The user guide describes it best: In the real aircraft, this knob permits adjusting the friction (resistence to movement) of the engine throttle. In the simulation of the aircraft, clicking the throttle friction knob locks the throttle in place, such that it won’t follow user throttle inputs anymore, provided that the physical throttle control isn’t moved too far. This enables use of lower quality throttles that are prone to having some “noise” in their outputs. When the physical throttle is deflected sufficiently far from the virtual throttle position, the virtual throttle will start slowly “dragging” to the new physical throttle position. This can be used for very fine throttle adjustments, even when very little precision is available from the physical throttle axis.
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  2. So this is a heads up that it might go quiet for a few weeks. Not because we're not working on it, we definitely are, but the conversion of sounds to FMOD is going to be a very intense task. We wrote our own sound engine before X-Plane adopted FMOD....and our system is quite versatile and very quick to add sounds in code, but its also based on OpenAL, which is going away in XPlane 12 IIRC. Now we could probably distribute an openAL DLL as a solution; however, that is probably asking for more trouble trying to play alongside X-Plane's FMOD sandbox....so we might as well tough-it-up and make the change. We have over 1400 lines of code that control various sounds in the sim...and we have to go through each of these situations, audit the behaviors and then port that behavior to FMOD...probably having to write new code just to drive the FMOD inputs. In the same way we ported the 3D, we will chip away each day on this task until its done and report back as we progress. -tkyler
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  3. Do you know how to use FlyWithLua? It's quite easy to install. I'll attach my script, just put it in the FlyWithLua\scripts folder and assign an axis to "Mixture 1", it should work then. If you need help, just write. Mixture.lua
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  4. Hi, do you still need a way to use an axis? I can give you my FlyWithLua script, which allows me to use an axis for c/o - low idle - high idle - flight idle. If you need it, I can also give you my script for the flap settings, so you can use a button for each position and nou just up/down a notch.
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