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Showing content with the highest reputation on 03/10/2018 in all areas

  1. Okay I got it. I have a Dual Monitor Setup. Mon 1 was my X-Plane Monitor and Mon 2 my EFB Monitor. Mon 2 was also my main monitor! So when when you use X-Plane on your secondary monitor you'll get this "menu issue". This Setting also have some kind of window position issues because I noticed that all X-Plane popup windows (like the IOS) opens in the right corner and you have to move them out everytime you reload X-Plane. The reason I used this switched setup was: When I used it the other way round an annoying flicker blinking occurs everytime I klicked "outside" the X-Plane window. I solved this now by adding one pixel to my vertical resolution (1921x1080).
    3 points
  2. Version 2.3.0

    14,834 downloads

    ATTENTION: To use this aircraft, you must own a X-Aviation product, to get Gizmo plugin. If you don't own one, please don't download this aircraft! P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.3.0 (uploaded at: February 25th, 2020) If you want to support P.180 Avanti development, please donate here: PAYPAL v2.3.0 Main Features Compatible only with EXPERIMENTAL FLIGHT MODEL (11.40+), capable of flying up to M.67 at altitude. Terrain Radar operation via PFD/MFD buttons. Tablet for aircraft loading (engines must be off and the aircraft stationary), and access to AVITAB. Librain Support. See Change Log for more! If you don't have Gizmo already installed in your X-Plane copy, there is an version of Gizmo in the folder extra files. Put the Gizmo.plugin folder in you X-Plane 11/Resources/plugins folder. If you already have Gizmo, DO NOT SUBSTITUTE the existing one with this. MIGHT BREAK OTHER GIZMO ADDONS!!! If you find reflections too high, in the extra files folders are textures to change that. Copy the low reflections texture into the objects folder, and replace the existing one! v2.2.0.VR NOW VR COMPATIBLE with the help of SimVRLabs! OFFICIAL SUPPORT: Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open Support Forums: DESCRIPTION: As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
    1 point
  3. Confirmed! I have tried it with XP11 and "other way" worked good!
    1 point
  4. Ahhh Thanks for clearing that up .. . Do you know and I searched for someone else who may have posted something about this.. Obviously I hadnt searched hard enough lol, sorry about that, I was really tired last night. Im quite partial to the odd failure.. So long as it's not me who's caused it haha.. :P.. I'm used to flying broken planes from IL-2 so im all game for a challenge. Cheers Jan!.
    1 point
  5. The high oil temperature is a known issue - we don´t model the oil temp ourselves (using standard X-Plane) and something must have changed. It is purely cosmetic, though - it should not cause an engine fire. To avoid getting "failures" you can switch those off in the failure menu. If you have failures enabled, they are totally random, X-Plane does not model failures do to engine exceedance. The only failures you would get due to exceeding a limitiation would be flaps torn off at high speeds (there is an extra option for that) and tires blown for overstressing them laterally. Cheers, Jan
    1 point
  6. I think that we have a fix in 1.21 to make the "other way" also work. So go ahead and try that and please let me know if it doesn´t work! Cheers, Jan
    1 point
  7. Push that to the bottom of the priority list, it's really only minor: (1) ALT selector knob: the "SEL" texture sometimes "jumps" by 180° (2) The Heading selector's rim texture seems to be moving in the "wrong" direction (the white triangle is turning in the correct sense) No influence on functionality, it's just the texture animation (and you will only notice it when looking directly at the knobs - from an angle it's hard to notice). Log files attached, though I doubt they will be of much use GizmoLog.txt Log.txt
    1 point
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