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Showing content with the highest reputation on 04/21/2017 in all areas

  1. Status report. The initial inquiries into XP11 are GOOD news Our CFM56-3 engine model has survived Austins major engine rewrite in XP11 The new drag model has not messed up a lot and we are now back in the ballpark We have a fix in for the ground model So, basically, what we need to do now on the FM side is more extensive testing and fine-tuning and check other non-announced areas for changes. Unless Austin makes more changes that will set us back, things are looking good in terms of progress M
    2 points
  2. Hi all. Someone have made a new CSL package to xSquawkbox and the future Swift client for flying on VATSIM. Its now in OBJ8 format and the upgrade and quality is a huge. The model matching is also improved. You can download the package here. I also recommend xSquawkbox 1.3.3 beta 1 or newer when trying this. Some screenshots.
    1 point
  3. Keep the 6 vertices at the corners. If I remember correct, select 1 vertex and delete it. Do it for every vertex that is not at a corner. May be the extra vertices create that mess. But I only speculate...as I said I have no much of experience with OverlayEditor.
    1 point
  4. I'm not using OverlayEditor to understand why might this is happening. What if you remove the vertices except those at the corners?
    1 point
  5. No soft date for now. The beta team continues to work with the latest build, but due to a natural disaster having affected one of our devs we are allowing him the opportunity to get back on his feet from mother nature's mess.
    1 point
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