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Showing content with the highest reputation on 01/14/2016 in all areas
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We know. The sound was just implemented but not fully programmed just prior to the video. Please be aware, as already stated, this is work in progress and not a video to pick away at. When we release something of a final preview then it's your turn to hammer down.4 points
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4 points
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Updated September 2023, Version 1.5 Hi everyone. While it seems to be the economically "smart" thing to do to NOT talk about the shortcomings of your product (and then sometimes to just ignore the complaints after you cash in the money), we are trying to run things a bit differently here at IXEG. I would therefore like to share a list of things that will NOT be in version 1.5, and also give a little background of why, and wether we are planning to add it later. I will try to make this list as encompassing as possible, if I forget something, please don´t sue me! I will add/remove from this list as warranted. Aircraft visual 3D model Ancilliary vehicles (catering, fuel truck, loading crew) - this is now accomplished by using the XP11 native ground vehicles, the docking locations for those are correctly added in planemaker. Cockpit keypad entry mechanism Omitted due to security reasons. Deployable emergency slides.Omitted due to time constraints, planning to add later. Deploying oxygen masks. Omitted due to time constraints, planning to add later. Sound effects/visual model for passengers and their (assumed) behaviour. Too complex a simulation off it´s own, most likely won´t be added for fear of having something repetitive or cheesy. Cabin crew voice interaction. You can communicate via menues that are invoked by pressing the cabin call button, though. FMS Pilot entered HOLDS. While we have database-inherent holds (like at the end of a missed approach), we won´t feature the HOLD page where you could enter all sorts of HOLDS. Omitted due to time constraints, definitely planning to add later. RTA feature. Omitted due to time constraints, planning to add later, but low priority. OFFSET feature. Omitted due to time constraints,planning to add later, but low priority. ABEAM points (after shortcutting route, for example). Omitted due to time constraints, definitely planning to add later. You CAN enter stuff in the FIX page, and "find" a PBD point that way (enter a fix, enter a radial and a distance to see the green radial and distance-circle) Entering descent wind forecast (normal wind entry on PERF INIT page possible). Display of "RTE DATA" on EHSI/map, i.e. showing ETA and restrictions next to waypoint. You can see that on the LEGS page, for now. Omitted due to time constraints, definitely planning to add later. Automatic entry of performance data (weight, etc.). We might include that for the "ready to fly" scenario, not decided yet. For now it must be entered manually, if FMS performance assistance is desired (not mandatory). Fully working PROGRESS page - we started to code it, but much of the things shown are placeholders. We expect this to be one of the first things we will add soon after release. Full VNAV functionality for descents with speed and/or altitude restrictions. The FMS gets confused by changing the cruising altitude while enroute and multiple descent restrictions and restrictions of a certain type. Basic unrestricted descents work, though. GUI Dedicated flight-planning software. We feel that this is not necessarily within the scope of our add-on. We model the plane like you get it after delivery from Seattle (+ free lifetime fuel!). There are plenty of flight-planning solutions out there, we include a basic "ballpark" fuel calculator. Complex and visually appealing load+trim software. We feel that clicking empty seats to fill them and pulling sliders to load cargo is fun for a few times - but really all you get is a weight and a center of gravity. And you might just as well set those directly in the gui. We have simple sliders and click-buttons for that (or you can use the default X-Plane menus). No way to output any CDU, EADI or EHSI onto an external device like iPad or such. Would like to have that (especially for cockpit builders), though. Exception: it is possible to use AirFMC, available at the Apple App Store. No pop-out 2D displays of flight instruments/CDU/EFIS to make reading or entering stuff easier, no hiding of yoke to not obscure view. We feel that the ergonomics (or lack of) an airliner cockpit is an important part of the experience, so we don´t want to "help" too much. We have "preview pop-ups" of the EHSI when making changes on the EFIS control panel to help you see if you have the right setup. Other systems Wxr radar returns can only be displayed on the left EHSI/map. Omitted due to time constraints, definitely planning to add later. Terrain colour display can only be shown on the left EHSI(map. Omitted due to time constraints, definitely planning to add later. Operating circuit breaker (CB). We decided that most CBs will never be moved in normal operation. We will add moveable CBs with the yellow collar later (to be used in abnormal situations), and possibly some others as well (standby altimeter vibrator!). Automatic startup/shutdown "macros". Won´t add that. This plane is about realistic operation (it´s not hard!). If not desired, just select "ready to fly" or "turnaround-state". IRS using "false" position. It is not possible to deliberately enter a "false" position and have the IRS align to that. The entry will be rejected unless reasonably close to the real position. In the real plane the GPS would also "correct" your wrong entry (if close enough) or warn you. A position far from the old "shutdown" position would be rejected once. A wrong latitude would be detected during the alignment process...It would be a lot of coding effort to maintain a "wrong" position with the corresponding effects (map-shift, etc.) A dedicated way to fly the same plane together in multiplayer. Note that SmartCopilot has made great progress in making our plane flyable with a crew of 2, and while not perfect yet, it is working very well, going by user reports: http://forums.x-pilot.com/forums/topic/9714-smartcopilot-first-attempt/?page=1 Volume control for radios/navaid ident checking. We have implemented a better volume (more loud), but it can not be adjusted yet. We are trying to be as upfront about the shortcomings of our model as possible. I have myself bought many aircraft for flight-simulations boasting great things, only to be disappointed. I want to avoid that for everyone, so if you find a "must have" feature on this list, I encourage you to hold off on purchase until we added your feature in a later patch. I could make a feature list of things we have that would take you hours to read, but instead you can assume that our plane can do everything that the real one does, except for the things noted above. Cheers, Jan1 point
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I'd love to see some solid evidence to support your claim that SMP is a fps hog. I mean Im not a fan of broccoli because it is purple. Also I am truly sorry your dreams are crushed if you ever need to talk about it I'm a pm away.....I'd offer my best advice to help you move forward and continue to bloom. Shine on you crazy diamond!!!1 point
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Hi Folks! This is my first Post here. I do not know how many of you are able to read Portuguese, anyhow I leave here a link to a small Tutorial I have written to generate synthetic scenery using the application World2XPlane and the free data published by Open Street Map. I plan also to publish a first scenery pack for the Brazilian region around Juiz de Fora, thus including the new 3D scenery for SBJF which I have uploaded to the Scenery Gateway. Not yet approved... The link to the file is: http://ovh.to/qKZUzA This link is valid for 30 days.1 point
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My flight is ready LLBG-UKOO Wait for craft. Gladly waiting for everyone in the flight network IVAO!!!1 point
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Ah, good catch. The infidel video producer must have used another airplane previous to the 737 that left the altitude target at that value. We shall make sure to reset that when the 737 is loaded.1 point
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We have put alot of effort and research into getting the feel and controls of the aircraft right. Pitchrates, rollrates, inertia, beta angles, induced roll, short and long term oscillations etc. are all very close to the real aircraft. Or to put in simpler words, when using our recommended joystick settings you will find that this aircraft is capable of some very precise manual flying like the real aircraft, like manual instrument CAT approaches, crosswind landings etc. Basically it feels and handles VERY close to the real aircraft and we are very proud of it. This is where you now finally really will see how X-Plane shines over the other platforms. So it is our strong advice to stick to our recommended settings!1 point