Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/01/2019 in all areas

  1. It's just the single number so 10 in your example.
    1 point
  2. You don't need the ICAO to make a FWL-script aircraft dependent, as you can use the .acf name instead: Just use if AIRCRAFT_FILENAME == "name_of_acf.acf" Instead of if PLANE_ICAO == "ABCD" This also helps when you want to restrict a script to one addon if you have more than one variant of a plane which share a common ICAO code (e.g. several C172 addons).
    1 point
  3. New manipulators coming in the next update.
    1 point
  4. That's what I did now, but I don't like editing files of add-ons. The Zibo e.g. stops working correctly if you edit its files.
    1 point
  5. Should work, but I can't test atm, not at my sim machine. You just need to replace XYZ and ABC with the button numbers of your cutoff switches, which can be determined by running the "Show joystick button numbers"-script from FlyWithLua's menu. -- Engine 1 cutoff switch create_switch(XYZ, "sim/flightmodel/engine/ENGN_mixt", 0, 1, 0) -- Engine 2 cutoff switch create_switch(ABC, "sim/flightmodel/engine/ENGN_mixt", 1, 1, 0) The logic behind that command is (button number, DataRef name, array index, value when button is released, value when button is pressed)
    1 point
×
×
  • Create New...