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Showing content with the highest reputation on 04/12/2017 in all areas

  1. Dear simmers! Its time to reveal our project "T" "CYTZ - Billy Bishop Toronto" W.I.P. Billy Bishop Toronto city airport is a small international airport and located on the Toronto Islands Canada. It was ranked Canada 9th Busiest airport! A pleasant scenic airport flight to! Enjoy the first under development preview in XP11! RAW Images
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  2. The IXEG 733 dont have any vspeed callouts, thats the reason you dont hear them An alternativ to your suggestion is this script. http://forums.x-pilot.com/files/file/1029-vspeed-callouts-for-ixeg-733/ Happy easter
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  3. I think is due to do a recap on our scenery projects status to inform X-Plane Community. Our scenery developments are divided in two categories. Our own developments and developments that we are in partnership with FSX/P3D counterparts, to convert their sceneries in a professional manner to X-Plane. Few things before dive into details. For our scenery developments we have one scope; to provide the best possible quality in X-Plane. That’s all. Time/money/competition, etc are secondary considerations. Our promise is that when you take money out of your wallet to buy our products, you will never feel… “what a waste”! Product quality, prices, and support will always be top notch. And of course, always up-to-date with the latest X-Plane technological advantages! But, do not expect to give you any ETA! One more thing. From now on, all of our developments will be X-Plane 11 compatible only. There are big differences (PBR materials, ground traffic, and many other features) that will require 2 parallel developments, a.k.a. 2 times the work. Let’s start… Our Developments: Lately we have changed the way we are working, to streamline it for faster development times. So far the results are quite encouraging! This way we can work in parallel developments more efficient! KORD Chicago International: This is one of the biggest and more complex airports in the world! So the undertaking is huge, and our previous method of working was not good. A lot of delays…inefficient!Every airport has its own challenges, Chicago has a lot! One of the most iconic landmarks in the airport are the basins. Also there are 2 taxiway overpasses, and a few other mesh related features that are missing from X-Plane. We made the decision to provide our own meshes, in which we have built all that stuff! Problem #1: KORD sits the boundary of 2 dsf tiles! And cuts in the middle one of the basins! But we love (!) challenges, so we have made it!After the delays, we have restarted the project in full steam. Mesh has been re-edited, orthophotos reworked. We have the majority of the buildings done. We need to finish ground textures, lighting, markings, ATC/Taxi routes, custom jetways with animations, gates to be updated with Airlines’ codes. Most of them have been done to certain point, not finished yet. Project “T”: A very iconic North American airport, on an island, near a city’s skyline! Completion about 30%. Will be announced shortly! Project “L”: US West Coast airport in a Metropolitan Area. Completion about 10%. Will be announced later. Developments under Partnership: LatinVFR: As you know, two weeks ago we have released the first product of our cooperation, KSAN San Diego Intl Airport. This is a “driver” project, and since is going very well, most probable this partnership will continue, but at this time, we have not anything solid. Of course, announcement will come, as soon as we have any development. LatinWings: We have already released (by Aerosoft) the first of our product, a small Spanish airport, Sorria-Garray, and we have finished the development of another small one, Requena, which hopefully will be released soon.Currently we have under development, and probably will be the next release, LEVC Valencia International Airport. This is going to be the first, only X-Plane 11, product. Completion is about 70%. As you notice our agenda is full! And on top of that add our planes developments! That’s for another article! Do not expect to give you any ETA, but we expect all the projects above that are under development to be released within 2017! Fingers crossed!
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  4. Yeah !!! That's the XP final now: http://developer.x-plane.com/2017/03/ship-it/ B737 updated will come soon.
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  5. Aerobask, a developer known for their Epic E1000 and Viperjet LXR, have released their long-awaited single engine, super light jet; the Epic Victory. But they did not stop there. When you purchase their new release, you get the LISA Akoya, a nimble, single engine amphibious plane, free of charge. And if you thought that was a bargain, Aerobask is not done there. Along with the two aircraft, you can also download a free Manuae Airport scenery, made available at X-Plane.org, to really enhance your sea plane experience. Feature list: Aerobask Quality 3D Model High quality 3D model throughout Flight model defined according to the specifications of public data. Fun to fly. Ultra-High Resolution textures. 4K, Ambient Occlusion, Specular, Normal mapping and night lightning. Fully functional and animated Virtual 3D cockpit. Panoramic windshield with reflections, rain and icing effects. Ground Power Unit First ever modeled Skyview for X-Plane 3 EFIS Skyview Extensive custom logic to simulate the real Skyview Custom MAPs & FMS Flight Plans Management Transponder AutoPilot and radio All EFIS can be displayed in Pop-up view Other Systems EIS MVP50, 2 Garmin GNC255, 1 STEC5000 Autopilot, ADL110B weather radar, TCAS and vocal alerts. Can also be viewed as Pop-up windows Dynamic Menus Options Menu Fuel & weight management GPU Custom 3D Sounds Engine, gear, flaps, door, vocal alert, callout. Enhanced 3D sound engine using SASL functions. Liveries More than 6 different paint schemes using 4K textures (more available at aerobask.com) Documentation Victory general manual Aerobask Skyview manual Checklist normal operation Online Flight Planner tutorial
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